Stop shitting on Moo3
I was so disappointed by it when it came out, but I have suffered through that horrendous UI to actually see what they attempted to do. It was far too ambitious, but it introduced a lot of ideas that could have been explored at great benefit. The planetary model, where your colonies grew organically region by region was a fantastic concept. The fleet model, flawed as it was, could theoretically allow you to
The final product, even with mods, is not a fun experience, but it is still the most intriguing take on the 4x genre that has ever been made. IMO and YMMV, ofc!
In DW terms, I am onboard with the people who want an improved UI, and expanded tools to changes the functions of components, buildings etc.
I'm not against a new and improved sequel to the current game, but like many others have pointed out I would love to see the current game expanded upon if this is possible, rather than taking years out to remake the whole thing from the bottom up.
The point made by Spidey about the private sector being basically the same for all the races, no matter how alien they are supposed to be, is a great one, and illustrates this well. This is one area where the game as it is now could be greatly enhanced without massively changing the current mechanics.
On the subject of what is realistic in scifi, I would have to say that our aggressive nature contradicts the idea that we would not advertise our position in space. We are putting out feelers and forming an idea of what to expect. You could go so far as to say that SETI and similar projects are scouting missions feeling the waters to see if there is danger and opportunity "out there". We consider it naive because it has not proven its value. The moment, if that ever occurs, these projects yield something that non-scientists can relate to it will be hailed as one of humanities great watershed moments.
Being invaded by bugs piloting asteroid hives, or encountering gas giant dwelling photon-based lifeforms... Not immediately rational, but currently we only have this locally limited frame of reference. It is not helpful to dismiss the potential to expand our concepts beyond what is currently know simply because we do not know better.
We are in fact quite justified in deluding ourselves into thinking that we could, given foreknowledge, be able to deal with any potential new situation. Our historical narrative and our continual expansion confirms that the gathering of intel allows our future plans to proceed far more reliably and with much greater impact. Forewarned is forearmed, even when the scenario is a peaceful one.
On the other hand, the fact that we would not be able to understand and interact with something completely different from ourselves is a given. There are probably an infinity of things going on right here, right now, that we have no way of even acknowledging. Not in a mystical sense, but in a tangible and utilitarian sense.
Cat people might be a fact, or not. We could make them, or meet them. It still wouldn't be a proven fact until it is. Any claims about impossibilites in a universe assumed to be effectively infinite is inherently flawed.
This does not exclude the possibility that the whole of reality might in fact be very limited, and a great many things might be in fact impossible, but I would hold off on concluding that. Limiting theorizing and imagination seems, at best, counterproductive.
It makes sense to work with the tools we have available, while at the same time pushing the boundaries of our dogmaticsm. This is obviously apparent in fantasy science fiction.