Ground Tactics 1.5

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davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

Ground Tactics 1.5

Post by davidss »

Hi,
Thanks to ... Dima, squadleader_id, Pzt_Kanov, and AT_Stalky
New in version 1.5

TLD Ground Tactics mod ver1.5
Compatible with: TLD version 5.50.09b

ver1.5

List of changes - Dima:
Reworked weapons/vehicle data, including:
1-All vehicles use their own weapons (not shared)
2-All AA MGs were removed
3-Open tops are much less vulnerable vs mortars
4-Hvy ACs are now counted as AVF - not vulnerable to small arms
5-ATGs have different rotation rates (f.e. it will take quite a time to rotate pak43)
6-Mortars are now much less accurate
7-All armor/penetration values were revised to be more realistic
8-No Fire animation for snipers (more realistic concealment)
9-smoke size reduced for: smoke grenade and 2"/5cm
10-numerous other edits for realism and historical accuracy

List of changes - squadleader_id:
Gadget files (CCImages, ScrnGadg, GameGadg):
-Integrated Ground Tactics background graphics into all menus and tabs
-Replaced TLD weapons gadgets with artwork from LSA and artwork based on Rogue5's weapons collection
-Imported cannon graphics from CC4 VetBoB
-New and expanded rank gadgets:
+ Heer Panzer crews: Black panzer Wrap, death's head collar tab, pink waffenfarbe
+ Waffen-SS Panzer crews: Black panzer Wrap, SS collar tab rank insignia, pink waffenfarbe
+ Heer Assault Gun crews: Feldgrau Assault Gun Wrap, double Litzen collar tabs with red piping, red waffenfarbe
+ Waffen-SS Assault Gun crews: Feldgrau Assault Gun Wrap, SS collar tab rank insignia, red waffenfarbe
+ PanzerGrenadiers: Feldgrau Assault Gun Wrap, double Litzen collar tabs, grass green waffenfarbe
+ Waffen-SS: new rank gadgets with camo uniforms (using standard SS ranks insignia instead of special stripes insignia for camo)
+ French Commandos: with French Naval ranks insignia (updated version)
AlsTeams.txt:
-New uniforms slots for US Rangers (feat. most Rangers not wearing sand brown M41 jackets)
-Ranger Company HQ, fixed Icon for BG Icon gadget
-Para Company HQ, fixed Icon for BG Icon gadget
-British Commandos Teams, corrected Style so that they're now using Commandos uniform slots
AxsTeams.txt:
-Assault Gun crews, allocated Nations & Style for new rank gadgets
-Armored Car crews, allocated Black Panzer Wrap ranks and uniforms
Weapons.txt:
-M7 RGL and Schießbecher don't share the same gadget file anymore
Uniforms.txt:
-Unused US infantry style slot now customized for US Rangers uniforms
Updated uniforms.txt:
-Tweaked US Infantry uniforms, incl. GIR uniforms (light brown jackets, olive drab pants)
-Tweaked Commonwealth crew uniforms (khaki tunics, black berets or headgear)
-Tweaked Commandos uniforms (more soldiers with green berets)
Terrain file: replaced VL flags with LSA VL flags

List of changes - Pzt_Kanov:
-Additional GJS vehicle graphics imported (Half Tracks, etc)

Further list of changes:

-Medium Mortars re-instated
-Updated Main screen
-New grenade,explosives,molotov sounds (from Dima's Utah mod)
-VetBOB sounds: 2cm Flak38, tube loading sound
-Various other sound updates
-Different Landing Zone (Entry Point) for Merville Battery and Pegasus Bridge
-More variety of Allied tanks in some Active Rosters
-Heavy Howitzer/Assault Guns removed
-Panzerschrecks removed from 709, 716, 21Pz
-SdKfz 222: quick fix for oversized shadow (replaced with 251/10 shadow)

Elements changes:
1-Fixed Sandbags and Sandbag Barrier: now crush to Debris( 221)
2-Leaves 92,93,94,95:
Hindrance: L,M,N ... was "0", now is "200"
Protection: G,H,I,J ... now is "0"
3-Large Hedgerow: vehicles can not enter this terrain (done in ver1.4)
4-Small Hedgerow: changed to "block Line of Sight" (done in ver1.0)

Recoded maps: by AT_Stalky
-Creully
-Lebisey Woods
-Tailleville/Taineville

Credits:
AT_Stalky
Dima
Pzt_Kanov
squadleader_id
Vehicle graphics: Gold-Juno-Sword mod
davidssfx

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Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Ground Tactics 1.5

Post by Andrew Williams »

Now Available for Download at the CC support site

http://closecombat.matrixgames.com/LongestDay/tLDmods.html
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davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

RE: Ground Tactics 1.5

Post by davidss »

ORIGINAL: Andrew Williams

Now Available for Download at the CC support site

http://closecombat.matrixgames.com/LongestDay/tLDmods.html
Thanks Andrew [:)]
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: Ground Tactics 1.5

Post by Cathartes »

7-All armor/penetration values were revised to be more realistic

Curious.  How so?  Example?
numerous other edits for realism and historical accuracy

Ditto.
Cathartes
Posts: 1585
Joined: Fri Jan 05, 2001 10:00 am

RE: Ground Tactics 1.5

Post by Cathartes »

Looking and sounding great fellas! 

small note: Check your air strike designations... once I had an Me-109 airstrike available as the Allies and another time a Typhoon strike was indicated, but a P-47 showed up. 
User avatar
Dundradal
Posts: 753
Joined: Sat Jun 09, 2007 8:36 pm

RE: Ground Tactics 1.5

Post by Dundradal »

Will try this out soon! Keep up the good work!
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

RE: Ground Tactics 1.5

Post by davidss »

ORIGINAL: Cathartes
7-All armor/penetration values were revised to be more realistic

Curious.  How so?  Example?
numerous other edits for realism and historical accuracy

Ditto.
Hi,
Dima used data from his TRSM mod ... some of which he tweaked further.
Although we discussed many things ... the in depth details of armor/penetration value edits are only know by Dima himself.

davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

RE: Ground Tactics 1.5

Post by davidss »

ORIGINAL: Cathartes

Looking and sounding great fellas! 

small note: Check your air strike designations... once I had an Me-109 airstrike available as the Allies and another time a Typhoon strike was indicated, but a P-47 showed up. 

Thanks for the great looking vehicle graphics from GJS :)

Also ... didn't realize there were errors with the air strikes. Thanks for mentioning it.
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