Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Univeraakh HG7
Posts: 15
Joined: Wed Oct 26, 2011 11:19 am

RE: Master Wishlist Thread

Post by Univeraakh HG7 »

5. Terraform unit

A module for space stations to slowly improve the quality of a planet. Normal value of the quality remains the same while improvement is shown in brackets - like a reverse disaster. If the terraform unit (space station with one) is destroyed the planet returns slowly back to normal.
This module should be high volume, high static energy usage and thus not suitable for every space station.


Better still when the space station is built to improve the quality of the planet to also change slowly the texture of the planet into a continental planet and by the time it has 100% Quality is a totall Continental Planet/Moon and if the terraforming unit is destroyed the planet will slowly decrease the quality all the way down to 40% and change the texture of it into Desert Planet/Moon

After The planet is transformed 100% in desert 40% quality in a few minutes (Let's say 10-15 mins) will start degenerating even more and will turn slowly into a bareen world 0% quality... unless you build another terraforming facility/ Sapace Station...

And don't forget to make possible the adding of custom stars and planets by modding[:D][:'(]
I explore, colonize, exploit, defend and...
CREATE
(our universe-> Univeraakh-HG7)
morelyn
Posts: 83
Joined: Sun Jan 29, 2012 5:59 pm

RE: Master Wishlist Thread

Post by morelyn »

Sorry, I haven't read through this entire thread, but badly, BADLY needed:

On the Construction Yards screen, on the bottom, Ships waiting to be constructed, there needs to be a Move To Top button, so I don't have to click a million times to bring a military ship to the top. You should also be able to select multiple ships with Shift- or Control-clicking and move them to the top all at once.

This is possibly the worst thing about the current UI for me.
Build a man a fire and he's warm for the rest of the night.
Set a man on fire and he's warm for the rest of his life.
Univeraakh HG7
Posts: 15
Joined: Wed Oct 26, 2011 11:19 am

RE: Master Wishlist Thread

Post by Univeraakh HG7 »

I need to report a bug:
I made a few designs with the level-7 of tech in a previous game and saved em...
but when i start a new game with the same tech level as bevore (lvl7) I need to upgrade the design for it to be able to use!!
and the worst part is taht it doesn't upgrade the design it is making it weaker, first, and second it removes items that i originally added and it adds by its pleasure items that are useless AND anoyingly many so that i need to work out again a LOT of time to remake the original project...[:(][:(]
also---- I discovered that after you have the last tech, the colossal constuction you can build up a TITANIC building and totally indestructible in the project editor, no limit of size (I hope u don't change that) i mean if i need more size i simply add hab modules and life support and have a building of 10000 in size!!! THAT'S COLOSSALLY TITANIC its the size of a planet at its maximum 400 in size!!! (If u change this i will be outraged with u guys) but there is a small bug... i can't build that bilding or ship (And i'm not sure about that ship thing... i mean i don't know if it is that limitless sizing also at ships so if it isn't please add it also...) ...[:(][X(][:-] I CAN'T BUILD IT!!
even if i upgrade it!
so please fix this bugs and aslo make the possibility to build this colossal buildings... of 45000 in size if we want... PLSSSSSSSSS PLEASEEEEEE PLSSSS(means PLEASEEEEEEEE)[&o][&o][&o][&o]

And don't forget to make possible the adding of custom stars and planets by modding[:D][:'(]
I explore, colonize, exploit, defend and...
CREATE
(our universe-> Univeraakh-HG7)
Awaras
Posts: 52
Joined: Mon Apr 12, 2010 3:34 am

RE: Master Wishlist Thread

Post by Awaras »

