At Start Understrength Units

The Community Project is a free wargame construction set to existing owners of DC: Barbarossa

Moderators: Vic, lancer

Post Reply
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

At Start Understrength Units

Post by SteveD64 »

At the start of my scenario I have several units that I would like to place on the map in an understrength condition, what is the best way to go about creating them? I'm mainly worried that if I create a new historical model of understrength units then they won't receive replacements to get them up to full strength- the game doesn't know they aren't at full strength. Am I correct in my thinking here?
User avatar
Vic
Posts: 9621
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: At Start Understrength Units

Post by Vic »

Hi,

Nothing like that. Much easier.

Use the 'scramble table' in the VR basic library. You can see an example of its use in the Volkov scenario where the Soviet armies start reduced in strength.

The same 'scramble table' can also be used to randomize equipment and troops.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: At Start Understrength Units

Post by SteveD64 »

I've been trying to use the scramble table to randomize equipment and troops. I've got two Panzer Grenadier divisions that I want to start at reduced strength. All the scramble table does is remove their trucks, all of them in both divisions. It happens every time I start the scenario. What should the table look like to randomize all the equipment and troops? This is what my table looks like:

SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: At Start Understrength Units

Post by SteveD64 »

oops, here we go:



Image
Attachments
Capture.jpg
Capture.jpg (38.36 KiB) Viewed 134 times
User avatar
Vic
Posts: 9621
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: At Start Understrength Units

Post by Vic »

Hi there,

It seems something might indeed be off here. I'll give it a check up as soon as possible. The latest upcoming monday.

Thanks for notifying me.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: At Start Understrength Units

Post by SteveD64 »

Thanks Vic, I'm in no hurry. Also, I think it should be "To" instead of "Too" as long as you're changing things.
Post Reply

Return to “Scenario Design with the Community Project”