New Distant Worlds v1.7.0.6 Public Beta Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Andrew Loveridge »

Hello All,

There is a new version of the Public Beta in the Members Club. It handles missions and fuel ranges better, AI improved at handling Pirate bases, plus other adjustments. All listed below, with links to the previous update changes. We hope to make this an official update this week.

Please try it out, and give us your feedback.

v1.7.0.6 Beta – December 8th, 2011

Sixth Public Beta Update
    Fleets[/b] [ul]
  • Fixed fleet mission assignments to better calculate whether targets within current fuel range.
  • Pirate bases now hunted more intelligently by fleets: nearby pirate bases attacked first, with pirate bases in systems with potential colonies given preference.
Colonies and Economy
  • Fixed bug where colony approval was sometimes calculated incorrectly.
  • Independent colonies now grow more slowly.
  • Made private sector more willing to build new ships within economic limits.
Resources
  • Reduced usage of Polymer in most components.
  • Increased gas mining rate.
Other
  • Fixed bug where 'Continue Playing' button would sometimes be incorrectly disabled after the game ends (Victory screen).
[/ul]

1.7.0.1 Changes
1.7.0.2 Changes
1.7.0.3 Changes
1.7.0.4 Changes
1.7.0.5 Changes
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Nedrear »

You increased the gas mining rate the second time? How high is it now? Did you increase the cap or really the extraction rate?
 
Seriously we only needed 2,5 extractors in DW Legends Vanilla to reach the cap and the savings in maintenace are what? 34 per extractor? Is that necessary?
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
AminMaalouf
Posts: 176
Joined: Sat Jan 06, 2007 1:45 pm

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by AminMaalouf »

The number of planets in the starting stellar system seems having been massively reduced.

Is there a way to mod back the larger numbers of planets?

I think I have liked them somenhow.
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by feelotraveller »

The gas extractors (starting) now have rate of 14. Top tier tech is 28. Don't know about cap.

Yay, for further decreasing pop growth of independents. [8D]

More civilian ships also sounds good. [:)]
User avatar
elliotg
Posts: 3930
Joined: Mon Sep 10, 2007 9:32 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by elliotg »

ORIGINAL: AminMaalouf
The number of planets in the starting stellar system seems having been massively reduced.

Is there a way to mod back the larger numbers of planets?

I think I have liked them somenhow.
No change to this. Must have just been an unusual start to your game.
User avatar
elliotg
Posts: 3930
Joined: Mon Sep 10, 2007 9:32 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by elliotg »

ORIGINAL: Nedrear
You increased the gas mining rate the second time? How high is it now? Did you increase the cap or really the extraction rate?

Seriously we only needed 2,5 extractors in DW Legends Vanilla to reach the cap and the savings in maintenace are what? 34 per extractor? Is that necessary?
The new gas extraction rate for the basic gas extractor is 14 (up from 10). The per-planet caps have also been slightly increased.
Neotheone
Posts: 100
Joined: Sun Dec 04, 2011 12:57 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Neotheone »

Yay, for further decreasing pop growth of independents

I disagree I think that's "racism" in a game! I'd like independents to have more of a chance to spread out and grow myself. Sort of your Spartacus in Space or SoS.

Also, what's with this long range repair and refuel effect when there's a perfectly good station within a few miles? I think there should be a separate "if" routine when a ship(s) in a fleet need to repair. The whole fleet shouldn't have to goto a repair facility a million miles away when the majority of it just needs refueling. What should happen is ships in a fleet that need repair should break off from the fleet and go repair and refuel and those remaining should goto the nearest refueling point. This is what I'm having to do manually and it's a pain in the patunia to do this everytime a few ships in the fleet need repairing.
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Nedrear »

ORIGINAL: elliotg

The new gas extraction rate for the basic gas extractor is 14 (up from 10). The per-planet caps have also been slightly increased.

If you mean you increased the gas cap similar proportional, than the current ressource cap for gas giants would be 8 to 14 and 200 to 350? Well I guess if both grow proportional the ammount stays the same...

But you did not increase the mining rate but maybe the cap? Well if the main patch comes out I will renew the ressource guide in the war area I guess. But hearing that the gas extractor needs stays the same while mining ressources are growing in need. They already needed more. Hm... quite a strategical apply. Makes stations worth more again since ships can't carry that much.

All right. Good to know.

