Desert War: No Scenarios for Old Men
Desert War: No Scenarios for Old Men
There's not one scenario designed for this game that doesn't have my name on it--why's that?
For those of you out there that support this game system, what is missing from your editor requirements that keep you from your creative endeavors? The WEGO system either works well or it doesn't. No new scenarios after over a year means we don't have it right. What are we missing? Spell it out so we have something to work with. Thanks in advance for your input.
Clueless in Kansas (and maybe in Ireland).
v/r
bcgames
For those of you out there that support this game system, what is missing from your editor requirements that keep you from your creative endeavors? The WEGO system either works well or it doesn't. No new scenarios after over a year means we don't have it right. What are we missing? Spell it out so we have something to work with. Thanks in advance for your input.
Clueless in Kansas (and maybe in Ireland).
v/r
bcgames
- Okayrun3254
- Posts: 185
- Joined: Thu Aug 28, 2014 6:19 pm
RE: Desert War: No Scenarios for Old Men
I don't care to design scenarios, so I have not used the editor feature in any games I have purchased over the years.
RE: Desert War: No Scenarios for Old Men
A fair point now that I think about it; though available, I too don't use the included editor in most (almost all) computer games I own.ORIGINAL: Okayrun3254
I don't care to design scenarios, so I have not used the editor feature in any games I have purchased over the years.
Epiphany--the times have changed. The editor isn't really essential for the success of a computer wargame; it really is just a nice-to-have item. Therefore, the coding effort placed on the editor should focus on supporting the scenario designer's requirements to get the job done--a published game on the topic at hand.
Thanks for this inspiration!
Onwards!
RE: Desert War: No Scenarios for Old Men
It depends, I use the editors in Steel Panthers and in TOAW to create scenarios exclusively. I don’t own this game (yet) so can’t say much here.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Desert War: No Scenarios for Old Men
I think the mod/build scenario game culture for hex-based games is receding; it'll always exist--but less so from here on out. Something new and fresh will come about in it's own time--sooner rather than later. And old school will go on till it doesn't. Find the new path...ORIGINAL: Zovs
It depends, I use the editors in Steel Panthers and in TOAW to create scenarios exclusively. I don’t own this game (yet) so can’t say much here.
Onwards!
RE: Desert War: No Scenarios for Old Men
Great hex-based scenario development/discussion I'm following here:
tm.asp?m=4388146&mpage=3&key=
Check it out. TOAW-IV...Hex on!
tm.asp?m=4388146&mpage=3&key=
Check it out. TOAW-IV...Hex on!
- BletchleyGeek
- Posts: 4460
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Desert War: No Scenarios for Old Men
Hi bcgames,
I tried to work out some maps (expanding your Tunisia effort and tried to do a map around Yartsevo - Vyazma).
I found two challenges. One which is foundational, the other a problem with the user interface.
First the user interface one. Maybe Command Ops (released in 2010) spoilt me, but when I need to draw a road network, rivers, streams or even forests, fields, I think in terms of shapes: lines and polygons. Calculating lines and polygons intersections with hexagons is not hard, is just algebra (and you can use off the shelf stuff like CGAL). From that you can actually ask the user to decide what to do with hexes for which the dominant terrain / features cannot be decided algorithmically.
In 2019 I find little reason to force onto people to produce pure geomorphic maps: easy to implement but hard and time consuming to create content which approximates reality, unlike 99% of TOAW maps which are as realistic as Tolkien's Middle Earth maps.
The second issue is that you guys could get away well with abstracting away altitude in a Desert game. On more hilly areas, like Central Russia, Korsun, Bulge etc to name a few "classics", or Italy, the effect of "hilly" terrain looks odd and the game effects are suspect. That I understand is a foundational issue which only is adressed, at the operational level, by Tiller and the Command Ops games, which get this totally right.
I tried to work out some maps (expanding your Tunisia effort and tried to do a map around Yartsevo - Vyazma).
I found two challenges. One which is foundational, the other a problem with the user interface.
First the user interface one. Maybe Command Ops (released in 2010) spoilt me, but when I need to draw a road network, rivers, streams or even forests, fields, I think in terms of shapes: lines and polygons. Calculating lines and polygons intersections with hexagons is not hard, is just algebra (and you can use off the shelf stuff like CGAL). From that you can actually ask the user to decide what to do with hexes for which the dominant terrain / features cannot be decided algorithmically.
In 2019 I find little reason to force onto people to produce pure geomorphic maps: easy to implement but hard and time consuming to create content which approximates reality, unlike 99% of TOAW maps which are as realistic as Tolkien's Middle Earth maps.
The second issue is that you guys could get away well with abstracting away altitude in a Desert game. On more hilly areas, like Central Russia, Korsun, Bulge etc to name a few "classics", or Italy, the effect of "hilly" terrain looks odd and the game effects are suspect. That I understand is a foundational issue which only is adressed, at the operational level, by Tiller and the Command Ops games, which get this totally right.
RE: Desert War: No Scenarios for Old Men
Thanks for the feedback. Thought provoking...still mulling things about.
- BletchleyGeek
- Posts: 4460
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Desert War: No Scenarios for Old Men
No worries, bcgames. Always interested by your work 

RE: Desert War: No Scenarios for Old Men
More coming...
RE: Desert War: No Scenarios for Old Men
Looks like I'm the bag-holder for creating new Desert War scenarios; so let's get to it. Thinking about either 1st Battle of Gazala (Dec-Jan 1942), or Rommel's "Backhand Blow" (Jan-Feb 1942). What sounds most interesting to you?
