AntiquePunk mode. Operation: Pshada Bay

Post new mods and scenarios here.
AntiquePunk
Posts: 36
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

A complete set of pictographs of infantry combat groups.
The pictographs of armored vehicles are still in operation...
Inf_picts.jpg
Inf_picts.jpg (367.2 KiB) Viewed 266 times
AntiquePunk
Posts: 36
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

I guess it won't be possible to fully add two new units to the mod I'm working on at the same time, so when choosing between an equestrian unit that has some clumsiness, issues with replacing death animation frames, and an infantry unit in "long clothes", which will be the main one for half of the factions, I think it would be more correct to choose a unit in "long clothes".

Because to ensure that the work done does not disappear, I have packed all the developments on the equestrian unit into an archive and am posting it here, along with .psd Image and Mask files, tabular data that allowed the infantry to be at least a little like cavalry.. maybe these materials will be useful to someone in their CC series modding....

I wish you all a happy Easter !!

https://drive.google.com/file/d/1fmc1nx ... p=drivesdk
AntiquePunk
Posts: 36
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

The work has now moved into the field of cartography...
bYZU6ps8Wv8.png
bYZU6ps8Wv8.png (351.36 KiB) Viewed 222 times
In parallel, a set of awards is being drawn.
So far, one medal is ready - the first level (The one that will replace the Purple Heart) for the spqr faction:
MEDAL_SPQR_01_var_01_shadows_BL.jpg
MEDAL_SPQR_01_var_01_shadows_BL.jpg (14.22 KiB) Viewed 222 times
AntiquePunk
Posts: 36
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

Working with the strategic map:
StratMsp2.jpg
StratMsp2.jpg (437.58 KiB) Viewed 204 times
StratMsp1.jpg
StratMsp1.jpg (159.22 KiB) Viewed 204 times
AntiquePunk
Posts: 36
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

sides base colors on creating debrief map:
colors sides.jpg
colors sides.jpg (21.09 KiB) Viewed 185 times
The colors are chosen in such a way that there would be no accent on Blue/Red, White/Black, Good/The bad stuff.
There is bad in every side, there is good in every side. Therefore, the colors are blue-bluish for the Persian side and green for the Roman side.
AntiquePunk
Posts: 36
Joined: Sat Apr 27, 2024 2:51 pm

Re: AntiquePunk mode. Operation: Pshada Bay

Post by AntiquePunk »

After loading the map into the game, it became obvious that the scale of the objects had to be adjusted.
The first screenshot shows how it was, the second one shows how it became:
4QU_KZmrvf0.jpg
4QU_KZmrvf0.jpg (237.73 KiB) Viewed 94 times
Iwg9hndS-Po.jpg
Iwg9hndS-Po.jpg (244.78 KiB) Viewed 94 times
During the adjustment, the white contours-the edges of the interior layer-were removed.
The work continues...
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