what do you like to set research cost at?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
inyasha23
Posts: 30
Joined: Thu Oct 09, 2014 3:39 pm

what do you like to set research cost at?

Post by inyasha23 »

and why?

i usually like to play on 500-600k, like having slower games but even at that it still goes pretty fast
Modest
Posts: 172
Joined: Sat Nov 26, 2011 2:20 pm
Location: Warsaw, Poland

RE: what do you like to set research cost at?

Post by Modest »

999k :) Seriously, this is setting that fits me most :) Than You really celebrate each scientific discovery! I will add that I don't play Tech oriented races - I prefer economy oriented :)
ghostikailo
Posts: 7
Joined: Fri Oct 17, 2014 10:23 am

RE: what do you like to set research cost at?

Post by ghostikailo »

I was doing 280. I will give 500 a try.
zoommooz11
Posts: 51
Joined: Tue Sep 23, 2014 10:20 am

RE: what do you like to set research cost at?

Post by zoommooz11 »

999, and I also go into the tech tree and manually make all of the top tier techs more expensive.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: what do you like to set research cost at?

Post by Shark7 »

999K. But I play sandbox games that last a long, long time.
Distant Worlds Fan

'When in doubt...attack!'
Nanaki
Posts: 306
Joined: Wed Jun 04, 2014 3:06 pm

RE: what do you like to set research cost at?

Post by Nanaki »

960K. A nice, even multiplier on the base cost.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
inyasha23
Posts: 30
Joined: Thu Oct 09, 2014 3:39 pm

RE: what do you like to set research cost at?

Post by inyasha23 »

ORIGINAL: zoommooz11

999, and I also go into the tech tree and manually make all of the top tier techs more expensive.


can you please explain how this is done, im using the externd AI improvement mod
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: what do you like to set research cost at?

Post by Bingeling »

You can drag the slider, but also "punch the number manually". 999 is max.
inyasha23
Posts: 30
Joined: Thu Oct 09, 2014 3:39 pm

RE: what do you like to set research cost at?

Post by inyasha23 »

ORIGINAL: Bingeling

You can drag the slider, but also "punch the number manually". 999 is max.

actually i meant how to go into the game files and change the research speed above 999k
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: what do you like to set research cost at?

Post by Bingeling »

ORIGINAL: inyasha23
ORIGINAL: Bingeling

You can drag the slider, but also "punch the number manually". 999 is max.

actually i meant how to go into the game files and change the research speed above 999k
There is only the start screen setting.

1 is minimum (cheapest).
999 is maximum (most expensive).
zoommooz11
Posts: 51
Joined: Tue Sep 23, 2014 10:20 am

RE: what do you like to set research cost at?

Post by zoommooz11 »

ORIGINAL: inyasha23

ORIGINAL: zoommooz11

999, and I also go into the tech tree and manually make all of the top tier techs more expensive.


can you please explain how this is done, im using the externd AI improvement mod

The 999 setting at the start is only a multiplier, all tech costs are set in the research.txt file.

Open this with notepad and you will see all the info about a tech, including its tier, the thing that effects tech cost.

PROJECT ;11, Beam Superflow, 7, 4, 0, 19, 0, 80.0,
COMPONENT IMPROVEMENTS ;3, 7, 32, 560, 28, 470, 4, 1400, 0,
PARENTS ;10, N

As and example, the above tech a tier 7 (first number after the name) tech meaning that is cost should be: (note- each tier level doubles the cost)

64 X 999 = 64,000 with the 64 coming from the tier, and the 999 coming from our starting setting. Now, you can also override this, and set the cost too whatever you like. See in the above tech example the numbers 80.0 ?

This was originally zero in my game, but I changed it to 80, so the tech cost is now 80 X 999 = 80,000.

Note, my changes are made inside another mod, if the ai mod does not change the research.txt, then you will have to mod the base files. Make sure you backup first.
Post Reply

Return to “Distant Worlds 1 Series”