Questions on DC: DP

The Community Project is a free wargame construction set to existing owners of DC: Barbarossa

Moderators: Vic, lancer

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RickR
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Joined: Sun Dec 30, 2018 4:25 pm

Questions on DC: DP

Post by RickR »

Questions:

1. Exactly what is the DC: Community Project? Is it an editor, a game engine or...?

2. Must I load the DC: Community Project (v.93) in order to play a Scenario (November 1942) built by it? Or,
will the scenario simply play under my DC: Barbarossa game?
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nikdav
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RE: Questions on DC: DP

Post by nikdav »

Welcome Rick,
Yes it is a new engine with a powerful editor and you need it to play the scenarios. The engine is not compatible with DC1, DC2 or DC Barbarossa.

RickR
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Joined: Sun Dec 30, 2018 4:25 pm

RE: Questions on DC: DP

Post by RickR »

Great! Thanks! I've download it and will get it loaded up. I'm anxious to see the difference between it and
DC: Barbarossa. Thanks again!
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CSO_Talorgan
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RE: Questions on DC: DP

Post by CSO_Talorgan »

ORIGINAL: nikdav

Yes it is a new engine with a powerful editor

1. Does it handle supply in the same way as Vic's other games?

2. What about naval combat?
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Vic
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RE: Questions on DC: DP

Post by Vic »

1. Yes.
2. Yes it is possible.

In a technical sense DC:CommunityProject is closest to DC2:Case Blue , rulewise.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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CSO_Talorgan
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RE: Questions on DC: DP

Post by CSO_Talorgan »

OK, thanks for the info
Ufnal
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RE: Questions on DC: DP

Post by Ufnal »

In order not to start a new topic for a simple question, I'll ask here: are the troop types (infantry, artillery, inf. guns etc.) hardcoded or is it possible to change their behaviour or make new ones?
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nikdav
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RE: Questions on DC: DP

Post by nikdav »

You can mod 99% of the database !
You can start from a white paper and design a new world !
Clearly it is faster and simply to mod an existing game than made a new one !
I suggest start with a little map and few units (like my SOLTSY 1941) to understand the logic of the game.

Davide

Ufnal
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RE: Questions on DC: DP

Post by Ufnal »

Thanks for the advice, really appreciated! But how exactly do you add new troop types? If I wanted, say, to include helicopters as a troop type, how would I have to go about it?
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nikdav
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RE: Questions on DC: DP

Post by nikdav »

Hi, you must see the DC Project wiki

http://www.vrdesigns.net/atwiki/doku.php?id=dcx


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