Operazione E - Turn 7

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MrClock
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Operazione E - Turn 7

Post by MrClock »

Turn 7 and 10th army HQs and Catanzaro division haven't been released yet.

Look at screenshot
https://i.imgur.com/0D9Lh00.jpg
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bcgames
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RE: Operazione E - Turn 7

Post by bcgames »

The reference to Catanzaro is a typo; they are released with the rest of XXII Corps on GT12.
Missing from the scenario brief is 2CCNN; it is released on GT9.

Not sure what's up with 10th Army HQs. Is it the HQs or the Supply Depot on the west edge of the board (hex 0,6)? This supply depot (and the one in Bardia) are fixed for the duration of the scneario.
MrClock
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RE: Operazione E - Turn 7

Post by MrClock »

Thank you!
Another issue is the movement factor of 8 instead of 1 with 10th Army HQs.

https://i.imgur.com/BUADjD7.jpg
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bcgames
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RE: Operazione E - Turn 7

Post by bcgames »

Good catch. Bad data entry for 10th Army HQ. MF should be 1. Will fix in next patch.
MrClock
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RE: Operazione E - Turn 7

Post by MrClock »

Only with reconnaissance aircraft.
I can continue to use them even if they have less than 50% of the readiness.

https://i.imgur.com/xRSVxtw.jpg
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bcgames
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RE: Operazione E - Turn 7

Post by bcgames »

hmmm...sounds like a bug to me.
MrClock
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RE: Operazione E - Turn 7

Post by MrClock »

Thank you for your answer.

Do you think this is a bug?

https://i.imgur.com/eZOCn1t.jpg
MrClock
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RE: Operazione E - Turn 7

Post by MrClock »

In my humble opinion, the game should end in the 20th turn (after it's boring).
The target of the Italians should be only Sidi Barrani and the target of the British should be to delay as much as possible the enemy advance.
In the 20th round there should be an instant English victory if they still control Sidi Barrani.



(English isn't my first language, so please excuse any mistakes).
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RE: Operazione E - Turn 7

Post by bcgames »

ORIGINAL: MrClock

In my humble opinion, the game should end in the 20th turn (after it's boring).
The target of the Italians should be only Sidi Barrani and the target of the British should be to delay as much as possible the enemy advance.
In the 20th round there should be an instant English victory if they still control Sidi Barrani.
Thanks for the feedback. In head-to-head, playtesters of Desert War ALPHA wanted more time for the situation to develop in this scenario. But as you say, there could also be a shorter AI version of this scenario. I like the idea of setting automatic victory conditions as a general capability in the editor.
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