Sorry for the delay, I'm installing the new dot net and will play a new game this weekend. 1.77 version worked perfectly for me, never had an issue and played multiple games. I'll report back any issues.ORIGINAL: RogerBacon
ORIGINAL: BIGtrouble77
Wonderful work Roger, but I'm still experiencing crashes. The game just exists, I don't get any other messages. I was not having any issues before the initial upgrade. I'm going to try a vanilla Bacon Mod game and see how it works.
Was version 1.77 working for you? That was the one from like 14 months ago? I tried a few things during that interval but failed to get them working so I removed them. Some of them took newer versions of dot net so that might be the problem.
Try updating your dot net framework runtime to a newer version. https://dotnet.microsoft.com/download
Bacon Mod
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RE: "Hyping" my forthcoming mod (pun intended)
Ryzen Threadripper 2950x 16 cores @3.5ghz
X399 AORUS XTREME
32gb memory
EVGA 1080TI 12GB
4k Display
X399 AORUS XTREME
32gb memory
EVGA 1080TI 12GB
4k Display
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RE: "Hyping" my forthcoming mod (pun intended)
I installed the ndp48-web.exe update and just confirmed that I'm still getting the crash to desktop.
Ryzen Threadripper 2950x 16 cores @3.5ghz
X399 AORUS XTREME
32gb memory
EVGA 1080TI 12GB
4k Display
X399 AORUS XTREME
32gb memory
EVGA 1080TI 12GB
4k Display
RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: BIGtrouble77
I installed the ndp48-web.exe update and just confirmed that I'm still getting the crash to desktop.
Keep in mind that sometimes you need to restart your computer to finish the install of some software. This is the case with the .net framework as well even though it does not tell you all the time it needs a reboot of the system.
I have had issues with other software in the past which crashed until I did a reboot.
Is Distant Worlds Universe crashing before you get into the actual game?
If so go to Documents\My Games\Distant Worlds Universe
and delete the file defaultOptions which will rebuild the file when you restart Distant Worlds Universe.
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RE: "Hyping" my forthcoming mod (pun intended)
Hi Roger, first of all: your mod is incredible! its the reason why i paly DW these days!
Now i have a specific question about carriers: as they spawn, they are automatically filling all the hangers with fighters, but no bombers.
I have missile bombers researched. Any way to make them build bombers?
best regards.
Blue Instinct
Now i have a specific question about carriers: as they spawn, they are automatically filling all the hangers with fighters, but no bombers.
I have missile bombers researched. Any way to make them build bombers?
best regards.
Blue Instinct
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: BIGtrouble77
I installed the ndp48-web.exe update and just confirmed that I'm still getting the crash to desktop.
Hmm. That sucks. There is no message at all? The program just exits? Both non-modded DWU and Bacon Mod 1.77 still work for you? If all that is the case I really don't know what the cause could be.
No one else has posted similar issues but it could be that no one else has updated past 1.77. It had been so long since I updated I guess most people stopped reading this thread.
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: Blueinstinct
Hi Roger, first of all: your mod is incredible! its the reason why i paly DW these days!
Now i have a specific question about carriers: as they spawn, they are automatically filling all the hangers with fighters, but no bombers.
I have missile bombers researched. Any way to make them build bombers?
best regards.
Blue Instinct
You need the BomberBay component to build bombers. The FighterBay component only builds fighters. Make sure you added the various BomberBays to your components.txt file and you should be able to add them to a ship design.
Are you playing the old version 1.77 or the latest 1.79?
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RE: "Hyping" my forthcoming mod (pun intended)
[/quote]
You need the BomberBay component to build bombers. The FighterBay component only builds fighters. Make sure you added the various BomberBays to your components.txt file and you should be able to add them to a ship design.
Are you playing the old version 1.77 or the latest 1.79?
[/quote]
Hi, thank you very much for the quick answer! no iam not at the lates version, iam using the retreat UE together with your mod, last time i upgraded was a couple of months ago. I didnt upgrade to the latest, bacause i didnt want to risk breaking the savegame. Everything is running very nicely and i am enjoying the features of bacon mod i have, i didnt feel like i need more atm.
If the latest version is adding bnomber bays i will try it.
So far in my game, there are only fighter bays available, even though iam pretty sure the AI is using bombers.
What will i need to do in order to add bomber bay components?
tnx alot!
edit.: ok after thinking about what you said, i tried to add the bomber bay componets to the components.txt of Retreat UE mod and it seems to work, even though replaced the most advanced fighter bay in the mod with the bomber bay.
