ORIGINAL: sanderz
....
- but if i read you correct attackers should be aiming for a attack stack value of equal or just below the the def stack value
No that's not quite it. The attack stack value is show as "xx/yy" where "xx" is the stacking points of all the attacking units and "yy" is the maximum stacking points before penalty. "xx" increases with each units added to teh attack while the only way to increase "yy" is to attack for more than 2 sides.
The defending stack points doesn't figure into that. BUT if you have more than 100 stack points in a defneding hex it is consideered overstacked and they will suffer more casualties because of it.
You can see if you are over stacking by selecting a hex and looking at the very top line of the main screen, top yellow circle in attached pic. This is the total stack points present in that hex. The lower yellow circle shows the stack points for the top unit in this stack. This is under the "Unit details" tab.
ORIGINAL: sanderz
presumably the combat values on the actual units will give you a better idea of the likely combat outcome?
This is kind of true. The numbers relate the realative strengths of each unit based on all the factors of that unit, ie supply, integrity, readiness, experience, morale entrenchment. But units with the same numbers would not necessarily fight to a stand off. If an armoured unit fights an infantry unit that has the same number shown on it's counter but that has no AT ability then the armoured unit will probably win out as tanks are devistating against infantry in the open.
ORIGINAL: sanderz
once again thanks
doc
Your welcome. Just hope that helps out some more.[8D]
