Work on it starts over one year ago and i hope to release it just on mid november.
The Ai work very well but need very long time for every scenario turn.
With some hint from VIC actually the time was reduced to 4min(Vic's PC)to 7min (i3 laptop)to my old Thinkpad(core2)10min!
But we must consider that there are over 1500 units on map, and this is a very stress test for the DCCP engine that work very well with the big map, better than many other engines i try.
--------------------------------------------------------------------------------------
November 1942 ver.1.0 by Davide Gambina ( nikdav )
10km/ 2day/division level/ 40 turns / Soviet AI
"In a matter of days, from 19 to 23 November 1942, the impossible, the unthinkable and unimaginable happened on the Eastern Front" (John Erickson -The road to Berlin)
November 1942 was the decisive month of the second world war.
This scenario attempts to recreate the fierce, hard struggle on Eastern front from November 1942 to January 1943.
The 1942 winter offensives of the Red Army were incredibly strong and coordinated:
1942 November 19 "Uranus"
1942 November 24 "Mars"
1942 December 12 German "Winter Storm"
1942 December 16 "Little Saturn"
1943 January 13 "Ostrogoshk-Rossosh
1943 January 24 "Voronezh-Kastornoe"
Actually i only tested this scenario for a German human player against Soviet AI.
The German player must organize all Axis Eastern Front forces to stop the powerful Red Army Offensives.
You can find that it is a very hard work also knowing the historical sequence and power of the Soviet strikes and without Hitler on your back.
You can see how difficult is making vital decision to save or lost your precious divisions.
