Money, Cashflow, and Research Potential showing Infinity

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LordArkham
Posts: 28
Joined: Mon Jul 20, 2015 6:17 pm

Money, Cashflow, and Research Potential showing Infinity

Post by LordArkham »

What does that mean? I can't seem to make it "normal".
Blabsawaw22
Posts: 286
Joined: Fri Dec 05, 2014 10:21 am

RE: Money, Cashflow, and Research Potential showing Infinity

Post by Blabsawaw22 »

put picture using snipping tool in windows in your game..

or press screencapture on your keyboard and show a picture..

just saying that doesn't help too much..

Image
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LordArkham
Posts: 28
Joined: Mon Jul 20, 2015 6:17 pm

RE: Money, Cashflow, and Research Potential showing Infinity

Post by LordArkham »

I think it will be a few days before I'm able to post attachments or links. Suffice to say, this has happened twice - I just started a new game and it behaved normally. I will be able to post links soon, and if it happens again I will upload the image to the forums.

I had just assumed this had happened to others but couldn't find any relevant thread on it. This is a great game, but it does have quirks!
LordArkham
Posts: 28
Joined: Mon Jul 20, 2015 6:17 pm

RE: Money, Cashflow, and Research Potential showing Infinity

Post by LordArkham »

So... anybody had this happen to them? :-)
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Money, Cashflow, and Research Potential showing Infinity

Post by Bingeling »

I can't say I have seen this. One question is, though, are you using a mod?
LordArkham
Posts: 28
Joined: Mon Jul 20, 2015 6:17 pm

RE: Money, Cashflow, and Research Potential showing Infinity

Post by LordArkham »

I'm using the UI mod that Spidey mentioned here:

ORIGINAL: Spidey

Sure, not a problem.

I'm pretty sure I started from Sirian's UI mod.

My slight alterations:
http://imgur.com/3nlkHbm

Strategics have a white edge, luxuries do not. Common strategics have a black background, rares blue, and crystals white. Gasses have a color with a letter. Fuel types are red-orange, ice gas (aka tyderios) is purple, and the remaining three are shades of green.

And since we're talking mods, you might also want to consider Das' Chrome UI mod and the options it provide.

Just to make it perfectly clear, I claim zero originality regarding "my" mod. I simply tweaked Sirian's great work slightly to make the groupings more pronouced.

It's happened twice and I (so far) must scrap the game and start a new one.

Possibly unrelated thing. I would build new research labs and the output would always be greater than my potential.
HerpInYourDerp
Posts: 118
Joined: Thu May 07, 2015 7:59 pm

RE: Money, Cashflow, and Research Potential showing Infinity

Post by HerpInYourDerp »

It's probably a bug related to how bonuses for empire values (happiness, income, R/D, etc.) are calculated. I've not had this happen before in my games, but I have been able to cause infinite unhappiness from altering war weariness & happiness bonus modifiers.
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