Barbarossa Manual Abstract!

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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Daniele
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Barbarossa Manual Abstract!

Post by Daniele »

Only few days before the release of the most ambitious wargame of the year and today we wish to reveal a bit more of its Manual!

In this sneak peek you will finally have a better foretaste of the amount of details, the scope and the complexity simulated in Barbarossa!

The “Fatigue Levels” introduces you to one of the critical features a German player has to take in consideration, if he wants to maintain the efficiency of his divisions surrounded by the Russian steppes!

If you play as Stalin, better be careful on your level of “Paranoia”! It could affect your decisions in many ways!

Logistics play an important role in Barbarossa, and above all is crucial to learn how to master the Rail System to constantly resupply your units, especially if you have to decide the priorities when converting the Russian railroads to German standards!

Get more information about the game from its official Product page

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Barthheart
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RE: Barbarossa Manual Abstract!

Post by Barthheart »

Is the release still set for Nov. 24th? If so that is only 1 week away!
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but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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JudgeDredd
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RE: Barbarossa Manual Abstract!

Post by JudgeDredd »

I hate to be the bearer of bad news - but there's a typo with Marc von Martials name in the credits. It says "Marial"

Cute looking manual though. Love the designers notes.
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elmo3
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RE: Barbarossa Manual Abstract!

Post by elmo3 »

ORIGINAL: Barthheart

Is the release still set for Nov. 24th? If so that is only 1 week away!

Yeah please tell us that's a typo! [&:]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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TheWombat_matrixforum
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RE: Barbarossa Manual Abstract!

Post by TheWombat_matrixforum »

"Manual Abstract." Sounds like a genre of painting, like abstract impressionism. I'd prefer the game as an expression of cubist surrealism, please.
Daniele
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RE: Barbarossa Manual Abstract!

Post by Daniele »

Hi guys, sorry for the typo!

The game is releasing definitely on November 24th!

I apologize for the inconvenient!
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dobrodukh
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RE: Barbarossa Manual Abstract!

Post by dobrodukh »

It's weird. Paranoid was Hitler. Stalin was the ruler of great prudence and calm.
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Vic
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RE: Barbarossa Manual Abstract!

Post by Vic »

ORIGINAL: dobrodukh

It's weird. Paranoid was Hitler. Stalin was the ruler of great prudence and calm.

Admittedly Hitler became more and more paranoid as the war started to turn against him.

With Stalin it seems more like the opposite was happening.

Personally I feel like they switched roles between 1939 and say 1942.

Oh.. and prudence and paranoia can be complementary.
Calm is not what I would call Stalin during the first months of Barbarossa.

best wishes,
Vic
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RE: Barbarossa Manual Abstract!

Post by TheWombat_matrixforum »

"In Soviet Russia, paranoia fears you."
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