Breakthrough to the Mzensk pocket.

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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major.pain
Posts: 179
Joined: Tue Mar 27, 2012 1:56 pm

Breakthrough to the Mzensk pocket.

Post by major.pain »

I thought i was getting better at this, apart from the Monsters torture which i have not beat yet adn skipped past i have been trying the Mzensk pocket scenario and getting run off the board. It goes reasonabley well at the beginning, i dig in a few troops in and around the village, position my AT guns and get few kills off the Russians initial attacks while on the east of the map i advance my tanks and try to push my flak and AT guns up into the woods ect so they can support my tanks puddhing along the top,i dont lose too much when the Russian arty falls while doing this.
Then the Russian T34s and KV1s appear on the east of the map and melt my armor while the mortors on the hill in the centre start picking off at will my defender covering the outskirts to the village to the west.
Is this going to be Monsters part 2 ?
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Krupinski
Posts: 365
Joined: Sat Aug 28, 2010 10:42 am

RE: Breakthrough to the Mzensk pocket.

Post by Krupinski »

Is this going to be Monsters part 2 ?

Not really. It's definitely easier. The key is your 88. It needs a good spot. And not to forget about the PzIIIh (its h i think).

So far "Breakthrough to the Mzensk pocket" is a really good scenario.
major.pain
Posts: 179
Joined: Tue Mar 27, 2012 1:56 pm

RE: Breakthrough to the Mzensk pocket.

Post by major.pain »

Having a bit more success with this one now after a few more playthroughs and re-reading the board game manual and finding that infantry in a heavy woods hex dint recieve there +2 DM bonus from mortor and arty fire, as well as infantry sharing a hex with armor or APC recieve a +1 DM.
I try and keep all my tanks pushing along either the top or the bottom now towards the west with my 88 covering there advance from the Russian reinforcments rather than dividing my tanks to push.
Handyman777
Posts: 9
Joined: Tue May 28, 2013 1:53 am

RE: Breakthrough to the Mzensk pocket.

Post by Handyman777 »

I just discovered an important shortcut. Highlight a hex; click "L"; you can see the line of sight from that hex. This is critical in positioning your 88.

Handyman777
Posts: 9
Joined: Tue May 28, 2013 1:53 am

RE: Breakthrough to the Mzensk pocket.

Post by Handyman777 »

If you gather your armor on the top/bottom of map, how do you cover the 3 supply wagons? By the way, do the wagons score 2 points each when they get to Mzensk?

Scenario seems very tough, maybe imbalanced. Germans have to face hordes of Russians. Russian KV-1 and T34's superior to anything the Germans have.
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