ORIGINAL: SchnelleMeyer
Meuse in LSA - Fantastic! - How far advanced is it currently Tejszd?
Any big issues left?
I have converted all the TLD Meuse data, images, etc. to LSA.
- added a couple small new German BG's as I pulled the vehicles below out (don't let them be caught as the only BG on a map);
- 8.8 cm Fla.K. Sfl. auf schwere Zugkraftwagen 12t
- 521st Panzerjäger 1 Battalion
For issues;
- how do I stop the French BG's from rushing into Belgium? In TLD there was no stacking so they couldn't. Surprise doesn't work on Turn 3 or later. Static BG's would work for a bit but might make playing the French boring and mobile BG's would incorporate them leaving too few BG's???
- how the heck do you make a strat map??? I have 20 new maps by Southernland and an idea for a new strat map but....
For tasks;
- add bridge coding to maps to allow units to move under where applicable. Not sure if I can add girders or not yet to bridge with overhanging infrastructure.
- Adjust points/slots to make the desired # of available units per BG (probably will just make all 15 spots available)
- BG strength by day must be determined as TLD let you set the exact number and units by day while LSA applies percentage over time
- BG reinforcement I need to review
- Rearrange units in a BG to align with the column unit type headers; Infantry, Vehicles, Support
- Set # of observers for a side really low so the multiplier will have them appear only when playing recruit (hopefully this works so it can help the computer player)
- Split some French BG's making it harder for the French to have a good balanced force. Ex. B1 heavy tanks separate from cavalry light tanks
ORIGINAL: STIENER
would love to see a meuse mod for LSA too. can you make it GR friendly too Tejszd?
Haven't played much on GR but if I remember correctly there are 2 things required to make GR friendly;
1) make it a plugin mod instead of using a mod sub-directory
2) one of the images but be the original (at least for CC5)?
If/when completed I could look at this....