Godly Mortars

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
TheReal_Pak40
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RE: Godly Mortars

Post by TheReal_Pak40 »

ORIGINAL: Grollub
Added: Come to think of it, I should have named the thread "Murphys Law applied to CC". That was roughly what I tried to write.

ahh, yes, now I get it.[:D]
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Senior Drill
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RE: Godly Mortars

Post by Senior Drill »

I, as well, and I publically retract my insinuation of "imperious mis-statements" and apologize to Grollub for the rudeness. [:o]
C'est magnifique, mais ce n'est pas la guerre.
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Grollub
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RE: Godly Mortars

Post by Grollub »

ORIGINAL: Senior Drill

I, as well, and I publically retract my insinuation of "imperious mis-statements" and apologize to Grollub for the rudeness. [:o]

No problem [:)]
“Not mastering metaphores is like cooking pasta when the train is delayed"
TDeacon
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RE: Godly Mortars

Post by TDeacon »

Hi Pzt_Serk, and others,

I would disagree with the opinion that ATGs are usually dead after the first shot.  If positioned correctly, and if fired judiciously (like once, then wait awhile), they are usually not detected by either the AI or by my HtH opponents.  To get a feeling as to what "positioned correctly" means, it is helpful to create a dummy HtH game on a LAN and observe what the opponent sees with different ATG placements.

It is also preferable to position concealed weapons so that they fire to their flank rather than to their front.

MH

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Perturabo
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RE: Godly Mortars

Post by Perturabo »

It think something got fixed with last patch, because an enemy ATG massacred some of my troops and destroyed 2 StuGs without getting detected.
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Anthropoid
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RE: Godly Mortars

Post by Anthropoid »

ORIGINAL: TDeacon

Hi Pzt_Serk, and others,

I would disagree with the opinion that ATGs are usually dead after the first shot.  If positioned correctly, and if fired judiciously (like once, then wait awhile), they are usually not detected by either the AI or by my HtH opponents.  To get a feeling as to what "positioned correctly" means, it is helpful to create a dummy HtH game on a LAN and observe what the opponent sees with different ATG placements.

It is also preferable to position concealed weapons so that they fire to their flank rather than to their front.

MH


Man I wish I could figure THAT one out! Every time I use one *BAM!* its a goner . . . [:@]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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Anthropoid
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RE: Godly Mortars

Post by Anthropoid »

ORIGINAL: TDeacon

It is also preferable to position concealed weapons so that they fire to their flank rather than to their front.

MH

What does that mean?
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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mooxe
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RE: Godly Mortars

Post by mooxe »

There are some compromises.
 
- Less Ammo
- Less Mortars
- Lethality decreased & supression increased (if thats possible)
- Enable more buildings to house ATGs
 
The Von Fallois BG is so armoured car heavy that any Allied unit with mortars can decimate it easily. The AI will target the cars and ATGs immediately. Leaving your ATGs on defend really only works if they never get spotted.
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Platoon_Michael
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RE: Godly Mortars

Post by Platoon_Michael »

I just had an Allied Mortar team take out the main gun of a Panther.
Amgot
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RE: Godly Mortars

Post by Amgot »

Could anyone tell me how to edit the accuracy of mortars in WaR? I've just done a quick test and found that I could destroy an enemy ATG (on the other side of the map and upon which my mortar has no LOS) in one to five rounds, giving the ATG a life expectancy of a couple of seconds once spotted. I think this highly unbalances the game as it makes ATGs near useless, so I would like to tone down the mortars' accuracy.

PS: Not to offend anyone but I'm not interested in recommendations on how to use ATGs. I've just finished a TLD H2H campaign and I've seen by myself that mortars are also over-accurate and over-deadly against ATGs there. I would just like not to systematically have to put my ATGS in buildings.
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Andrew Williams
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RE: Godly Mortars

Post by Andrew Williams »

I think the Ground tactics mod for tLD has done a nice job.

Check out the data there.

cheers
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Amgot
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RE: Godly Mortars

Post by Amgot »

Thanks Andrew. I fear I'm entirely new to CC modding, so could you tell me how to do that? I'm reasonably tech-savvy, so it shouldn't be to hard for me to understand how it works.
kankn
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RE: Godly Mortars

Post by kankn »

Hello everyone, my name is Luxi, very happy to be here, thank you for the care.



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