Silvermist unbalanced by expensive tech?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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llanite_slith
Posts: 45
Joined: Sat Oct 23, 2010 11:28 am

Silvermist unbalanced by expensive tech?

Post by llanite_slith »

Hi all- enjoying the new release. I have played previous versions of DW with tech research at the most expensive / slowest progression. With Legends I've now played three games where Silvermist has shown up before I could really resist them. The first two times I enjoyed the desperate battle but frankly the end was already foretold.

Anyone else observing this or am I just cosmically unlucky?

It does suggest a strategy of researching ion tech very early, but that would put me significantly behind my neighbors.
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Nedrear
Posts: 702
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RE: Silvermist unbalanced by expensive tech?

Post by Nedrear »

a) Reduce the will to explore by all races in their policy, limiting the chance of the silvermist event early on
or
b) save money to crash research
or
c) Research Ion weapons and trade with other nations for better weapons
or
d) Build more ships than the mist can eat...
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llanite_slith
Posts: 45
Joined: Sat Oct 23, 2010 11:28 am

RE: Silvermist unbalanced by expensive tech?

Post by llanite_slith »

Agree- your recommendation C above us what I'm employeeing in my current game. I'll report if I continue to see the behavior.
The secrets of this earth are not for all men to see, but only for those who seek them.
El Vis
Posts: 32
Joined: Wed May 25, 2005 9:57 am

RE: Silvermist unbalanced by expensive tech?

Post by El Vis »

Or turn next time either the desasters or the space creatures off.
I do so with pirates and space creatures. This takes a bit atmossphäre from the game but they are more a problem for the AI than for the player.
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: Silvermist unbalanced by expensive tech?

Post by Canute0 »

One of the best way to fight Silvermist are Fighters, and fighters are a starting tech.

sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: Silvermist unbalanced by expensive tech?

Post by sbach2o »

It seems I was cosmically lucky in my current game regarding the Silvermist:

In the same system where that thing appeared, there was also an abandoned cruiser. I had some trouble with the sequence of events because I first got the Silvermist released, which made it somewhat difficult to direct the explorer to investigate the cruiser without being eaten. I narrowly manged, though, the explorer was barely fast enough to first escape the Silvermist, then reach the cruiser in time.

Now that cruiser had all that was needed, except for ion weapons. The important thing was the repair bot, anyway. It ensued a battle where the cruiser inflicted a bit of damage was damaged in turn, ran away to repair, and I had to repeatedly direct it manually to pick up the battle again.

All the time my worry was that the Silvermist might head for a neighboring system with big independent colonies.

Regarding making it not so much a question of cosmic luck how badly a game will be hit by the Silvermist:

The game has special logic to delay the appearance of the Ekurathi (or what they're called). Some similar logic could be applied to the Silvermist. But I am more with Canute (if I interpret you correctly). The earlier the higher the challenge. And it is tough luck if they're triggered by an AI empire in some far off corner of the galaxy and eat the only available Naxxilian colonies or whatever.
balto
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RE: Silvermist unbalanced by expensive tech?

Post by balto »

After spending hundreds of hours on Legends, I just stay away from them. As long as they are not released near your home world, just avoid them 100%. Much later when you have super powerful ships, still..., avoid them. Other than the homeworld (worst case) scenario, I have never come across a time when I felt they were worth the huge amount of resources required.
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