1.9.5.8 Frequent Crashes - GxBO and ProcMN

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synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

I'm playing a normal (I think) game and have had frequent crashes with these two errors.

I had a four year old machine, but now with a brand new machine I'm seeing these same errors. I have a gaming laptop, 64bit processor, 980M 8gig graphic card, 24 gigs ram, etc.

In the following post I'll share the screen shots and the DXDiag.

It's really too bad; this would be an alright game if it wasn't so crashy. And if it didn't take so long to load or save a game. Maybe the developers can figure out how to program for a 64bit, multicore processor someday.

Attachments
dwerror6.jpg
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synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

This is the other error.
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dwerror7.jpg
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synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

Here is the crash log (or the 'steam crash log') TXT file. The DXDialog is attached.

1:53:06 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()2:33:41 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()3:56:50 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()5:26:13 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()7:37:48 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()8:25:01 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()9:50:23 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()1:55:30 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()7:38:52 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()11:29:37 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()2:44:38 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()
Attachments
DxDiag.txt
(61.2 KiB) Downloaded 6 times
Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by Unreal2004 »

I have a x64 multicore processor and have zero issues with the game so it is not a x64 issue but something else related to your setup. Also Distant Worlds is x86 and not x64 so you are still limited by the 3.2GB memory limit of the x86 architecture. First off I would say update your video driver, yours is out of date by at least a month. Second how large are your galaxies you are creating? Does this crash happen on the tiny as well as largest galaxies? Third is you are running on Windows 8.1, have you tried running the game under Windows 7 compatability? Have you installed DirectX 9? The game needs some files from the DX9 set that are NOT included in the later versions of DirectX.

EDIT: Drivers were up to date.
synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

Thanks for your reply.

I see this forum is as buggy as the game is. I tried to post a link but then it told me I couldn't post a link and asked if I wanted to go back. I did and it had erased my post.

I am very aware this is a 32bit game limited by memory.

Here is my save game. I put it on Amazon's S3 because I am international and this is faster for both uploading and downloading.

s3.amazonaws.com/dwsaves/Synpax_gamethatcrashed.dwg

The galaxy is not maximum size or maximun number of planets.

This kind of sucks because this is a pretty decent game. And I wouldn't mind the crashing occasionally if it ALSO didn't take an eternity to save and an eternity to load.


EDIT:
I'll try the video update. I'm doubtful that could be the problem. But it's good to know it runs fine on your system.

Oh - while I'm posting on problems:
- It's sometimes not possible to unload troops on a planet. It gives you only the option to drop them off, sometimes. It's sporadically able to get the 'unload troops' icon when you mouseover a planet, and it's even more difficult when you have a space station on it.

Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by Unreal2004 »

I just reproduced your bug, the game was running a stable 1,400,000k in memory usage and then all of a sudden (after alt-tabbing out and back in) it jumped up to 3,367,708k (the limit for x86) and crashed with an out of memory exception. Will try again to see if I can reproduce it a second time WITHOUT alt-tabbing, took about 5 mins in game with speed at x4.

EDIT: My error is different than yours though but it still ends in the ProgramLoop line.
synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

Ah, okay, cool.

Thanks for being so helpful.

Part of the reason I upgraded to this computer was I thought a better machine would run this game better, so you can imagine my frustration when my old game saves also crashed. So I started a NEW game on this system, went through some tough times with this empire, so now it kind of stinks seeing it crash again.
synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

By the way, how do you know my vid drivers are out of date? My preliminary check shows they are current.
Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by Unreal2004 »

Here is my error detail:

An error has occurred. Distant Worlds will now exit.

Details of the error are below:

Error Code: GxEmP

System.OutOfMemoryException: Exception of type
'System.OutOfMemoryException' was thrown.
at System.Threading.Thread.StartInternal(IPrincipal principal,StackCrawlMark& stackMark)
at System.Threading.Thread.Start(StackCrawlMark& stackMark)
at System.Threading.Thread.Start(Object parameter)
at DistantWorlds.Controls.SystemView.myPfbQEYUHUIUhCKJYK(Object ,Object )
at DistantWorlds.Controls.SystemView.RegenNebulae(DoublezoomFactor)
at DistantWorlds.Main.Pls1aNdYOI(Double )
at DistantWorlds.Controls.MainView.acJjKcwiW8v()
at DistantWorlds.Controls.MainView.DrawMainViewXna()
at DistantWorlds.Controls.Main.ProgramLoop()
Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by Unreal2004 »

ORIGINAL: synpax

By the way, how do you know my vid drivers are out of date? My preliminary check shows they are current.


That was my bad, I went off of the driver date and not the version number, you do have the current driver that you are supposed to have.
synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

How is my game's setup any different from yours?

I did (originally) have the maximum number of empires but by the time of the save game, Only about nine or so remain.

Pirates were set to normal.

The game was set to hard.

synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

Any help, developers?

Are there developers here?
synpax
Posts: 23
Joined: Tue Oct 28, 2014 3:59 pm

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by synpax »

What's the point of having a forum if developers and support don't answer?

Also, I have a new crash problem. See here:

i.imgur(.)com/RFXNVPb.jpg

Remove the () since the forum won't let me add an image or post a link.
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elliotg
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Joined: Mon Sep 10, 2007 9:32 am

RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN

Post by elliotg »

Hi synpax

Thanks for the report and savegame.

This crash is fixed in the next update.

Elliot
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