ADMIRALS WE NEED THEM!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
User avatar
Simulation01
Posts: 540
Joined: Wed May 12, 2010 8:10 pm

ADMIRALS WE NEED THEM!

Post by Simulation01 »

I posted this on the Star Ruler forums a few minutes ago, but I think it would be an Awesome idea for this game too.

Ok, what i'm thinking about is the ability to split your empire up into military zones that would be overseen by an one Admiral for each zone. These Admirals would not govern colony's...they would govern all military forces within those zones. The admirals would be able to do things like patrol the borders of your empire and in the event of war could be set to either a defensive stance or an offensive stance. That is to say that you would be able to set up a strategy for the AI Admiral and have him/her/it invade your enemy to the extent to which your strategy has dictated. You would also be able to take command personally, but you would have the option of delegating wars to your Admirals. These admirals would also be given new ships and equipment based on priority's that you are able to set....say the Orion sector is a hot bed of rebellion and discontent, so you give them more resources than say your home system sector which is secure and content...or you want to prepare for an invasion of the weakling state knows as "suckitall"...well you would increase the percentage of ships and supplies that flow to that sector until it has the resources you believe capable of waging your just war. In the event that you form an alliance with multiple Empires...something like NATO...you would then contribute to an integrated command structure and you would send a percentage of ships and supplies to the Grand Admiral of the Alliance!
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
OberonDark
Posts: 64
Joined: Sun Mar 28, 2010 10:50 pm

RE: ADMIRALS WE NEED THEM!

Post by OberonDark »

This is one thing I've always wanted in many games but none acutally pull it off effectively. Letting your AI control fleets and ships at the moment just isn't cutting it if you want to get anything done with your military.
User avatar
Simulation01
Posts: 540
Joined: Wed May 12, 2010 8:10 pm

RE: ADMIRALS WE NEED THEM!

Post by Simulation01 »

ORIGINAL: OberonDark

This is one thing I've always wanted in many games but none acutally pull it off effectively. Letting your AI control fleets and ships at the moment just isn't cutting it if you want to get anything done with your military.


Conquest:Frontier wars had Admirals, but nothing like white I've described....I really haven't seen anything quite like this and this coupled with my Diplomacy suggestion would really complete one of my major game wishes of all time. If no one else will do this...then it is my goal to one day create a game with the Admirals and Diplomacy suggestions I've made as its base.....that is to say that it would have those things even if the graphics portion sucked.
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: ADMIRALS WE NEED THEM!

Post by the1sean »

ORIGINAL: Simulation01

I posted this on the Star Ruler forums a few minutes ago, but I think it would be an Awesome idea for this game too.

Ok, what i'm thinking about is the ability to split your empire up into military zones that would be overseen by an one Admiral for each zone. These Admirals would not govern colony's...they would govern all military forces within those zones. The admirals would be able to do things like patrol the borders of your empire and in the event of war could be set to either a defensive stance or an offensive stance. That is to say that you would be able to set up a strategy for the AI Admiral and have him/her/it invade your enemy to the extent to which your strategy has dictated. You would also be able to take command personally, but you would have the option of delegating wars to your Admirals. These admirals would also be given new ships and equipment based on priority's that you are able to set....say the Orion sector is a hot bed of rebellion and discontent, so you give them more resources than say your home system sector which is secure and content...or you want to prepare for an invasion of the weakling state knows as "suckitall"...well you would increase the percentage of ships and supplies that flow to that sector until it has the resources you believe capable of waging your just war. In the event that you form an alliance with multiple Empires...something like NATO...you would then contribute to an integrated command structure and you would send a percentage of ships and supplies to the Grand Admiral of the Alliance!

This was successfully done in Romance of the Three Kingdoms, a very fun 4X game set in medieval China at the start of the Three Kingdoms period. Very cool feature, and the AI did it fairly well, provided that you assigned decent characters to do the job (characters with stats, kinda like the heroes in Master of Orion 2, I loved that feature).
Post Reply

Return to “Distant Worlds 1 Series”