Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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jacozilla
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RE: Master Wishlist Thread

Post by jacozilla »

0. My top wishlist - fix or expand retrofit logic so that we dont have current meta of advisor prompt 100% auto mass wave retrofit, or promot off 100% manual retrofit hell. Does not scale well at large empire maps/size. Current Automatic v Manual flags under retrofit column do not work or meaningless for state ships. With advisor prompt off, private sector ships/bases set to manual design but auto retrofit work beautifully.

But state ship/bases with advisor promot off and designs set to auto or manual, and retrofit to auto - will not automatically retrofit as per exact same setup for private sector. This is either broke, not working as intended, or not currently supported as intended option. This would be my top wishlist by a mile for a fix / expansion to existing AI. Please,

0.5. My new #2 wishlist item instead of resupply batch below - auto sync button in design screen for mandatory or usual parameter defined items in ship design - players can add more if desired, but when design cant be saved without minimum component A, no point forcing us to constantly tweak manually.
E.g. Hab and life support - if sync option enabled, then everytime i add or subtract other modules that increase/decrease hab and life support req, the design screen automatically adds or subtracts hab and life when auto sync pressed. For boarding protection, players may want to manually add more hab modules, but for love of god, just auto sync to minimum since we cant even save the design without that.
Same for all other required to design components - resource scanner on explorer, etc

For parameter defined items, if auto sync button pressed, auyo sync to fulfill minimum of measured output after the player has added manually at least one component of that type:
E.g. If player adds fusion reactor, then auto sync number of them to at least be minimum to meet excess power required for weapons, cruise, amd shield recharge. Player can always add or subtract and not use auto sync button if for some reason desire to have lot less or more energy, but the 90%+ use case is we all usually design to standard energy spec. Make auto sync button do this lot easier than us doing same step over and over manually
Same for energy collector added and min static usage, mandatory command center on all designs, construction yard on spaceport, etc, players can always add more, but auto sync should just add one or whatever minimum number needed to save design anyways

1. Class defined automation role for resupply ships - they currently have none and only class that does not have an automation role (escort, patrol, protect planet, etc). Preferably an automation role they will go find and deploy somewhere to be an actual resupply ship than current paperweight in whatver system built until manually ordered to deploy

2. Re-deploy at last location button for resupply ships. Huge hassle to retrofit, then redeploy manually again

3. Hotkey dedicated for resupply ships. Current lumping into Y key with constructors is too large a pool and not helpful

4. Ctrl, Shift, and other numeric selection to allow for more than 10 current fleet quick pick hotkeys. Ctrl and Shift would at least give us 30 fleet hotkeys.

5. Multi-select or entire folder imports of previously saved ship designs. Loading one design at a time is painful.

6. WASD option for moving map along with or replacement option to arrow keys. Right handed players generally use mouse at right and left hand to control movement. Standard arrow keys on normal keyboard placement is awkard for simultaneous kb + mouse.

7. Hotkey remapping support. For the love of god, join the modern era. Awesome game, but non-remappable hotkeys are old, old school.

8. idle at last location or idle at nearest home system checkbox - current meta is when ship goes idle with no further automation missions it can do (e.g. Auto constructors, explorers) they go idle at last location. Give option for player setting to control whether idle ship comes home to nearest system before going idle, or just idle in middle of nowhere

9. Multi select fleets option in fleet screen list - to allow for multiple retrofit orders for example, or multi home colony selection and pick

10. Allow cancel retrofit order - even if means losing assigned resources for last retrofit in process, is hassle to wait for stalled lesser gen refit when a new gen design has just been unlocked. Sometimes refits that got stalled that are now going again are multipke generations behind. Better version or option - allow queuing new retrofit order if new design available - currently have to wait till done before new retrofit order accepted

11. Ship waypoint navigation queue - e.g, for exploers to goto a, b, c, etc

12. Ship/fleet attack order queue - to setup attack chain of multiple targets in order - e.g, fleet X attacks mining station a, mining station b, then planet c
Serenitis
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RE: Master Wishlist Thread

Post by Serenitis »

5. Multi-select or entire folder imports of previously saved ship designs. Loading one design at a time is painful.
The designs UI is not super clear, but you can highlight multiple ships/stations and save them all under a single file name instead of one ship at a time.
tl;dr - it only saves the selected designs, but it doesn't tell you you can select more than one at a time. Shift click to select all from last click, Ctrl click to pick specifics. Same as windows default.


