With all due respect..................
- Platoon_Michael
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With all due respect..................
Where the heck is the next patch?
Jeessh,
Jeessh,
- Andrew Williams
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RE: With all due respect..................
Matrix are on holidays.. I beieve it will be made available when they get back.


RE: With all due respect..................
Perhaps Andrew, if it is not too much trouble, you could check with them tomorrow and provide us with an update on when we might expect to see the patch?
thanks,
Kevin
thanks,
Kevin
- Platoon_Michael
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- Joined: Sun Mar 09, 2003 5:14 am
RE: With all due respect..................
Holiday?
Can we atleast get info on whats in this patch?
Can we atleast get info on whats in this patch?
- Andrew Williams
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RE: With all due respect..................
This is most of it
• Features and Enhancements
o CC4 Classic main screen revised
o Hetzer now has remote mg not coaxial
o SS/and FJ now have their own uniforms and ranks
o Tank crews wear Panzer Black
o Improved bridge crossing
o Corrected spelling for Fuhrer Begleit Brigade
o Revised FP for FBB
o New Grille graphic
o New wrecks
o Weapons file now has M1 and M1A1 carbine for regular inf. and paras
o New 75mm gun so tank guns aren't shared
o Weapons penetration data and vehicle armor revised.
o HE explosive effects revised
o Weapons and vehicle data revised
o Aircraft MG's now have small explosion graphic so you can see where the strafe
o Elements file altered so there is less chance of getting tracked or breaking a wheel. (you will still have to be very lucky if you can drive through a forest unscathed)
o Smoke burn time extended
o Pathfinding over bridges (of all types) improved
o Changed the way BG reinforcements work - Original code = Existing FP was reset to whatever the base FP was for that date in the Fpools file. New method = Team quantity is set to the higher of the base FP or the existing FP. Team types in the base FP but not in the existing FP are also added to the existing FP
o Display frame rate capped to reduce video card load on certain systems.
o AT gun crews now less likely to engage non-vehicle targets when under a DEFEND order.
o Fixed: Halftracks and armored cars were not being used properly by the AI to fill out a BG when primary units were depleted.
o The REINFORCE button on the Battle Group screen is now enabled only if the new FP would give you more units than the current FP
o BGLEADERPIC now shown on the Battle Group screen if you're running the game with the /D option (i.e. CC4 Classic) Showing correctly
o Strategic Screen scroll speed reduced.
o Being able to trace a supply line is now the determining factor for losing units
when a BG disbands, not the BG's current level of ammo supply
o BGs that disband while out of supply now lose units from their FP as well as active units. The chance to lose a unit in the FP depends on difficulty setting:
 Recruit: 0%
 Green: 5%
 Line: 10%
 Veteran: 15%
 Elite: 20%
If you intentionally disband your own BG (using the 'Disband' button) the chance for losing a FP team is 5% less.
o Force Pools are now initialized as follows: Campaign = full team quantities from the FP file for that date/difficulty. Operation = 2/3 that quantity. Battle = 1/3 that quantity. Previously these were 2/3 for both Camps and Ops and full value for single battles
o Reinforcement button on BG screen now enabled if reinforcements are available to the BG and doing so would add teams to the FP
• Fixes
o Map updates/fixes: The following maps have had graphics or data updated
 Wardin
 Wiltz
 Neffe
 Champlon
 Martelange
 Andler
 3 Ponts
 Malmedy (Thanks Pvt_Grunt for your work on this!)
 Rosieres
 Bulingen
 Baraque de Fraiture
o Fixed: Reinforcements now visible during preview even when there is a BG currently on the map where the reinforcements would arrive
o Fixed an issue with disbanded (and thus empty) BGs being left on the strategic map. Existing games with this problem should also play normally now.
o Ground conditions (dry/wet) now shown one the Strategic Screen regardless of current selection (map, BG, etc).
o Fixed the issue with BGs being able to move 'behind' an attacker on the first turn of the game. Now if opposing BGs are on the same map at the very start of the game they will not be able to move out of that map onto an enemy controlled map. This applies to the very first turn of the game only
o Fixed: Multi-player screen dialogs for modem and serial port settings were not displaying properly.
o Fixed: Viewing reinforcements on the Strategic Screen would not show reinforcement battle group if an active battle group was on the arrival map during the actual current turn.
o Fixed overview map red circle location placement in Close Combat IV Classic
• AI Enhancements and Fixes
o Fixed: German AI was not allocating heavy artillery support properly.
10/27/2008 – 4.50.2
• Fixes
o Fixed Missing Save Game directory in Close Combat Classic
o Fixed a Crash Bug that could happen after a large amount of terrain damage was recorded for a map
o Fixed Map Issue in Close Combat Classic
o Fixed Error with Game Menu not displaying Catalog
• Features and Enhancements
o CC4 Classic main screen revised
o Hetzer now has remote mg not coaxial
o SS/and FJ now have their own uniforms and ranks
o Tank crews wear Panzer Black
o Improved bridge crossing
o Corrected spelling for Fuhrer Begleit Brigade
o Revised FP for FBB
o New Grille graphic
o New wrecks
o Weapons file now has M1 and M1A1 carbine for regular inf. and paras
o New 75mm gun so tank guns aren't shared
o Weapons penetration data and vehicle armor revised.
o HE explosive effects revised
o Weapons and vehicle data revised
o Aircraft MG's now have small explosion graphic so you can see where the strafe
o Elements file altered so there is less chance of getting tracked or breaking a wheel. (you will still have to be very lucky if you can drive through a forest unscathed)
o Smoke burn time extended
o Pathfinding over bridges (of all types) improved
o Changed the way BG reinforcements work - Original code = Existing FP was reset to whatever the base FP was for that date in the Fpools file. New method = Team quantity is set to the higher of the base FP or the existing FP. Team types in the base FP but not in the existing FP are also added to the existing FP
o Display frame rate capped to reduce video card load on certain systems.
o AT gun crews now less likely to engage non-vehicle targets when under a DEFEND order.
o Fixed: Halftracks and armored cars were not being used properly by the AI to fill out a BG when primary units were depleted.
o The REINFORCE button on the Battle Group screen is now enabled only if the new FP would give you more units than the current FP
o BGLEADERPIC now shown on the Battle Group screen if you're running the game with the /D option (i.e. CC4 Classic) Showing correctly
o Strategic Screen scroll speed reduced.
o Being able to trace a supply line is now the determining factor for losing units
when a BG disbands, not the BG's current level of ammo supply
o BGs that disband while out of supply now lose units from their FP as well as active units. The chance to lose a unit in the FP depends on difficulty setting:
 Recruit: 0%
 Green: 5%
 Line: 10%
 Veteran: 15%
 Elite: 20%
If you intentionally disband your own BG (using the 'Disband' button) the chance for losing a FP team is 5% less.
o Force Pools are now initialized as follows: Campaign = full team quantities from the FP file for that date/difficulty. Operation = 2/3 that quantity. Battle = 1/3 that quantity. Previously these were 2/3 for both Camps and Ops and full value for single battles
o Reinforcement button on BG screen now enabled if reinforcements are available to the BG and doing so would add teams to the FP
• Fixes
o Map updates/fixes: The following maps have had graphics or data updated
 Wardin
 Wiltz
 Neffe
 Champlon
 Martelange
 Andler
 3 Ponts
 Malmedy (Thanks Pvt_Grunt for your work on this!)
 Rosieres
 Bulingen
 Baraque de Fraiture
o Fixed: Reinforcements now visible during preview even when there is a BG currently on the map where the reinforcements would arrive
o Fixed an issue with disbanded (and thus empty) BGs being left on the strategic map. Existing games with this problem should also play normally now.
o Ground conditions (dry/wet) now shown one the Strategic Screen regardless of current selection (map, BG, etc).
o Fixed the issue with BGs being able to move 'behind' an attacker on the first turn of the game. Now if opposing BGs are on the same map at the very start of the game they will not be able to move out of that map onto an enemy controlled map. This applies to the very first turn of the game only
o Fixed: Multi-player screen dialogs for modem and serial port settings were not displaying properly.
o Fixed: Viewing reinforcements on the Strategic Screen would not show reinforcement battle group if an active battle group was on the arrival map during the actual current turn.
o Fixed overview map red circle location placement in Close Combat IV Classic
• AI Enhancements and Fixes
o Fixed: German AI was not allocating heavy artillery support properly.
10/27/2008 – 4.50.2
• Fixes
o Fixed Missing Save Game directory in Close Combat Classic
o Fixed a Crash Bug that could happen after a large amount of terrain damage was recorded for a map
o Fixed Map Issue in Close Combat Classic
o Fixed Error with Game Menu not displaying Catalog


