How to read the counters?

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Canuck_jp
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How to read the counters?

Post by Canuck_jp »

I couldn't find anything about this in the manual. I'm having trouble digesting all the numbers on the chits. I think I've managed to figure some of them out by comparing with the unit stats panel.
Bottom left is soft and hard attack, bottom right is regular and flank defense, top right is...movement? Not sure what the top left is. Same with the number above the Iron Cross or the Soviet star in the bottom middle part. Sometimes I see a unit with a purple line across the middle of the unit counter. What does that mean?
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junk2drive
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RE: How to read the counters?

Post by junk2drive »

Some of this is in the wiki. This app is for the board game and can be viewed in a browser

http://mikechambers.com/conflictofheroes/

on that page click the link below

http://www.mikechambers.com/conflictofheroes/r/

and then chit reference

Note that range is not shown in the PC chits nor is direct/indirect but they are shown in the UI as #(#)
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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IronFist00
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RE: How to read the counters?

Post by IronFist00 »

I had this screen capture saved; it's from the board game rule book. It might also help.

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junk2drive
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RE: How to read the counters?

Post by junk2drive »

I believe that the purple stripe means that the unit has been used.

A mortar or MG will have the AP cost to fire in the board game as, for example, 2(3) which is 2 for direct and 3 for indirect. If there is a range, 3-14 in the board game and for 3 minimum hexes and 14 maximum hexes. The PC game cannot show the 2 numbers on the onboard chits for some reason. The PC game UI will show the 2 numbers.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
PKH
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RE: How to read the counters?

Post by PKH »

Regarding mortars, I believe their spotters are 2 hexes in front of the unit in the direction it's facing. So you can place the mortar out of sight of enemies and still do indirect fire in the area visible to the spotters. I wasn't aware of this initally, and its' quite useful to know.
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IronFist00
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RE: How to read the counters?

Post by IronFist00 »

Good stuff guys. Just to jump back in here:

1. The purple stripe on the chit graphics does mean the unit is "spent" (has been used as J2D said). There is no stat changes from it's "fresh" or unused side.

2. The screen capture below has a mortar chit as it looks in the board game with explanations for the numbers, which are as J2D stated.

3. According to a post in the tech forum, Eric said the chits were extremely difficult to render at the level of quality to match what's seen in the board game so a decision was made to leave off the minimum firing range. I think it was just a case of not having enough money to get to it. Maybe in a future patch or the Storms of Steel sequel.

4. PKH if you change that two hexes in front to two hexes anywhere you have it correct. Mortars can only fire in their front firing arcs (where direct or indirect) but their spotters can be anywhere within two hexes of them. The screen capture below has the exact rule. In my opinion a very elegant abstractions for what could have been an overly complicated rule.

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PKH
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RE: How to read the counters?

Post by PKH »

Ok, thanks for that info.
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