Public Beta for Legends v1.7.0.16 now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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Erik Rutins
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Erik Rutins »

MartialDoctor,

We did not intend to miss any issues with this build, but it sounds like we did. I'll do another pass and coordinate with Elliot. The intention is to get this to an official release version soon.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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rogerbacon51
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by rogerbacon51 »

It seems the developers are busy at work. Maybe I've been lucky but I haven't had any of the crash issues being adressed and maybe only one or two of teh bugs. While this patch seems to focus on bug fixes it does add some new features as well. Two new features I'd like to see make their way into it would be:

Multiple criteria sorting for any sortable list. (shift click a second column to sort within the previous sort).

Buttons to recall fighters and bombers when multiple ships or fleets are suggested.
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MartialDoctor
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by MartialDoctor »

ORIGINAL: Erik Rutins

MartialDoctor,

We did not intend to miss any issues with this build, but it sounds like we did. I'll do another pass and coordinate with Elliot. The intention is to get this to an official release version soon.

Regards,

- Erik

Thanks, Erik. Appreciate it.
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jlevans
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by jlevans »

There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?
James L Evans
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MartialDoctor
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by MartialDoctor »

ORIGINAL: jlevans

There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?

Actually, I was starting to think this was an issue as well.
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Shark7
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Shark7 »

ORIGINAL: MartialDoctor

ORIGINAL: jlevans

There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?

Actually, I was starting to think this was an issue as well.

Actually, I think there is little debate, it seems to be more of a fact.
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rogerbacon51
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by rogerbacon51 »

If I download this beta will I have to reinstall Distant Worlds when the actual patch is released?
Falokis
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Falokis »

I never have before. It's just always considered better to do a clean install.
rogerbacon51
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by rogerbacon51 »

I'm fairly new to this game. Based on past experience with patches, what would everyone say is the expected release date of the next official patch? I'm working on a couple of mods and I'm wondering if I should wait until the next patch before finishing them.
Falokis
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Falokis »

Around here they seem to do a ton of beta patches before an official patch is released. I think this is the 3rd or 4th beta patch without an official release yet.
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Evrett
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Evrett »

The next patch needs to put some attention to loading times...this game really take way to long to start up. Thanks
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan
Bebop Cola
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Bebop Cola »

ORIGINAL: Andrew Loveridge
[*]Fixed crash when using game editor to change development level on highly-developed planet (160+).
This appears to still exist, it's just been pushed out. Wekkarus planets with an underwater palace and access to one of the ultra-rare resources can be at 190% development. Attempting to use the editor on such a planet produces the same error.
Gzu
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Gzu »

ORIGINAL: Shark7

ORIGINAL: MartialDoctor

ORIGINAL: jlevans

There was also some debate about whether the AI actually uses the adjusted policy files modified by players, when they are placed in the customization folder. Is it confirmed that this now occurs?

Actually, I was starting to think this was an issue as well.

Actually, I think there is little debate, it seems to be more of a fact.


I made a serval tests. In my games, engine just apply one standard* policy for all the empires. No matter if i use customization folder or edit orginal data files.

*standard = all set to normal/balanced/etc.
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apd1004
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by apd1004 »

Normally I stay away from betas because you basically have to re-customize everything from scratch. I decided I would give them a try a couple versions ago.

One thing I've noticed with the betas is that automated construction ships have a bad habit of building the wrong type of research station at planets that have a bonus to one type of research. For instance, an AI construction ship will build an energy research station at a planet that gives a 13% bonus to weapons research.

Not sure which beta I started seeing this occur, and I don't remember it being an issue with the non-beta versions although maybe I just never noticed it and assumed automated construction ships would match the research stations to the bonus.

Cheers
apd1004
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Jeff Leslie
Akron OH, USA
Master_of_Orion
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Master_of_Orion »

good new things in this beta!

But the automation of the passenger ships is not good. Maybe it would be better to manage it manually. I think, perfect would be two options in the population screen of every colony - 1. migrate people from this colony; 2.migrate people to this colony
Javaslinger
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Javaslinger »

Looks like 1.7.0.15 is no longer available in the members club. And the only official version is way back at 1.7.0.6 which I assume is about 9 generations older than the latest beta...

Is there something new on the horizon imminently???
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HectorOfTroy
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by HectorOfTroy »

It's still there.
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MartialDoctor
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by MartialDoctor »

Any ETA on when we can expect an official patch to be out?

Thanks. [8D]
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Simulation01
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Simulation01 »

+infinity to MartialDoctor
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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Bleek
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RE: Public Beta for Legends v1.7.0.15 now Available!

Post by Bleek »

How do these beta patches work, am I ok to stick to the official release or am I missing out and 'game changing' additions by not testing the beta patches?
I've been beta testing myself for decades.
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