Cubano
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RE: Master Wishlist Thread

Post by Cubano »

It would be great if the Resource Planner had a "System" column in the bottom grid. It would make finding all the resources in a particular system much easier. Right now, after exploring a system, it is quite difficult to see where all the resources are located. By having the System column, you could sort by that column and quickly see all the resources in a particular system.

Alternately, if the planets, moons and asteroids names were always prefixed with the System Name, that would accomplish the same thing. Most of the times planets are named after the system but not always. And moons and asteroids never are.
Serenitis
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RE: Master Wishlist Thread

Post by Serenitis »

Ugh. Dread Pirates need an option to turn them off entirely. Or at least scale them sensibly with the player.
Facing a half-dozen capital ships with a 30+ escort of whatever else when I don't even have ships big enough to be called cruisers and nothing beyond vel. shards to put on them is essentially game over.

Also worth noting that I will never play as Haakonish again.
Thier "special ability" of forcing you to murder your carefully coralled foreign population is utterly and insanely terrible.
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Retreat1970
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RE: Master Wishlist Thread

Post by Retreat1970 »

From the Haakonish race description:

They are intelligent and quite aggressive. Haakonish are highly pretentious. They also have a strong sense of their own racial superiority. Thus they do not enjoy the company of other races and have a tendency to be xenophobic.

Also, by the time legendary pirates appear you should be able to handle them. They have a base nearby, and a good sized fleet should take them out. Or you can just use the editor.

Ungweliante
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RE: Master Wishlist Thread

Post by Ungweliante »

Race specific migration options. It's the only thing I want, really.

Also, thank you for making this game. It's the best space strategy game currently around.
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Emperor0Akim
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RE: Master Wishlist Thread

Post by Emperor0Akim »

I got a few wishes too :

1.) I want the same abilities in the Planetary Build Queue that Space Empires had.
a.) Make the "in construction" item part of the sortable list. I really really want to sort
my Construction Ship Retrofit before the 10% Colony Ship
b.) Make it possible to upgrade ordered items to new Designs, so I don't have to abort/restart them or retrofit them right after production.

2.) I would love the option to send fleet or ships on patrol routes.
( Check System A, Check System B, Refuel at System C, Check System D, Repeat )

3.) An Exact explanation in the Galactopedia what every Shiptype does when automated and left alone. This would prevent a lot of WTF?!?- moments.

4.) I know this one is to big for DW:U and the only one I know of which has been asked before.
But since I heard talk about DW2 this should be a feature :D
An Empire wide Build-Queue for Construction. This turns the calling object from construction around, but I think the a solution similiar to DF or RimWorld would be really great. In addition to that I would like a menu to access this List to
a.) change the order / Priorities ( needed resources before defense, before resorts, before science )
b.) the calling distance for build ships ( only two sector radius, not the ones building infrastructure for the colonies five sectors away )
c.) the automation settings for queue items and automated build ships ( only automated take from queue, do not build mines on planets with one resource below 50%, hog all fuel planets ... ) No discussion about runtime, those are one-time boolean if statements after setting/discovery :)
d.) The ability to choose/preset which Design is used by the hot-buttons and a Drop-Down Menu in the Expansion Manager ( which is a really great tool )
Redesigning the standard design last, everytime I use more than one design for a Type ( Cheap Gas Mine, Defended Gas Mine, Refueling Outpost )

e.) please sort the build menu by name or at least design type, not by date of creation ( This one could still be a DW:U feature )



5.) Another one from space Empires .. Defining and saving queries in Menues like the Planets/Colonies list. Especially the Expansion Planner and the Ship/Fleet Screens


---- Edit ---

ooh and

6.) More Character Pictures for Races or at least the ability to mod them in.