I need to find out which number in the line of the components is reponsible for tech, and which is he uniqe ID.
tnx for the tipp and for the hard work !!
You need the BomberBay component to build bombers. The FighterBay component only builds fighters. Make sure you added the various BomberBays to your components.txt file and you should be able to add them to a ship design.
Are you playing the old version 1.77 or the latest 1.79?
[/quote]
Hi, thank you very much for the quick answer! no iam not at the lates version, iam using the retreat UE together with your mod, last time i upgraded was a couple of months ago. I didnt upgrade to the latest, bacause i didnt want to risk breaking the savegame. Everything is running very nicely and i am enjoying the features of bacon mod i have, i didnt feel like i need more atm.
If the latest version is adding bnomber bays i will try it.
So far in my game, there are only fighter bays available, even though iam pretty sure the AI is using bombers.
What will i need to do in order to add bomber bay components?
tnx alot!
edit.: ok after thinking about what you said, i tried to add the bomber bay componets to the components.txt of Retreat UE mod and it seems to work, even though replaced the most advanced fighter bay in the mod with the bomber bay.
I need to find out which number in the line of the components is reponsible for tech, and which is he uniqe ID.
tnx for the tipp and for the hard work !!
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RE: "Hyping" my forthcoming mod (pun intended)
Loving it! Thanks for your continued work [&o]
RE: "Hyping" my forthcoming mod (pun intended)
Can't get this mod to work, things I have tried to get this mod to work.
1. Installed directX 9c
2. installed XNA Framework 4.0
3. Installing the game and the mod with my Antivirus turned off.
4. Changed play movie from 1 to 0 in the configuration.
5. Was on windows insider preview build of windows, so I reinstalled windows entirely and it still wouldn't work.
I launch the game in administrator, the first popup happens, the second never does. Game sometimes appears to be running in background with CPU Utilization climbing eventually getting up to 60% usage before I force close. I have a I9-9900K.
1. Installed directX 9c
2. installed XNA Framework 4.0
3. Installing the game and the mod with my Antivirus turned off.
4. Changed play movie from 1 to 0 in the configuration.
5. Was on windows insider preview build of windows, so I reinstalled windows entirely and it still wouldn't work.
I launch the game in administrator, the first popup happens, the second never does. Game sometimes appears to be running in background with CPU Utilization climbing eventually getting up to 60% usage before I force close. I have a I9-9900K.
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: glorm
Can't get this mod to work, things I have tried to get this mod to work.
1. Installed directX 9c
2. installed XNA Framework 4.0
3. Installing the game and the mod with my Antivirus turned off.
4. Changed play movie from 1 to 0 in the configuration.
5. Was on windows insider preview build of windows, so I reinstalled windows entirely and it still wouldn't work.
I launch the game in administrator, the first popup happens, the second never does. Game sometimes appears to be running in background with CPU Utilization climbing eventually getting up to 60% usage before I force close. I have a I9-9900K.
Sometimes the second popup ends up behind the splash screen. Check in your toolbar and make sure that's not the case.
Which version of the mod are you trying to get to work? If the latest, have older versions worked for you?
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RE: "Hyping" my forthcoming mod (pun intended)
I thought of that early on in my troubleshooting the second popup just never shows up. I also thought about the version being the reason why it doesn't work since it is a new version and all, so I installed version 1.79 first since it is the latest release and when that didn't work I installed version 1.77 on a clean install of distant worlds universe and the same issue persisted. I can only assume I don't have some service package or some piece of software your mod requires that the base version of distant worlds universe does not because I can play that game fine. The fact that this issue persists through a clean installation of windows tells me this has to be some sort of missing required software I doubt my hardware is to blame it's all pretty run of the mill specification wise.
If you want more information I will provide anything you need, I just really want to play with this mod besides if I can help you out for the other 1% of users where this mod doesn't work I will be glad.
If you want more information I will provide anything you need, I just really want to play with this mod besides if I can help you out for the other 1% of users where this mod doesn't work I will be glad.
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: glorm
I thought of that early on in my troubleshooting the second popup just never shows up. I also thought about the version being the reason why it doesn't work since it is a new version and all, so I installed version 1.79 first since it is the latest release and when that didn't work I installed version 1.77 on a clean install of distant worlds universe and the same issue persisted. I can only assume I don't have some service package or some piece of software your mod requires that the base version of distant worlds universe does not because I can play that game fine. The fact that this issue persists through a clean installation of windows tells me this has to be some sort of missing required software I doubt my hardware is to blame it's all pretty run of the mill specification wise.
