1.9.5.8 Frequent Crashes - GxBO and ProcMN
1.9.5.8 Frequent Crashes - GxBO and ProcMN
I'm playing a normal (I think) game and have had frequent crashes with these two errors.
I had a four year old machine, but now with a brand new machine I'm seeing these same errors. I have a gaming laptop, 64bit processor, 980M 8gig graphic card, 24 gigs ram, etc.
In the following post I'll share the screen shots and the DXDiag.
It's really too bad; this would be an alright game if it wasn't so crashy. And if it didn't take so long to load or save a game. Maybe the developers can figure out how to program for a 64bit, multicore processor someday.
I had a four year old machine, but now with a brand new machine I'm seeing these same errors. I have a gaming laptop, 64bit processor, 980M 8gig graphic card, 24 gigs ram, etc.
In the following post I'll share the screen shots and the DXDiag.
It's really too bad; this would be an alright game if it wasn't so crashy. And if it didn't take so long to load or save a game. Maybe the developers can figure out how to program for a 64bit, multicore processor someday.
- Attachments
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- dwerror6.jpg (216.58 KiB) Viewed 380 times
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
This is the other error.
- Attachments
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- dwerror7.jpg (383.71 KiB) Viewed 378 times
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
Here is the crash log (or the 'steam crash log') TXT file. The DXDialog is attached.
1:53:06 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()2:33:41 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()3:56:50 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()5:26:13 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()7:37:48 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()8:25:01 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()9:50:23 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()1:55:30 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()7:38:52 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()11:29:37 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()2:44:38 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()
1:53:06 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()2:33:41 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()3:56:50 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()5:26:13 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()7:37:48 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()8:25:01 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()9:50:23 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()1:55:30 AM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()7:38:52 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()11:29:37 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()2:44:38 PM Finalizer: System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.SteamAPI.Shutdown()
- Attachments
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- DxDiag.txt
- (61.2 KiB) Downloaded 6 times
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- Posts: 28
- Joined: Wed Aug 20, 2014 1:59 pm
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
I have a x64 multicore processor and have zero issues with the game so it is not a x64 issue but something else related to your setup. Also Distant Worlds is x86 and not x64 so you are still limited by the 3.2GB memory limit of the x86 architecture. First off I would say update your video driver, yours is out of date by at least a month. Second how large are your galaxies you are creating? Does this crash happen on the tiny as well as largest galaxies? Third is you are running on Windows 8.1, have you tried running the game under Windows 7 compatability? Have you installed DirectX 9? The game needs some files from the DX9 set that are NOT included in the later versions of DirectX.
EDIT: Drivers were up to date.
EDIT: Drivers were up to date.
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
Thanks for your reply.
I see this forum is as buggy as the game is. I tried to post a link but then it told me I couldn't post a link and asked if I wanted to go back. I did and it had erased my post.
I am very aware this is a 32bit game limited by memory.
Here is my save game. I put it on Amazon's S3 because I am international and this is faster for both uploading and downloading.
s3.amazonaws.com/dwsaves/Synpax_gamethatcrashed.dwg
The galaxy is not maximum size or maximun number of planets.
This kind of sucks because this is a pretty decent game. And I wouldn't mind the crashing occasionally if it ALSO didn't take an eternity to save and an eternity to load.
EDIT:
I'll try the video update. I'm doubtful that could be the problem. But it's good to know it runs fine on your system.
Oh - while I'm posting on problems:
- It's sometimes not possible to unload troops on a planet. It gives you only the option to drop them off, sometimes. It's sporadically able to get the 'unload troops' icon when you mouseover a planet, and it's even more difficult when you have a space station on it.
I see this forum is as buggy as the game is. I tried to post a link but then it told me I couldn't post a link and asked if I wanted to go back. I did and it had erased my post.
I am very aware this is a 32bit game limited by memory.
Here is my save game. I put it on Amazon's S3 because I am international and this is faster for both uploading and downloading.
s3.amazonaws.com/dwsaves/Synpax_gamethatcrashed.dwg
The galaxy is not maximum size or maximun number of planets.
This kind of sucks because this is a pretty decent game. And I wouldn't mind the crashing occasionally if it ALSO didn't take an eternity to save and an eternity to load.
EDIT:
I'll try the video update. I'm doubtful that could be the problem. But it's good to know it runs fine on your system.
Oh - while I'm posting on problems:
- It's sometimes not possible to unload troops on a planet. It gives you only the option to drop them off, sometimes. It's sporadically able to get the 'unload troops' icon when you mouseover a planet, and it's even more difficult when you have a space station on it.