Yes I know you can do it. But only for predefined Characters, which I find kind of stupid.
And I guess that one was wished for before.
What I want is the in-game/ in-code framework ( crap it's a DW2 feature again .. )
The ability for the game to randomize from a couple of given pictures for the different character roles.
( Human_Admiral_1.png, Human_Admiral_2.png, Human_Admiral_3.png .. Haakonisn_Scientest_3.png )

--- Edit again ----

Since nobody posted after me yet.

7.) If you use Windows look - Windows usability.
This was the fifth time today alone I tried to move the design screen or the expansion planner around to look at the star map behind it.
THIS WOULD BE AWESOME !


--- Edit ---

I am on a roll ..

8.) A little note when one of my ships get destroyed.
Attack alone is not interesting enough, since most of the time the ship is able to flee.
But when a ship actually gets destroyed its where things get interesting.
Have I lost ships during this attack, did we escape or not, do I have to order more ships or not ?
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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Hattori Hanzo
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RE: Master Wishlist Thread

Post by Hattori Hanzo »

since thery are working on DW2, it's still has any sense to add our DW wishes here ?
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Emperor0Akim
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RE: Master Wishlist Thread

Post by Emperor0Akim »

I did not know that.

Is there a DW2 Forum allready ? :D
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
Bingeling
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RE: Master Wishlist Thread

Post by Bingeling »

My guess would be that posting ideas here would be at least as useful today as it has been for the last couple of years. There is a chance that what is here is pretty much ignored, and also a chance that a good idea could influence DW2.

And to the Emperor: Very little is known about DW2 apart from it having been stated that is being worked on.
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Emperor0Akim
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RE: Master Wishlist Thread

Post by Emperor0Akim »

Well thanks Bingeling. My thoughts on suggestions where about the same. I just had to get them of my chest.
And alone knowing for a fact that they work on DW2 is very good news indeed.

Also on my chest .. Stellaris really sucks .. Big Time .. its Beautiful and has some good ideas on empire creation .. but the way they portrait the universe .. WTF ?!?

So as final suggestion to the Great and Mighty that brought us Distant Worlds.
Collaborate with Aaron Hall :D
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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Hattori Hanzo
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RE: Master Wishlist Thread

Post by Hattori Hanzo »

Also on my chest .. Stellaris really sucks .. Big Time .. its Beautiful and has some good ideas on empire creation .. but the way they portrait the universe .. WTF ?!?

I'm interested too to Stellaris: can you be more precise with your complaints on how they portrait the universe ?
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Emperor0Akim
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RE: Master Wishlist Thread

Post by Emperor0Akim »

Sure, I hate to miss a chance to complain.



Well.
If I still had it on my machine, I would add some screenshots .. alas I have not here is a longy description.


The systems look like in most 4x games today. Sun in the middle, planets on rings, due to the size of both and a rather small system size it looks stuffed. I am not sure right now but I think you could not even zoom out enough to see the system as a whole.

The part that really disturbs me is how the systems are connected. One pitch of Stellaris was that there are different kinds of FTL-Travel at once. That is easy done in that they are more or less treated the same.
Systems are connected by Distance. So in Sol System there are 5 arrows which point to the nearest Systems ( Alpha Centauri .. etc. )
When you click that button you can view that System. There is a menu which lets you view your colonies in said Systems, but what I have not found is a overview Map for the Galaxy/Universe.
So lets say you have Discovered, Explored 10 to 15 Systems and are now looking for something you have to switch around between those System..
without having an ingame overview.