If you want more information I will provide anything you need, I just really want to play with this mod besides if I can help you out for the other 1% of users where this mod doesn't work I will be glad.
I see you installed the last version of the XNA framework but what about the dot net framework? Make sure you have a recent version of the dot net fram3ework installed and try to get version 1.77 to run. If it works then try 1.79. Up through version 1.77 I was very careful not to add dependency requirements that the base game didn't use. After 1.77 I tried for about a year to get a couple new features to work which never did and I probably added all sorts of dependencies while trying that . I believe I rolled them all back but that's not your issue anyway since even the old version doesn't work for you.
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RE: "Hyping" my forthcoming mod (pun intended)
So correct me if I am wrong but the latest versions of windows have the dot NET Framework preinstalled. When trying to install the latest version of the dot NET framework or any version for that matter I receive the message "dot NET Framework 4.8 or a later update is already installed on this computer.". Some more details on my issue, so when I run the executable as an administrator and the first popup shows and I click ok like I said before the game seems to be running as a process in the background. I analyze the wait chain in the process, and it says "One or more threads of DistantWorlds.exe are waiting in status." Not sure if that information is at all helpful to you.
Something else I want to note, is that this morning without changing literally anything on my system I deleted and reinstalled distant worlds universe, and the latest version of the bacon mod and to my complete shock and surprise both popups appeared and my game launched without fail. In the welcome screen though giving me details of if I am a new player or not with other details of the game the text was completely garbled. I decided to exit the game and try to launch it again and then I couldn't launch it with the same symptoms that I have been describing here. Thanks for your persistence trying to walk me through this.
Something else I want to note, is that this morning without changing literally anything on my system I deleted and reinstalled distant worlds universe, and the latest version of the bacon mod and to my complete shock and surprise both popups appeared and my game launched without fail. In the welcome screen though giving me details of if I am a new player or not with other details of the game the text was completely garbled. I decided to exit the game and try to launch it again and then I couldn't launch it with the same symptoms that I have been describing here. Thanks for your persistence trying to walk me through this.
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: glorm
Something else I want to note, is that this morning without changing literally anything on my system I deleted and reinstalled distant worlds universe, and the latest version of the bacon mod and to my complete shock and surprise both popups appeared and my game launched without fail. In the welcome screen though giving me details of if I am a new player or not with other details of the game the text was completely garbled. I decided to exit the game and try to launch it again and then I couldn't launch it with the same symptoms that I have been describing here. Thanks for your persistence trying to walk me through this.
Boy that's some strange behavior from a deterministic machine. It almost sounds like a race condition between two threads. I'm not sure what left to try. I wouldn't normally suggest this but you sound like you have a lot of knowledge with computers so... When I first had DWU (unmodded) I had an issue where every time I tried to save the game it would crash. I ended up running the whole thing in a virtual machine and never saving. I would just pause the game and shut down the virtual machine. The problem only went away when I got a new computer.
Maybe you could try running it in a virtual machine and adjust the resources (cores, cpu speed) and see if that can get it to load.
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RE: "Hyping" my forthcoming mod (pun intended)
Hello again, i want to report back that i succesfully added the figher and bomber bay components to the techtree of the Retreat UE + Bacon mod, it runs very nicely now.
However i have 1 slight issue with the bacon design:
If a ship runs out of fuel, or gets constructed without fuel, it takes forever to slowboat to the next gasmining station, especially the heavier ships like Colonizers, constructors or carriers.
So my question: Is it possible to increase the impulse thrust of an engine? i didnt find it in the components.txt
I really enjoy the gravity wells feature, the issue describe above is the only downside, and i think it would not hurt to just increase the impulse thrust if such a thing is possible.
edit: i found the following and added the numbers as stated:
noFuelCruiseSpeedMultiplier=5.9
noFuelTopSpeedMultiplier=7.0 in the baconsettings but it doesnt seem to do anything....
tnx for your continued support, its highly apreciated!
However i have 1 slight issue with the bacon design:
If a ship runs out of fuel, or gets constructed without fuel, it takes forever to slowboat to the next gasmining station, especially the heavier ships like Colonizers, constructors or carriers.