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- Posts: 28
- Joined: Wed Aug 20, 2014 1:59 pm
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
I just reproduced your bug, the game was running a stable 1,400,000k in memory usage and then all of a sudden (after alt-tabbing out and back in) it jumped up to 3,367,708k (the limit for x86) and crashed with an out of memory exception. Will try again to see if I can reproduce it a second time WITHOUT alt-tabbing, took about 5 mins in game with speed at x4.
EDIT: My error is different than yours though but it still ends in the ProgramLoop line.
EDIT: My error is different than yours though but it still ends in the ProgramLoop line.
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
Ah, okay, cool.
Thanks for being so helpful.
Part of the reason I upgraded to this computer was I thought a better machine would run this game better, so you can imagine my frustration when my old game saves also crashed. So I started a NEW game on this system, went through some tough times with this empire, so now it kind of stinks seeing it crash again.
Thanks for being so helpful.
Part of the reason I upgraded to this computer was I thought a better machine would run this game better, so you can imagine my frustration when my old game saves also crashed. So I started a NEW game on this system, went through some tough times with this empire, so now it kind of stinks seeing it crash again.
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
By the way, how do you know my vid drivers are out of date? My preliminary check shows they are current.
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- Posts: 28
- Joined: Wed Aug 20, 2014 1:59 pm
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
Here is my error detail:
An error has occurred. Distant Worlds will now exit.
Details of the error are below:
Error Code: GxEmP
System.OutOfMemoryException: Exception of type
'System.OutOfMemoryException' was thrown.
at System.Threading.Thread.StartInternal(IPrincipal principal,StackCrawlMark& stackMark)
at System.Threading.Thread.Start(StackCrawlMark& stackMark)
at System.Threading.Thread.Start(Object parameter)
at DistantWorlds.Controls.SystemView.myPfbQEYUHUIUhCKJYK(Object ,Object )
at DistantWorlds.Controls.SystemView.RegenNebulae(DoublezoomFactor)
at DistantWorlds.Main.Pls1aNdYOI(Double )
at DistantWorlds.Controls.MainView.acJjKcwiW8v()
at DistantWorlds.Controls.MainView.DrawMainViewXna()
at DistantWorlds.Controls.Main.ProgramLoop()
An error has occurred. Distant Worlds will now exit.
Details of the error are below:
Error Code: GxEmP
System.OutOfMemoryException: Exception of type
'System.OutOfMemoryException' was thrown.
at System.Threading.Thread.StartInternal(IPrincipal principal,StackCrawlMark& stackMark)
at System.Threading.Thread.Start(StackCrawlMark& stackMark)
at System.Threading.Thread.Start(Object parameter)
at DistantWorlds.Controls.SystemView.myPfbQEYUHUIUhCKJYK(Object ,Object )
at DistantWorlds.Controls.SystemView.RegenNebulae(DoublezoomFactor)
at DistantWorlds.Main.Pls1aNdYOI(Double )
at DistantWorlds.Controls.MainView.acJjKcwiW8v()
at DistantWorlds.Controls.MainView.DrawMainViewXna()
at DistantWorlds.Controls.Main.ProgramLoop()
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- Posts: 28
- Joined: Wed Aug 20, 2014 1:59 pm
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
ORIGINAL: synpax
By the way, how do you know my vid drivers are out of date? My preliminary check shows they are current.
That was my bad, I went off of the driver date and not the version number, you do have the current driver that you are supposed to have.
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
How is my game's setup any different from yours?
I did (originally) have the maximum number of empires but by the time of the save game, Only about nine or so remain.
Pirates were set to normal.
The game was set to hard.
I did (originally) have the maximum number of empires but by the time of the save game, Only about nine or so remain.
Pirates were set to normal.
The game was set to hard.
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
Any help, developers?
Are there developers here?
Are there developers here?
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
What's the point of having a forum if developers and support don't answer?
Also, I have a new crash problem. See here:
i.imgur(.)com/RFXNVPb.jpg
Remove the () since the forum won't let me add an image or post a link.
Also, I have a new crash problem. See here:
i.imgur(.)com/RFXNVPb.jpg
Remove the () since the forum won't let me add an image or post a link.
RE: 1.9.5.8 Frequent Crashes - GxBO and ProcMN
Hi synpax
Thanks for the report and savegame.
This crash is fixed in the next update.
Elliot
Thanks for the report and savegame.
This crash is fixed in the next update.
Elliot