RE: With all due respect..................
Looks like the things posted here have been taken seriously. Very nice to see that.
Hard work is a good way to succeed. There is less competition that way...
-
- Posts: 201
- Joined: Mon Nov 03, 2008 8:36 am
RE: With all due respect..................
ORIGINAL: Andrew Williams
o Being able to trace a supply line is now the determining factor for losing units
when a BG disbands, not the BG's current level of ammo supply
o BGs that disband while out of supply now lose units from their FP as well as active units. The chance to lose a unit in the FP depends on difficulty setting:
 Recruit: 0%
 Green: 5%
 Line: 10%
 Veteran: 15%
 Elite: 20%
If you intentionally disband your own BG (using the 'Disband' button) the chance for losing a FP team is 5% less.
o Force Pools are now initialized as follows: Campaign = full team quantities from the FP file for that date/difficulty. Operation = 2/3 that quantity. Battle = 1/3 that quantity. Previously these were 2/3 for both Camps and Ops and full value for single battles
A major improvement if all the above works!
Although 10% for default settings seems a bit low if you ask me: it means that on average, 90% of all surrounded units will 'break ou' to fight again...
Are those values hardcoded, or are they editable?
Otherwise: patch looks very promising!
Cheers,
Moss
- Platoon_Michael
- Posts: 969
- Joined: Sun Mar 09, 2003 5:14 am
RE: With all due respect..................
Does look good.
I know you said "This is most of it " will the patch be able to provide a readme for all fixes or a list made available after the patch?
I don't understand this one....
BGLEADERPIC now shown on the Battle Group screen if you're running the game with the /D option (i.e. CC4 Classic) Showing correctly
What do you mean by D option?
thanks
I know you said "This is most of it " will the patch be able to provide a readme for all fixes or a list made available after the patch?
I don't understand this one....
BGLEADERPIC now shown on the Battle Group screen if you're running the game with the /D option (i.e. CC4 Classic) Showing correctly
What do you mean by D option?
thanks
- Andrew Williams
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- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: With all due respect..................
When you click on Classic CC4 you are running the game with the /d option.
This has basically superseded modswap and config. manager as a way of playing mods.
When you play the downloadable "Locked" campaigns you are also running under the /d switch
Firefox's mod is run under the /D switch
Bernd's mod creation utility for WaR creates mods to run under the /D switch
For a player all this is not important... what is important mods now run from a single shortcut on your desktop without having to plugin in unplug or swap in swap out mods.
All are playable simultaneously and just need a double click on the shortcut to run.
This has basically superseded modswap and config. manager as a way of playing mods.
When you play the downloadable "Locked" campaigns you are also running under the /d switch
Firefox's mod is run under the /D switch
Bernd's mod creation utility for WaR creates mods to run under the /D switch
For a player all this is not important... what is important mods now run from a single shortcut on your desktop without having to plugin in unplug or swap in swap out mods.
All are playable simultaneously and just need a double click on the shortcut to run.