So my question: Is it possible to increase the impulse thrust of an engine? i didnt find it in the components.txt
I really enjoy the gravity wells feature, the issue describe above is the only downside, and i think it would not hurt to just increase the impulse thrust if such a thing is possible.
edit: i found the following and added the numbers as stated:
noFuelCruiseSpeedMultiplier=5.9
noFuelTopSpeedMultiplier=7.0 in the baconsettings but it doesnt seem to do anything....
tnx for your continued support, its highly apreciated!
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: Blueinstinct
edit: i found the following and added the numbers as stated:
noFuelCruiseSpeedMultiplier=5.9
noFuelTopSpeedMultiplier=7.0 in the baconsettings but it doesnt seem to do anything....
tnx for your continued support, its highly apreciated!
Those settings, IIRC, are valid between 0.0 and 1.0. Default is 0.33 or one third speed. Setting them above 1.0 probably defaults to the 0.33 value. At 1.0 it means a ship out of fuel moves at the same speed as a ship with fuel.
You can also modify the hyperjump components to mitigate part of teh gravity well. It's in the documentation. In the Bacon mod I set the Warp bubble to only be affected by 50% of the gravity well since the early game ships suffer a lot from having slow engines and low max sizes.
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RE: "Hyping" my forthcoming mod (pun intended)
Tnx alot, i will try 1.
The gravity wells are my favourite part of your mod, i love how in combat ships arent warping in and out of hyperspace permanently and everybody is just running away eventually.
Actually one of the most satisfying things was to punish those pirates who destroyed my crutial mining station since i cut them off on their way out... priceless!
cheers
The gravity wells are my favourite part of your mod, i love how in combat ships arent warping in and out of hyperspace permanently and everybody is just running away eventually.
Actually one of the most satisfying things was to punish those pirates who destroyed my crutial mining station since i cut them off on their way out... priceless!
cheers
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RE: "Hyping" my forthcoming mod (pun intended)
Hello Roger,i come with an update,I tried this:
noFuelCruiseSpeedMultiplier=0.98
noFuelTopSpeedMultiplier=0.99
noFuelHyperSpeedMultiplier=0.33
but i could not see any results. A frigate went from 23 to 8 fule/no fule speed; Did i set it up wrong again? I also tried the value 1 but didnt see any changes.
Sorry to bother you with this,i think this is a really great idea from you, and having it working, the benefits would be great, i just cant figure it out. If its working on your end, i just keep trying.
i alrdy deleted and reinstalled the game 2 times.
(i had a carrier fleet be constructed without fuel and they moved at speed 3 trying to reach the Warp point, it took them several years, the game was actually over before they reached the gasmining station :/)
cheers and tnx
noFuelCruiseSpeedMultiplier=0.98
noFuelTopSpeedMultiplier=0.99
noFuelHyperSpeedMultiplier=0.33
but i could not see any results. A frigate went from 23 to 8 fule/no fule speed; Did i set it up wrong again? I also tried the value 1 but didnt see any changes.
Sorry to bother you with this,i think this is a really great idea from you, and having it working, the benefits would be great, i just cant figure it out. If its working on your end, i just keep trying.
i alrdy deleted and reinstalled the game 2 times.
(i had a carrier fleet be constructed without fuel and they moved at speed 3 trying to reach the Warp point, it took them several years, the game was actually over before they reached the gasmining station :/)
cheers and tnx
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- Joined: Wed May 17, 2000 8:00 am
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: Blueinstinct
Hello Roger,i come with an update,I tried this:
noFuelCruiseSpeedMultiplier=0.98
noFuelTopSpeedMultiplier=0.99
noFuelHyperSpeedMultiplier=0.33
but i could not see any results. A frigate went from 23 to 8 fule/no fule speed; Did i set it up wrong again? I also tried the value 1 but didnt see any changes.
Sorry to bother you with this,i think this is a really great idea from you, and having it working, the benefits would be great, i just cant figure it out. If its working on your end, i just keep trying.
i alrdy deleted and reinstalled the game 2 times.
(i had a carrier fleet be constructed without fuel and they moved at speed 3 trying to reach the Warp point, it took them several years, the game was actually over before they reached the gasmining station :/)
cheers and tnx
So a couple of things to be aware of. If the ship is already out of fuel it won't reevaluate its top speed until its components' status changes (component gets repaired or damaged).
If your Windows system is in a language that uses commas instead of decimal point for floating point numbers you may have to use the comma instead of the decimal point everywhere in your BaconSettings.txt file.
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