-The VR Basic Events library is now using movementType 14 'Reinf on hex' to determine how far away from the source x,y the reinforcement unit can be placed. On default this has same result as before, but it allows using the moveCost overrule tables to change the radius (set rail movetype to like 100 to limit placement to close to hex in question or to 9999 to limit it to the hex itself)
I think I need a bit more explanation to get this to work. I tried setting the railtype move to 9999 and none/all for the landscape type, and i got an error in the event on line 9. Then i tried specifying that movetype rail was 9999 in urban and light urban, and i still got to select every town on map...
Obviously I am missing something simple...