Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!
Hopefully not multiplayer. Stellaris has been ruined with its focus on multiplayer balance.
I agree, I hope they dont waste any of their limited resources on multiplayer. Its something I'll never be using, I find that 4x games are generally too epic and time consuming for good MP anyway.
Also as far as graphics go, put me down for 2d and not caring much about flashy graphics as long as the gameplay is good and deep. Flashy graphics are high priority for 1st person shooters, not 4x games. I'll be much happier with a fantastic AI than with fantastic 3d ship models.
Hopefully not multiplayer. Stellaris has been ruined with its focus on multiplayer balance.
I agree, I hope they don't waste any of their limited resources on multiplayer. Its something I'll never be using, I find that 4x games are generally too epic and time consuming for good MP anyway.
Also as far as graphics go, put me down for 2d and not caring much about flashy graphics as long as the gameplay is good and deep. Flashy graphics are high priority for 1st person shooters, not 4x games. I'll be much happier with a fantastic AI than with fantastic 3d ship models.
I tend to agree on multiplayer. But multiplayer is such a popular request, I doubt they'll be able to resist. On the other hand they did manage to resist most of the popular requests on marketing and pricing, so perhaps I'll be pleasantly surprised.
I don't need flashy graphics, but there needs to be a big upgrade from the original DW as that is simply unplayable for many. Having said, that I'm sure they are aware of this and will address it.
Assuming that the basic mechanics of DW2 are similar to or expand on the original mechanics of DWU, how do players see a multiplayer version working in practice?
First, perhaps as many as 20 players have to agree on galaxy size, number of planets, pirates and space monsters, starting tech, etc., then they play at the same time in a game that currently has five adjustable speed settings, plus pause to allow players to stop the galaxy while they take the time to do things like designing ships and bases. Then players will have to log off for periods during what will be an extremely long game while they engage in such mundane activities such as eating, sleeping, and working, and doubtless the timing of this will be all the more staggered as players won't all live in the same real world time zones. But the game planets will keep orbiting the stars, ships with current orders will keep moving, research projects will be completed, spies will succeed or fail in their missions, and important messages for players to act on will be generated just the same.
I am aware that other multiplayer games have ways of making the problems manageable, but those games aren't the DWU that I know and love.