Firstly: new to the game and I have enjoyed it immensely so far. [:)] Thanks to the developers for all their work on it.
I was planning my next strike to liberate the independent Sol system from their perpetual pirate war. (It seriously never seemed to end. Not sure if that's common, but it's pretty entertaining!)
However, much to my dismay, I've run into this error:
Code: Select all
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Habitat.ConstructFacilities(Double timePassed)
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.PQo4IlPDFvaC1bjsUOp(Object , DateTime )
at DistantWorlds.Main.oP9trwAmGw(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()
(This seems to have been reported once before, so perhaps it cannot be fixed. The forum won't let me post a link to it, apologies.)
It occurs every time I reach a certain date, +/- 5 days. I'm not sure if this error refers to an actual planet facility being constructed or a habitat module on a ship, but I've tried to work around it. Things I've tried:
[*]Deleting all other empires and pirate factions.
[*]Deleting all of my own ships and bases.
[*]Removing any planet facilities under construction on my planets. (I'm assuming that deleting an empire would do the same for the AI.)
[*]Going back to an earlier save (over a year) and letting it run through without doing anything.
[*]Going back to the same earlier save and deleting all other factions and all of my own ships/bases/facilities under construction.
The error still occurs at around the same time. I'm beginning to wonder if there's a zombie object stuck in the game trying to be built.
I've put a zip in the upload FTP site with the name "[Bitwise]Habitat.ConstructFacilities NullReferenceException". The error occurs within 10 days of unpausing.
If there are any suggestions on other ways to try to avoid this, or if I can provide any other information, please let me know.