ORIGINAL: Univeraakh HG7

I need to report a bug:
I made a few designs with the level-7 of tech in a previous game and saved em...
but when i start a new game with the same tech level as bevore (lvl7) I need to upgrade the design for it to be able to use!!
and the worst part is taht it doesn't upgrade the design it is making it weaker, first, and second it removes items that i originally added and it adds by its pleasure items that are useless AND anoyingly many so that i need to work out again a LOT of time to remake the original project...[:(][:(]
also---- I discovered that after you have the last tech, the colossal constuction you can build up a TITANIC building and totally indestructible in the project editor, no limit of size (I hope u don't change that) i mean if i need more size i simply add hab modules and life support and have a building of 10000 in size!!! THAT'S COLOSSALLY TITANIC its the size of a planet at its maximum 400 in size!!! (If u change this i will be outraged with u guys) but there is a small bug... i can't build that bilding or ship (And i'm not sure about that ship thing... i mean i don't know if it is that limitless sizing also at ships so if it isn't please add it also...) ...[:(][X(][:-] I CAN'T BUILD IT!!
even if i upgrade it!
so please fix this bugs and aslo make the possibility to build this colossal buildings... of 45000 in size if we want... PLSSSSSSSSS PLEASEEEEEE PLSSSS(means PLEASEEEEEEEE)[&o][&o][&o][&o]

And don't forget to make possible the adding of custom stars and planets by modding[:D][:'(]

AFAIK, starbases built at colonies are unlimited in size from the start - You can build a 10000+ size starbase with starting tech if you want.
Shuul
Posts: 133
Joined: Wed Feb 16, 2011 6:48 am

RE: Master Wishlist Thread

Post by Shuul »

One simple implementation to make games more harder for players who find it too easy:
Add resource consumption rate slider (on colonies) at the "start new game" menu, or just add this to current difficulty level.
Also, whould be nice to see colonies consume strategic resources just like luxuries, maybe in lower rates (homes are not built from dust and Datha fur you know).
Univeraakh HG7
Posts: 15
Joined: Wed Oct 26, 2011 11:19 am

RE: Master Wishlist Thread

Post by Univeraakh HG7 »

About the terraforming unit that i asked before... If the colony of the terraformed planet is destroyed and all its space ports orbital bases (including the terraforming unit) the planet will remain stuck at the current quality level and the current texture (Continental or Desert or Bareen)
And if the colony did not built a terraforming unit then the planet is a normal as it can... i mean unchanged...

And also About the resource exploitation thing... The gas giants can have a HUGE amount of gases and a pretty fast resource regeneration speed but if you exploit the gases of the gas giant the gas planet will slowly decrease in size and if you beat the regeneration in resources of the planet (if exploit faster than it can regenerate THEN it will start decreasing in size) it will turn into a bareen world (only if the planet reaches the 400 in size or lower) and for the frozen gas giant will turn into a ice world...
also the solid planets... eh... i mean...[:D]
--- k ---... uuuuhhhhh... ah yes! any planet or asteroid can be depleated of resources... i mean it should do that... if an asteroid is depleated of resources (if it has any) will be erased... it'll vanish... boom... aaaahhh... well it'll desapear and a solid planet will remain with no resources unless its regeneration ability restores em...[;)][:)]

And don't forget to make possible the adding of custom stars and planets by modding[:D][:'(]
I explore, colonize, exploit, defend and...
CREATE
(our universe-> Univeraakh-HG7)
Univeraakh HG7
Posts: 15
Joined: Wed Oct 26, 2011 11:19 am

RE: Master Wishlist Thread

Post by Univeraakh HG7 »

I forgot to add that about the planetary shield facility thing... BORING!
men i mean these shields are totally indestructible...
i think you should make em destructible...
i mean if the player or AI bombards the planet long enaugh that facility will get overloaded and will blow up exposing the planet to the bombardment!
Also the planetary shield facility must be built as many times as the player desires... i mean to eliminate the limit from the shield and to make possible to build even 1000 planetary shield facilities if we want... and to make a shields bar like at the space ships... as the meridian shields and other shield components do to space ships when added into ship designing, only that this is not a ship component is a building that is added to the planet... it'll increase the shield ammount of the planet and it's regeneration speed by adding more shield facilities...[:)]
(Must make the shield destructible as the ship's shield)[:)]
I ask you to do this because at some point in the game evry last single colony of the enemy, and i mean two thirds of the map, has that shield and it forces me to use the world destroyer if i want to win faster!!
I explore, colonize, exploit, defend and...
CREATE
(our universe-> Univeraakh-HG7)
Kamonrius
Posts: 69
Joined: Wed Mar 31, 2010 12:11 am

RE: Master Wishlist Thread

Post by Kamonrius »

"loot drops" from destroyed ships, so that punting frieghters yield some reward, and "true Possession" so that when I set my Empire to automate I can have true absolute control over Stations and ships of my choosing if anything an Alternate mode during the main game thats toggable so you can get missions issued to you depending on your archtype, Merchant? Pirate? Commander?.

that from the "loot drops" pirates can actively harvest those resources, take them back to base and build more ships, they do that already but its pretty abstract I believe.

so how to roll this all into one?