- Andrew Williams
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- Contact:
RE: With all due respect..................
So when you run Classic CC4 you will see the leader pic.
I copied that from the patch's readme.
Anything else I've forgotten or is too detailed to elaborate upon.
will the patch be able to provide a readme for all fixes or a list made available after the patch?
I copied that from the patch's readme.
Anything else I've forgotten or is too detailed to elaborate upon.


- squadleader_id
- Posts: 302
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RE: With all due respect..................
That's an impressive long list of fixes, Schrecken...thanks!
Special thanks for enabling the Commander Photos for mods [&o]
BTW, what about the minor cosmetic glitch of US AB represented (in both BG screens and soldier uniforms in-game) still wearing M42 khaki jumpsuits (like in Normandy) and not M43 uniforms?
Also...how about more historical VG teams?
Special thanks for enabling the Commander Photos for mods [&o]
BTW, what about the minor cosmetic glitch of US AB represented (in both BG screens and soldier uniforms in-game) still wearing M42 khaki jumpsuits (like in Normandy) and not M43 uniforms?
Also...how about more historical VG teams?
- Platoon_Michael
- Posts: 969
- Joined: Sun Mar 09, 2003 5:14 am
RE: With all due respect..................
I take it the map updates don't include adding or removing the tree shadows to all the maps on the zoomed out veiw while playing the game?
Any chance that might make it someday?
Any chance that might make it someday?
RE: With all due respect..................
o BGs that disband while out of supply now lose units from their FP as well as active units. The chance to lose a unit in the FP depends on difficulty setting:
 Recruit: 0%
 Green: 5%
 Line: 10%
 Veteran: 15%
 Elite: 20%
If you intentionally disband your own BG (using the 'Disband' button) the chance for losing a FP team is 5% less.
I'm VERY satisfied with this one. This is a very important improvement and it's clear that Matrix listen (or read) us. I'm impressive... really.
THX!!!!!!!!!!!
dehm
RE: With all due respect..................
Any Update on the Patch? Its been "almost ready to go...." since last week.[&:]
RE: With all due respect..................
Impressive list of changes!!!
(Hopefully there is still budget for subsequent patch(es), if needed).
(Hopefully there is still budget for subsequent patch(es), if needed).
Mark Hinds
RE: With all due respect..................
I appreciate your work. Thank you very much.
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: With all due respect..................
Missing from the Download section.......The Patch?
If Matrix holds to their "No patches on Friday...." then we are out of luck for another week. Hmmm Maybe they should only accept orders Monday-Thurs?
If Matrix holds to their "No patches on Friday...." then we are out of luck for another week. Hmmm Maybe they should only accept orders Monday-Thurs?
- Andrew Williams
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- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: With all due respect..................
My bank isn't open Saturday or sunday apart from limited electronic self service... seems to be a fair few businesses hold to that rule.


-
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RE: With all due respect..................
Is a patch one businesses?[&:]ORIGINAL: Andrew Williams
My bank isn't open Saturday or sunday apart from limited electronic self service... seems to be a fair few businesses hold to that rule.