RE: Desert War: No Scenarios for Old Men
I can't get the supply to work in the editor.
My units always start isolated no matter what I do.
What is the process for adding supply sources in the editor?
Edit: I figured it out.
I had to put a range in the army table for the HQ's
Cheers,
My units always start isolated no matter what I do.
What is the process for adding supply sources in the editor?
Edit: I figured it out.
I had to put a range in the army table for the HQ's
Cheers,
RE: Desert War: No Scenarios for Old Men
Drive on!
RE: Desert War: No Scenarios for Old Men
I'm sittin' here on the cooled plains of Kansas contemplating my next "hobby scenario" for Desert War. Salerno is in the can...I got all these books on The Med...and sometimes I need a break from The Russian Front. What to do? Tunisia? Oh Hell no--folks gotta pay for that. Sicily or Italy? That's what I'm thinking. People only play this theater if it's free. So--what say you? My next hobby scenario will take place in Sicily or in Italy (call it Anzio maybe...dunno). What are your druthers?
Whoa...Cowboy! Backspace, backspace, backspace... Read again--My next hobby scenario will take place in Sicily or in Italy. What are your druthers?
Whoa...Cowboy! Backspace, backspace, backspace... Read again--My next hobby scenario will take place in Sicily or in Italy. What are your druthers?
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- Posts: 109
- Joined: Sun Sep 22, 2019 5:40 am
RE: Desert War: No Scenarios for Old Men
Monte Cassino. Great work bcgames. I wouldn't be confident enough to make scenarios but would love to. I did see you start out how to make one ?? But a step by step guide on a small scenario would be fantastic.
RE: Desert War: No Scenarios for Old Men
I think Monte Cassino is a great idea. Hadn't even considered it. I am decided.ORIGINAL: GibClaret80
Monte Cassino....I wouldn't be confident enough to make scenarios but would love to. I did see you start out how to make one ?? But a step by step guide on a small scenario would be fantastic.
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- Posts: 109
- Joined: Sun Sep 22, 2019 5:40 am
RE: Desert War: No Scenarios for Old Men
ORIGINAL: bcgames
I think Monte Cassino is a great idea. Hadn't even considered it. I am decided.ORIGINAL: GibClaret80
Monte Cassino....I wouldn't be confident enough to make scenarios but would love to. I did see you start out how to make one ?? But a step by step guide on a small scenario would be fantastic.
Brilliant
- Okayrun3254
- Posts: 185
- Joined: Thu Aug 28, 2014 6:19 pm
RE: Desert War: No Scenarios for Old Men
ORIGINAL: bcgames
I think Monte Cassino is a great idea. Hadn't even considered it. I am decided.ORIGINAL: GibClaret80
Monte Cassino....I wouldn't be confident enough to make scenarios but would love to. I did see you start out how to make one ?? But a step by step guide on a small scenario would be fantastic.
I am late getting my vote in, but for the record, I like Anzio. Always fascinated with this situation. I think the Allies did not commit enough troops to be successful. If it had been successful, that could have been a game changer. It would be interesting to see a couple of what if's, like a extra infantry division, or tank battalion for the Allies. Since Anzio was tied with an offensive from the south, maybe someday a combined Cassino/Anzio scenario.
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- Posts: 109
- Joined: Sun Sep 22, 2019 5:40 am
RE: Desert War: No Scenarios for Old Men
ORIGINAL: Okayrun3254
ORIGINAL: bcgames
I think Monte Cassino is a great idea. Hadn't even considered it. I am decided.ORIGINAL: GibClaret80
Monte Cassino....I wouldn't be confident enough to make scenarios but would love to. I did see you start out how to make one ?? But a step by step guide on a small scenario would be fantastic.
I am late getting my vote in, but for the record, I like Anzio. Always fascinated with this situation. I think the Allies did not commit enough troops to be successful. If it had been successful, that could have been a game changer. It would be interesting to see a couple of what if's, like a extra infantry division, or tank battalion for the Allies. Since Anzio was tied with an offensive from the south, maybe someday a combined Cassino/Anzio scenario.
Sounds good to me. Anzio the U.S. general wouldn't commit his troops after a recon said it was clear so he dug in giving the germans time to deploy there forces against them.
- Okayrun3254
- Posts: 185
- Joined: Thu Aug 28, 2014 6:19 pm
RE: Desert War: No Scenarios for Old Men
ORIGINAL: GibClaret80
ORIGINAL: Okayrun3254
ORIGINAL: bcgames
I think Monte Cassino is a great idea. Hadn't even considered it. I am decided.
I am late getting my vote in, but for the record, I like Anzio. Always fascinated with this situation. I think the Allies did not commit enough troops to be successful. If it had been successful, that could have been a game changer. It would be interesting to see a couple of what if's, like a extra infantry division, or tank battalion for the Allies. Since Anzio was tied with an offensive from the south, maybe someday a combined Cassino/Anzio scenario.
Sounds good to me. Anzio the U.S. general wouldn't commit his troops after a recon said it was clear so he dug in giving the germans time to deploy there forces against them.
I agree that General Lucas was too conservative, but I wonder if even an aggressive General would have been successful, or if Anzio was setup for failure. Only two divisions were used in the initial landing, and no reserve division like Salerno. The Germans responded with 4+ divisions within weeks. I wonder if a more aggressive General would have been strung out too far and overrun. I think for the Anzio landings to be a success, you need a more aggressive US General, a extra infantry division, and at least a CCA ready to land within the first week. I don't know about the naval fire support at Anzio, but that would also be as important as in Salerno, and also air support. A successful Anzio could have made the Germans pull back from Cassino.