KNIGHTS OF THE STEPPE

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Commish
Posts: 7
Joined: Tue Dec 24, 2013 10:37 pm

KNIGHTS OF THE STEPPE

Post by Commish »

Hi everyone!

Just played SoS FF8 (Black Knights of the Steppe) the past couple of nights . . . notice that, unlike the board game version, the Matrix version does NOT give the Soviet player the two KV-1 tanks, which start hidden. Was this an oversight? Was it an intentional design decision? Was the thinking that the Firefight as published in the board game version was too much in favor of the Soviets?

Just wondering if anyone has any answers . . .

Also, looks as if that +4 Close Combat modifier still is not fixed yet?

:-)
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