Close Combat: A Bridge Too Far Update Please

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
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dutch08
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Close Combat: A Bridge Too Far Update Please

Post by dutch08 »

Can we get an re-release of CCII with the updated CCV graphics and gameplay engine? I'll pay for that.

Matrix Games: Have you considered this? Is it financially viable?

Thanks.
dutch08
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RE: Close Combat: A Bridge Too Far Update Please

Post by dutch08 »

I'll take that as a no.

cato13
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RE: Close Combat: A Bridge Too Far Update Please

Post by cato13 »

id have to agree, close combat 2 and 5 where my favourite versions.
dutch08
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RE: Close Combat: A Bridge Too Far Update Please

Post by dutch08 »

Or how about a modern warfare game, that covers places like the Middle East or Afrique? 
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Marc von Martial
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RE: Close Combat: A Bridge Too Far Update Please

Post by Marc von Martial »

ORIGINAL: dutch08

Or how about a modern warfare game, that covers places like the Middle East or Afrique?

[;)] http://www.matrixgames.com/games/game.asp?gid=350 [;)]
dutch08
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RE: Close Combat: A Bridge Too Far Update Please

Post by dutch08 »

Looks great!
vils
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RE: Close Combat: A Bridge Too Far Update Please

Post by vils »

hmm.. wanna blow bridges again, cc2 had the best camaign play imo.
 
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Asterix_von_TWC
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RE: Close Combat: A Bridge Too Far Update Please

Post by Asterix_von_TWC »

I agree I would pay for it as well!

In fact I still play it because the campaign game in there was incomparable. I dont know why nobody used it for other conflicts... it would work prefectly for a large battle like Stalingrad, Sevastopol, Leningrad, Monte Cassino (Gustav Line) or Tobruk for instance.
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Nihl18
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RE: Close Combat: A Bridge Too Far Update Please

Post by Nihl18 »

Without a doubt close combat 2 had one of the best, even one of the most advanced campaign systems of them all. every different sector had you commanding different troops, not the same battlegroup that follows you everywhere you go. Blowing up a bridge caused severe delays for the allies in getting supplies and armored reinforcements to the isolated paratroopers that desperately needed relief. then you had to decide where to allocate your maximum supply to (only 1 sector for most supplies, as I remember). Then there was the ai. Sure later close combat games had it evolved , and had improved pathfinding for tanks and stuff , but there was nothing like the desperation of the clock ticking away so you could blow that bridge before the enemy ai paratroopers literally pushed through your meagre 2nd line defending force of reservists guarding that bridge ("boys and old men", as told in a bridge too far). The Allied side ai had one thing in mind , literally push on through to the bridge/s despite whatever opposition in its way. I really hope someone can revive close combat 2 to be able to be played on XP/vista
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Tejszd
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RE: Close Combat: A Bridge Too Far Update Please

Post by Tejszd »

A CC2 re-release should be getting closer....

CC3 has been redone as COI
CC4 has been redone as WAR

That leaves CC2 and CC5 as they stated that CC1 would not be redone....

Captmatt
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RE: Close Combat: A Bridge Too Far Update Please

Post by Captmatt »

ORIGINAL: Nihl18

Without a doubt close combat 2 had one of the best, even one of the most advanced campaign systems of them all. every different sector had you commanding different troops, not the same battlegroup that follows you everywhere you go. Blowing up a bridge caused severe delays for the allies in getting supplies and armored reinforcements to the isolated paratroopers that desperately needed relief. then you had to decide where to allocate your maximum supply to (only 1 sector for most supplies, as I remember). Then there was the ai. Sure later close combat games had it evolved , and had improved pathfinding for tanks and stuff , but there was nothing like the desperation of the clock ticking away so you could blow that bridge before the enemy ai paratroopers literally pushed through your meagre 2nd line defending force of reservists guarding that bridge ("boys and old men", as told in a bridge too far). The Allied side ai had one thing in mind , literally push on through to the bridge/s despite whatever opposition in its way. I really hope someone can revive close combat 2 to be able to be played on XP/vista

This is exactly how I felt about it. CC2 was my first introduction to the series and I have never really believed any of the others came close to CC2...except for CCV.
bink
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RE: Close Combat: A Bridge Too Far Update Please

Post by bink »

Is there any news on this update?
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Andrew Williams
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RE: Close Combat: A Bridge Too Far Update Please

Post by Andrew Williams »

No news on a CC2 update

But

CC2Redux for CCMT and ABTF mod for Wacht am Rhein should keep your interest for a short time... at least.

cheers
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knilli
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RE: Close Combat: A Bridge Too Far Update Please

Post by knilli »

bummer... i liked it and still like it was fun to play

[&o][&o] if it might help :)
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