Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Post Reply
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Kizucha »

Maybe we should post on every thread that he go and help lurchi.[:D]

By the way, is the mod in the way of hyper drives done? It's one of my main "problem's" with the game, if lurchi already changed a bit of the hyper drives i would play with the mod, without research mods the game is something boring for me now.[:(]
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

ORIGINAL: Kizucha

Maybe we should post on every thread that he go and help lurchi.[:D]

No, that would go overboard. Probably. [:D]
ORIGINAL: Kizucha

By the way, is the mod in the way of hyper drives done? It's one of my main "problem's" with the game, if lurchi already changed a bit of the hyper drives i would play with the mod, without research mods the game is something boring for me now.[:(]

You can try Research Expanded V0.3 to get a small glimpse of what's going to come, find it in the op post. All hyper drives are modded in this one and it's playable, but it's only a better beta.

Right now I'm working on the real thing, Research Reloaded. It's going to be huge, but it will be some time until you can play that. I'm adding a lot of new stuff, it's not even in alpha status. I redo the complete research tree and I'm still in the weapon section, only about 20% of the new framework is done. I'll post a teaser of the multiple energy weapon trees soon.
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

I just got a message from Erik. He told me that I'm on their radar, but they can only move so fast. So, I guess something good is going to happen in the foreseeable future.
User avatar
Blackstork
Posts: 802
Joined: Mon Jul 07, 2014 3:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Blackstork »

Good news, can't wait. Once it will be up we could start talking about megamod and integration.
I suppose new character system will be up in close time with more racial differentiation.. The only thing that art will take time and that will create slight disbalance between races that have character systems and not, once its up we will talk about academies, techs and things that influence character generation.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Kizucha »

Uh maybe my warning was enough.[;)]

So i'm looking really forward to see your "finished" mod when its done or playable.[:D] For the time i think i really take a look at the "expanded"-part.[:)]
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

Have fun with it. [:)]

And now, as promised, a new teaser (project names are prone to change):

Image

You can see that all beam weapons (there are more kinds than listed here) have their very own tree now right from the start instead of being in one giant sequoia. That's not only clearer, but also should produce different ships even in the pre warp era. How do you like that?

I refrained from adding new super weapons so far. There are only 4 free components left, I have to ration now.
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by danymatrix »

ohhh yeaahhh mennnn!! [X(][X(][X(]
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Shark7 »

Hmm, this mod is starting to get good.

I do so love a big tech tree, with really expensive research times.

But I wonder, will this be self contained, or designed in such a fashion that it could perchance be dropped into a players preferred mod? And I don't mean to be redistributed, just that players own use. Being that I like the ideas in this research mod, and the new artwork I see here is quality, but I do have a favorite mod with 33 races currently, and would like to adapt it into that (I really wanted to mod my tech tree, but the task was just a bit too daunting for me).
Distant Worlds Fan

'When in doubt...attack!'
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

ORIGINAL: Shark7

Hmm, this mod is starting to get good.

I do so love a big tech tree, with really expensive research times.

Thanks. [:)]
Yeah, I do as well.
ORIGINAL: Shark7

But I wonder, will this be self contained, or designed in such a fashion that it could perchance be dropped into a players preferred mod? And I don't mean to be redistributed, just that players own use. Being that I like the ideas in this research mod, and the new artwork I see here is quality, but I do have a favorite mod with 33 races currently, and would like to adapt it into that (I really wanted to mod my tech tree, but the task was just a bit too daunting for me).

Research Reloaded is based on Extended Universe, so if your mod is as well it should be quite easy to adapt, if not you'll have to remove some race specific stuff. You're free to do so of course.

This probably will be part of a new mega mod, so you might want to look into that too if it happens.

Yeah, it's quite a big task to redo the complete research tree. Bigger than I expected, actually, so it'll still take some time, especially since I have to wait for some base game modifications I need done to add everything I want.
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Kizucha »

Hmmm... looks really nice and sweet.[;)]

Is something how long it need to research the whole 3 research trees, in your head? I dont mind if its really long, because i love long play sessions.[:)] Better if its because of the big ... oh i dont know the english word for it now arg. xD I'ts only i like to have many many MANY tech's to research and not that it takes so long to research all things only because each tech costs 999xxx research to get it.[:)]
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

Well, there are going to be a whole lot of new research projects, so if you really want to research everything it will take considerably longer.

You're not supposed to research everything, though. There are different ways to go at it, so you might want to try out different research paths.
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Kizucha »

Thats nice.^^ Hm i think the test mod is not yet compatible with the overhaul mod from unforseen?[&:]
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

No, and it won't be since I abandoned that one and restarted.
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Kizucha »

Ok i expected that~[;)] i'm looking a bit in it without the overhaul and dream of the restarted compatible mod.[:D]

Edit: Oh can it be that it's the new update for distant worlds? I updated it and i get an error if i change to the mod, that DW dont work anymore.[:)]
User avatar
Icemania
Posts: 1847
Joined: Wed Jun 05, 2013 9:14 am
Location: Australia

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Icemania »

Also keep in mind, when we apply the AI Improvement Mod to this, each race will focus on specific paths. In fact lurchi, if you look at the Summary table in the "AI Improvement Mod.xls", something similar to that would help get application of the AI Improvement Mod started e.g. what Weapon / Combo (only if merited) should each race focus on. This way I can understand clearly what your design goals are and align. No need for it yet ... please get this to a mature stage first.
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by Kizucha »

Yes in the time he have the frame finished he can make the little bits and feed us an shiny new research mod. *_*
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

ORIGINAL: Kizucha

Edit: Oh can it be that it's the new update for distant worlds? I updated it and i get an error if i change to the mod, that DW dont work anymore.[:)]

Might very well be the beta update, it seems to be a bit on the buggy side.
User avatar
lurchi
Posts: 319
Joined: Tue Jun 10, 2014 4:25 pm
Location: LV-223

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by lurchi »

ORIGINAL: Icemania

Also keep in mind, when we apply the AI Improvement Mod to this, each race will focus on specific paths. In fact lurchi, if you look at the Summary table in the "AI Improvement Mod.xls", something similar to that would help get application of the AI Improvement Mod started e.g. what Weapon / Combo (only if merited) should each race focus on. This way I can understand clearly what your design goals are and align. No need for it yet ... please get this to a mature stage first.

Will do.
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by danymatrix »

lurchi, when you think we can have it ready? [&:]
ParagonExile
Posts: 210
Joined: Mon Jun 09, 2014 12:56 pm

RE: Research Extended - [DWU] [WIP] New tech and components to research

Post by ParagonExile »

If I can make a suggestion; I noticed you have a "basic" or prototype weapon attached to the root tech followed by the "real" weapon shortly thereafter. Since you're running near the component limit, why don't you remove them? Seems a bit superfluous. The only one of those "prototypes" that are really useful is the space reactor.
Post Reply

Return to “Design and Modding”