Some massive improvements

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Ulrick01
Posts: 2
Joined: Sat Apr 30, 2022 11:15 pm

Some massive improvements

Post by Ulrick01 »

I don't know if i've posted this before. But here some ideas that Code force really needs to do cause the game needs so much work.

-option to tell the Ai to shutup when you decline a request to do something
-Cause ill get 30 request to send a fleet thats on the other side of the empire to attack a fricking pirate ship. But not once will i get a request for a fleet thats nearby. So a option to make it shut up and not ask again is EXTREMELY NEEDED

-Fix the tankers
-i have setup the fleet and ship tactics so tankers do not enage "EVER" but yet they still do it. FIX IT

-Fix fleet mangement and movement
-If i do send a fleet somewhere to attack a enemy they almost always send only half the fleet to attack and last second decide to say nah we ain't doing that and goes somewhere else. Like WTF
jayman
Posts: 42
Joined: Fri Jul 14, 2023 12:39 pm

Re: Some massive improvements

Post by jayman »

I agree about the AI. You tell it you don;t want a treaty with a neighboring empire, yet it keeps asking if you want one!

Tankers. Don't give them any weapons and they won't try to attack anything. Also don't put them in a fleet with armed ships, keep them by themselves but assign military ships as escorts.

Try manually controlling your fleets. The computer sends automatic ships off on things like escort missions if it wants to. Manual fleets tend to stay where you want them, most of the time anyway unless they need to refuel.
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