LOS hard to see (contrast)

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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AP514
Posts: 177
Joined: Mon Nov 26, 2001 10:00 am
Location: Houston,TX ,USA

LOS hard to see (contrast)

Post by AP514 »


Hi
Im playing the demo and im having a hard time seeing the Contrast of hexes that a unit can see (LOS). is there any way to make the contrast alot more definded ? Same w/ hills and depressions.....

Im still on the Fence about a buy here....Game seems fun but not totally sold on it.....
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: LOS hard to see (contrast)

Post by Gerry4321 »

Hello:

Are you viewing 2D/3D. Don't know if the demo has the high resolution board-style maps. If possible choose those in your preferences. These make a huge difference in terms of seeing hills.

Gerry
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ericbabe
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RE: LOS hard to see (contrast)

Post by ericbabe »

In 3D games one can turn on higher contrast hills as a game preference. There isn't a way to turn up contrast on the LOS shading right now, but I have heard this from a couple of folks who either have a little bit of green colorblindness or whose monitors don't show the yellow-green distinction as clearly. We may be able to address this in a future patch.
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