I have a successful empire, I take control of a few ships and designate a home base, or even build one. I then watch trade routes of other empires and catch them in traps popping their freighters and taking the cargo. I then take that back to my station as money (alternate mode money) and resources to build more ships and upgrade my station. another empire may then contact me (the pirate) for missions against other forces or I can force them to "donate" some funds to me :)





and since this says Distant world series, I hope DW2 has Gratuitous space battles Combat....that....that with DW would be just purely awesome, targeting engines, turrets, collecting escape pods for slavery. pure epic.
geosch
Posts: 67
Joined: Thu Oct 20, 2011 7:30 pm

RE: Master Wishlist Thread

Post by geosch »

1. Area Weapon Fleet formation: Ships in a fleet would be spaced no closer than the range of the fleet's area weapons. This is a natural/logical option that would allow the area weapons to be effectively utilized.

2. Colony Screen Upgrade: To include details of the colonies' assets. and allow you to build them directly from this screen (also to allow direct retrofit/upgrade of starbases). With alarge empire it is VERY tedious going from colony to colony to see how many defensive platforms there are, to retrofit a starbase, etc.

4. Full Manual mode: A ship/fleet does NOTHING unless ordered to manually.

5. Easy re-ordering of research in manual mode

6. Exploration: When set to automatic, the exploration ships spread out and explore different sectors. Now they seem to congregate in the same sector, or even system.

Univeraakh HG7
Posts: 15
Joined: Wed Oct 26, 2011 11:19 am

RE: Master Wishlist Thread

Post by Univeraakh HG7 »

When i happen to trade high tech with alien races and i sell like the whole list that i have, it values somwhere around 100 million credits... now the big problem is that they have that many credits but if i want to take that money i have to clik a BILLION times on the 100000 credits button cause there is no bigger!![:-][&:]
So if you could add two more buttons one with 1000000 credits and one with 10 million credits...
thanks[:D]
oh and also...
[&o][&o][&o]Please do NOT forget to make possible the adding of custom stars and planets by modding[:D][:'(][8D][:)][:D][:D][&o][&o][&o][&o]PLSSSSSSSSSSSSSSS i am getting crazy of waiting to add the now 4 planet types and the 4 new stars i made....[:(]
I explore, colonize, exploit, defend and...
CREATE
(our universe-> Univeraakh-HG7)
morelyn
Posts: 83
Joined: Sun Jan 29, 2012 5:59 pm

RE: Master Wishlist Thread

Post by morelyn »

very small request:

When I click on a message in the message list, I would like an option -- actually, I'd like it to be the default -- to select the ship or base or whatever without zooming in close, just staying at the zoom level I'm at.
Build a man a fire and he's warm for the rest of the night.
Set a man on fire and he's warm for the rest of his life.
ParachuteProne
Posts: 227
Joined: Mon Aug 02, 2004 1:35 pm

RE: Master Wishlist Thread

Post by ParachuteProne »

I would like to be able to play in our Galaxy (or at least as close as you can get placing a 3d world into a 2d map).

Our solar system could be accurate. Planets in other solar systems would be randomized but I would like the star locations represented as closely as possible.
Alot of work though.
martok
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Joined: Mon Aug 30, 2004 1:44 am

RE: Master Wishlist Thread

Post by martok »

ORIGINAL: ParachuteProne

I would like to be able to play in our Galaxy (or at least as close as you can get placing a 3d world into a 2d map).

Our solar system could be accurate. Planets in other solar systems would be randomized but I would like the star locations represented as closely as possible.
Alot of work though.

