Construction ships

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
Midas
Posts: 21
Joined: Fri Mar 26, 2010 8:07 am

Construction ships

Post by Midas »

Ok,

Construction ships on auto keep building in other player sphere of influence, any way to stop this?

Thx
User avatar
Malevolence
Posts: 1798
Joined: Sat Apr 03, 2010 11:12 am

RE: Construction ships

Post by Malevolence »

while at war? they are not suppose to.
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
Midas
Posts: 21
Joined: Fri Mar 26, 2010 8:07 am

RE: Construction ships

Post by Midas »

No not at war, It's just the other empires complain about it leading to a down rating of how friendly we are regarded.

I’d just rather my construction ships did not do this, is it switchable?

Thx
Torgrim
Posts: 37
Joined: Sat May 13, 2006 5:50 pm

RE: Construction ships

Post by Torgrim »

Every new round i actual don't do them auto i play them manually that way I know where my stuff is because i built them there.
Do the same with explorers, feel like I'm the one who orders them to explore.
Midas
Posts: 21
Joined: Fri Mar 26, 2010 8:07 am

RE: Construction ships

Post by Midas »

yeah I've used them on manual before better control true... just quite a bit more micro, having said that I've switched them to manual now as they are over producing mines.
User avatar
Erik Rutins
Posts: 39642
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Construction ships

Post by Erik Rutins »

Hi Midas,

Do you have mining rights with this other faction? Is this with v1.7.0.4?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Midas
Posts: 21
Joined: Fri Mar 26, 2010 8:07 am

RE: Construction ships

Post by Midas »

No, no mining rights, so I just gave them the disputed mines in their system. it's happened twice so far in the same system.
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: Construction ships

Post by HectorOfTroy »

If they are on auto it is possible that your AI decided to build mining stations in certain systems. In the mean time the AI empire expanded its influence to include those systems, however your constructors which are on auto would still build there.

a possibility?
User avatar
sveint
Posts: 3837
Joined: Fri Jan 19, 2001 10:00 am
Location: Glorious Europe

RE: Construction ships

Post by sveint »

We need a checkbox for "constructors only work in our own territory".
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: Construction ships

Post by HectorOfTroy »

Ha, poor Elliot would be working on checkboxes for next 10 years if he is to listen to all of us.
User avatar
dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

RE: Construction ships

Post by dazoline II »

I had this happen in my current game.

I believe its when a constructor creates a mine in neutral territory that is close to a newly founded other empires colony. As that colony expands the border expands eventually encompassing the formerly neutral system making the mine offend the other empire.
Moscow by winter? Only if you send Fast Heinz to Kiev.
Midas
Posts: 21
Joined: Fri Mar 26, 2010 8:07 am

RE: Construction ships

Post by Midas »

Hmmm

I'd like to say I agree with dazoline explanation but I've had to give away mine in the same system twice, I'm assuming they where not the same mines but new ones build by my construction ships.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Construction ships

Post by Bingeling »

The SOI can shrink as well as expands, I guess.

I had great fun taking over the former homeworld of an empire in a shared system. Before I took over it was 2/3 "yellow", rest red. Just after I took the colony, it was all "red" (I was blue), with a tiny blue blob if turned in. As the colony recovered it got more and more "blue" parts of the sphere of influence, but it switched between red and blue quite a few times.

This probably because the strategic values of the two colonies were quite equal, and who was dominant kept changing.

I solved the issue by conquering the other one...
Post Reply

Return to “Distant Worlds 1 Series”