To the population:

You mistook one fact Neo, the free colonys were growing without a tax suppression THEIR goverment would of course have. This boosts their growth tremendously to 20% like your new colonies have it. THAT is wrong and imbalances all. This is a fix not a nerf.
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by shinobu »

Just checking- if we missed 1.7.0.5 can we still install 1.7.0.6? Are the patches inclusive of the previous patch?
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by ASHBERY76 »

ORIGINAL: shinobu

Just checking- if we missed 1.7.0.5 can we still install 1.7.0.6? Are the patches inclusive of the previous patch?

Yes.
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by balto »

ORIGINAL: elliotg
ORIGINAL: Nedrear
You increased the gas mining rate the second time? How high is it now? Did you increase the cap or really the extraction rate?

Seriously we only needed 2,5 extractors in DW Legends Vanilla to reach the cap and the savings in maintenace are what? 34 per extractor? Is that necessary?
The new gas extraction rate for the basic gas extractor is 14 (up from 10). The per-planet caps have also been slightly increased.
The new gas extraction rate for the basic gas extractor is 14 (up from 10). The per-planet caps have also been slightly increased.

Another patch.., cool.

Sorry, I just cannot seem to grasp the Resource Cap thing. I get the 14, but how do I find what the planet cap is? How do I find the Resource Cap for everything? And by 'Resource Cap' I assume you mean that if say a thing has a Resource Cap of 30.., and we have a ship that has three extractors at 14.., does that mean we get the 30 resource and have 12 [(3x14)-30] excess extraction capacity? Is that how that works? My ultimate goal is to figure out what are the max Extractors I should strap on to my Mining Ships and Bases and Space Ports. Thank you again.
User avatar
Caesar_Augustus
Posts: 182
Joined: Tue Mar 29, 2005 12:57 pm
Location: Henneth Anûn

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Caesar_Augustus »

Goodness! I can't keep up with these beta patches... [;)]
Can we lodge a formal protest somewhere for game companies
who take such good care of their players?? [&o]

And a patch coming out on such a great feast as the
Immaculate Conception of the Virgin Mary!

"Unfair competition", maybe, or something like that? [:D]
I mean, this will ruin other companies, you know... [8|]
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Canute0 »

Made private sector more willing to build new ships within economic limits.

Do we realy need more civilian ships ?
They should stop flying with nearly empty cargo to trade resources !
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Nedrear »

ORIGINAL: balto

Sorry, I just cannot seem to grasp the Resource Cap thing. I get the 14, but how do I find what the planet cap is? How do I find the Resource Cap for everything? And by 'Resource Cap' I assume you mean that if say a thing has a Resource Cap of 30.., and we have a ship that has three extractors at 14.., does that mean we get the 30 resource and have 12 [(3x14)-30] excess extraction capacity? Is that how that works? My ultimate goal is to figure out what are the max Extractors I should strap on to my Mining Ships and Bases and Space Ports. Thank you again.

Go to my thread in the war area.

14 extraction is based on a 10% world. It means you get 140 on a 100% world in one tick (7 days). The planet cap pre patch 1.7.X.X (Vanilla Legends) was in mining 100% = 100 and for gases 100% = 200.
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by tjhkkr »

Okay, these patches are different sizes... so I presume that I have need to run them in sequential order in order for this to work; Am I correct?
The last one is smaller than some of the others.

And seriously: thank you.
I do not know if there is a place where I can kindly tout your customer service, but if there is, I will do so happily.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Gelatinous Cube »

Heeey, good patch!
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by HectorOfTroy »

Thanks Kiwis [:'(]
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by feelotraveller »

ORIGINAL: HectorOfTroy

Thanks Kiwis [:'(]

Just don't mention the cricket...
User avatar
Keston
Posts: 300
Joined: Thu May 06, 2010 11:19 pm

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Keston »

ORIGINAL: Nedrear
Go to my thread in the war area.

14 extraction is based on a 10% world. It means you get 140 on a 100% world in one tick (7 days). The planet cap pre patch 1.7.X.X (Vanilla Legends) was in mining 100% = 100 and for gases 100% = 200.

I will check in at your thread again later to see how this all falls out in terms of extractors - it sounds like having 2 is a safe rule of thumb now unless the caps have increased.
Tormodino
Posts: 107
Joined: Sat Mar 27, 2010 12:21 am

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Post by Tormodino »

Hola! Just wondering if there is supposed to be another patch incoming soonish or if I should give this one a spin. Anyone know what time they usually release?
Post Reply

Return to “Distant Worlds 1 Series”