The game already *does* take place in our galaxy. You can (and often do) run across the Sol system while playing.

"Evil is easy, and has infinite forms." -- Pascal

onomastikon
Posts: 193
Joined: Tue Nov 29, 2011 5:28 am

RE: Master Wishlist Thread

Post by onomastikon »

Does anyone at Matrix or does Erik actually read this thread? Wanted to ask before working on a long list of good stuff.

At least: Allow for a slider in Game Setup for occurance of resources, separate for Strategic and Luxury: Very Rare <----> Very Abundant -- this way, not EVERY nation will ALWAYS have access to 10 luxuries after early game, and there will be more reason to engage in conflict.
ParachuteProne
Posts: 227
Joined: Mon Aug 02, 2004 1:35 pm

RE: Master Wishlist Thread

Post by ParachuteProne »

ORIGINAL: martok

ORIGINAL: ParachuteProne

I would like to be able to play in our Galaxy (or at least as close as you can get placing a 3d world into a 2d map).

Our solar system could be accurate. Planets in other solar systems would be randomized but I would like the star locations represented as closely as possible.
Alot of work though.

The game already *does* take place in our galaxy. You can (and often do) run across the Sol system while playing.



I have seen SOL. Correct me if I'm wrong, however I don't think its our SOL system.
I believe they just randomize the name in the list of systems. Sol can show up anywhere in the star map.
ie: No Alpha Centauri next door etc.
I was thinking more of a Non Randomized "This is our Galaxy" and the Human player starts at Sol, with Mars,Venus, Jupiter etc. in it.
They would have to kinda Sqaush things down to 2d so it could never be very accurate - There ya go, a Big new wish - how bout a 3d Galaxy ? :)
Inquizitor
Posts: 1
Joined: Thu Mar 08, 2012 7:09 am

RE: Master Wishlist Thread

Post by Inquizitor »

Would it be possible for our ships and ground troops to gain experience? It would be kinda cool if I could bring in a team of troops, veteran of several planetary wars, to fight a particularly hard battle. Or have certain ships gain some sort of legendary status inside my empire.
onomastikon
Posts: 193
Joined: Tue Nov 29, 2011 5:28 am

RE: Master Wishlist Thread

Post by onomastikon »

So no one at Matrix reads this, right?
martok
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Joined: Mon Aug 30, 2004 1:44 am

RE: Master Wishlist Thread

Post by martok »

ORIGINAL: Inquizitor

Would it be possible for our ships and ground troops to gain experience? It would be kinda cool if I could bring in a team of troops, veteran of several planetary wars, to fight a particularly hard battle. Or have certain ships gain some sort of legendary status inside my empire.

I've long wanted to see this in the game as well.




ORIGINAL: onomastikon

So no one at Matrix reads this, right?

They most assuredly do. They just don't post in it. [:)]


"Evil is easy, and has infinite forms." -- Pascal

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Shadow Tiger
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RE: Master Wishlist Thread

Post by Shadow Tiger »

A few simple things, and one shooting for the moon.

1. The ability to customize agent, ship and design names based on race. If there is one of these files in Customization/<theme>/design/<racename> folder then use it, otherwise use the default. agentNames.txt would only contain one set of first and last names in this case.

2. More flags. Either uncap the limit of 42 flags in the game or raise the limit by a bit. Another 20 would be nice for customization while leaving the default flags alone.

3. Finer grained control over the ship designs which show. An option to limit the list to designs I can currently build would be nice.

4. The AI should at least check designs to make sure there is enough power for the hyperdrive to work at full speed. Default designs often start with one reactor, which slows starting races. This is fixable with custom designs now, but the AI will remove a reactor if it auto upgrades.


5. A way to define which order upgrades should be in. I'm thinking of something like the tech tree where you have ship designs instead of techs showing. This could allow different paths depending on techs a civilization has access to. It could also have designs rated by the area of focus, such as balanced; speed/agility; pure power.
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Tanaka
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Location: USA

RE: Master Wishlist Thread

Post by Tanaka »

Economic slider! More Money - Scarce Money
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