
P.S. is there a way to edit qued orders that show up when you dbl click on a ship?
Not so far i know, you just can delete all queued orders.is there a way to edit qued orders that show up when you dbl click on a ship?
ORIGINAL: Antmf
Hey guys, been watching youtube videos on this game. Trying to relearnAnyways, the video I am watching shows the player using the move to command to go to new planets in his system when he first started for his explorers as opposed to explore. What is the difference and why would he use move as opposed to explore? and what is the best way to explore?
ORIGINAL: Antmf
Do I go planet to planet or explore system or should I use move?
ORIGINAL: Antmf
P.S. is there a way to edit qued orders that show up when you dbl click on a ship?
ORIGINAL: Icemania
Yeah, but to an optimisation freak like me, anything other than "move to" is so pathetically slow ... I just can't handle it!!!
ORIGINAL: sbach2o
There is, however, some crazy optimization potential when you are managing explorers with lots of queued 'move-to' orders: both, 'move-to' and 'explore' will waste lots of time actually moving to the object being explored. The exploration ship tends to linger far longer than necessary around the object it is scouting, actually continuing to move there after the resource data has been retrieved. Note, that an explorer under 'explore' doesn't seem to act any differently; it's exploration seems just to be composed of 'move-tos' under the hood.
Now, when you catch an explorer with queued 'move-to' commands near a target, you can simply issue a 'stop'. This just stops the first order in the queue (actually replaces the 'move-to' by a short-lived pause), making the ship immediately (well, almost) switch to the next one without wasting more time. The time gains can be significant.
When you read the postings here you should know that you never put an explorer on automation at beginning !1- In the beginning when doing nothing but explore is it better to use explore command or move and when do I set them to auto?
Keep then on at the beginning, until you got a feeling how it works and if you can do it better.2- Also when starting a new game as a noob do I set all automation on na dsuggest everything? What do you guys suggest so I can start getting the hang of the game?
Normally top priority is to get the resources in shape so you can fulfil whatever your expansions plans are without unnecessary delays. I'd encourage you to do this in the first wave.ORIGINAL: Euler
For exploring, I did this on my most recent game and I thought it went pretty well:
1. Create a first wave of explorer ships with super long range to get to all the goodies-ships and ruins. Manually control these ships with "move to" commands just to get a scan of each system and then move to the next one if there is nothing interesting to explore.
2. Create a second wave of explorer ships to scan all the planets for resources-I set these to "explore" so they will check out all the planets in the nearby systems. This helps decide where to build mining stations.
I played my first game with most settings on auto and watched what the computer did. When I wanted to change something I would turn automation off for a bit to see what would happen and then turn it back on as appropriate.
Oh I agree, I never have on Explorer on Auto, it's just a question on how manual the manual is.ORIGINAL: Plant
yeah, it is extremely micro intensive. Still, in the early parts of the game, where you aren't doing much but exploring, it is worthwhile to manually control your explorers.