Which just now remembered me of the "good" old times .. of course you could draw a map yourself :)

Now that I think about it, this may have to do something with the FTL Method I used. I have to commit I did not check them all out ..
but non the less .. I think it's waiting for patch time for me.

And it was really slow and laggy on my machine .. which is about 10 years old .. so no fault for the game ..
But my machine can run Skyrim,Max Payne 3 and Dwarf Fortress without lag .. so maybe its still the game :)
I mean come on, I know Strategy Games do a lot of work under the hood that no one really notices, but still a lagging empire construction screen .. enough said ..

Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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Hattori Hanzo
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RE: Master Wishlist Thread

Post by Hattori Hanzo »

are you sure ?
I have seen many screenshots of the entire Stellaris galaxy on the network

Image
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Emperor0Akim
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RE: Master Wishlist Thread

Post by Emperor0Akim »

Then I was just to stupid and should try again :)
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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Premislaus
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RE: Master Wishlist Thread

Post by Premislaus »

ORIGINAL: Hattori Hanzo
Also on my chest .. Stellaris really sucks .. Big Time .. its Beautiful and has some good ideas on empire creation .. but the way they portrait the universe .. WTF ?!?

I'm interested too to Stellaris: can you be more precise with your complaints on how they portrait the universe ?

I heard about Distant Worlds shortly after release (it was a few patches). I had to play due to real time and the private sector. Recently I played a lot in Stellaris and I am disappointed, because initially I think that Stellaris will be Distant Worlds on steroids.

In Stellaris you have some nasty things like micromanagement. Why? Because without manually placing buildings on each planet, without manually managing scout and constructor ships, you will be play on max speed, and only grind for minerals and cash. This is dull.

In what place Stellaris is shining? In narrative events with multichoice, in triggered moddifers and mods. But in DW you have also anomalies like space debris and unique modifers on planets.

In some of recent dev diaries is described, they want to add a flavor animations with small ships flying here and there (like trade ships in Rome Total War). In DW this is a rock solid feature for working economy, not only flavor.

And combat in DW is very rapid and dynamic. I love how the ships accelerates in the middle of the system to appear in other part. I'm really liking to manually set up fleets. I have always five frigates or destroyers in the defense fleets, in every colonized system. In Stellaris I always must to collect all ships, from all over the empire to attack. Size matters.

DW is still the king.

This is what is missing in DW:

Image

Image

Image
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Hattori Hanzo
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RE: Master Wishlist Thread

Post by Hattori Hanzo »

very interesting Stellaris analysis: thank you Premislaus [:)]
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Premislaus
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RE: Master Wishlist Thread

Post by Premislaus »

ORIGINAL: Hattori Hanzo

very interesting Stellaris analysis: thank you Premislaus [:)]

Thanks, no problem.

Paradox is very good in designing interfaces. And in community management. After many complaints about bugs, balancing, and espesicaly performance (I can play only on galaxy with 150 stars, in DW I always chose 1400 stars), they did this - https://forum.paradoxplaza.com/forum/in ... ay.930484/ - and this - https://forum.paradoxplaza.com/forum/in ... ge.932668/. In our case we don't know anything about DW2 (no dev diaries)...

I'm a fan of Europa Universalis games, since I read a review of the first game from the series in computer magazine. However, some time ago, I became quite critical - DLC madness (if you think that Matrix Games are expensive, try EUIV with all DLCs). Besides, I always wanted to have pops from VIC2 in the EU. I do not like their fanbase.

You need to know that they sell you a bare version, and only DLCs and mods will make after some time you'll be eager to play. Stellaris will be cool for two years.
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Premislaus
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RE: Master Wishlist Thread

Post by Premislaus »

In DW i really missed flavor stuff and tiggered modifers like this:

Image

And voice over in ground battles from Master of Orion III - https://www.youtube.com/watch?v=gNOUzn8y4L8
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Hattori Hanzo
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RE: Master Wishlist Thread

Post by Hattori Hanzo »

I will wait two years before buy Stellaris.. [8D]
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