Bacon Mod

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

Don't be so sure about WinDef yet.

Last week I was running with no WinDef. There's something with 2004 that isn't permitting the code to execute. My bet is still that it sees it as malicious somehow. Since the 2004 changelog doesn't tell me anything I suspect something was stealth changed. I have no other issues with any other program but this one, and go figure, it's a modified .exe.

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rjord2021
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RE: Bacon Mod

Post by rjord2021 »

ORIGINAL: Retreat1970

Don't be so sure about WinDef yet.

Last week I was running with no WinDef. There's something with 2004 that isn't permitting the code to execute. My bet is still that it sees it as malicious somehow. Since the 2004 changelog doesn't tell me anything I suspect something was stealth changed. I have no other issues with any other program but this one, and go figure, it's a modified .exe.



Other games have problem with this version of windows.... eg

mass effect 1 and mass effect 2
Forza 4
Diablo III
Automobilista 2
and more........
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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

Bacon.exe isn't a game. It's a modified exe. DW.exe works. Bacon doesn't. I have me2 and diablo which run fine. bacon runs for no one.

The event id triggers this as a DEP issue but turning DEP off doesn't work.

Corrupt system files, while possible, isn't it either. I've run sfc and dism to repair more than once.

I've nuked .net and directx etc, etc...

How much do I have to change or investigate to come full circle and realize a MODIFIED exe is broken in 2004 and that is where the problem is? No offence because it's amazing, but lets get real.

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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

This is new

Image
RogerBacon
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RE: Bacon Mod

Post by RogerBacon »

OK guys, thanks for the continuing work. I know it is frustrating. I'm hopeful with this one.

https://www.dropbox.com/s/zhoru5ui85g8u ... s.exe?dl=0

Version 1.81r. When I copied the exe into my Distant Worlds my Bitdefender AV flagged it so I had to add it to the exception again. None of the others have done that before so make sure you still have it as an exception.

This version also includes a fix for fleets sometimes going and chasing ships across the galaxy when set to defend.

Fingers crossed.

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albertrc77
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RE: Bacon Mod

Post by albertrc77 »

aaaaaand..... working!!!

RogerBacon you did it, from the .exe and from the launchwer it works fine.

edit: also, didn't pop up anything from Windows Defender
danymatrix
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RE: Bacon Mod

Post by danymatrix »

working for me. DW - Starfall (1.12-Corrected version) compatible?
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RE: Bacon Mod

Post by RogerBacon »

ORIGINAL: albertrc77
RogerBacon you did it,

No, we did it. I couldn't have done it without the help of everyone who tested files for me.
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LordMM
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RE: Bacon Mod

Post by LordMM »

Awesome!!, great to see the community worked together to get this fixed...
It is better to live your own destiny imperfectly, than to live somebody else's life with perfection.
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rjord2021
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RE: Bacon Mod

Post by rjord2021 »

Well done Roger........
DonH58
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RE: Bacon Mod

Post by DonH58 »

I'm having game freezes and loading issues with Version 1.81r, but I'm running it on Win10 with out the 2004 patch.
I disabled windows defender and also tried the Large Address Aware still had same result
Should I update to version 2004?

Out of memory
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OutOfMemoryException: Out of memory.
at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr)
at DistantWorlds.Controls.GalaxyMap.method_1(Bitmap bitmap_4)
at DistantWorlds.Controls.GalaxyMap.Ignite(Main parentForm, Galaxy galaxy, Bitmap systemInfluenceImage, Int32 starViewMode, Int32 positionalViewMode, Boolean showNebulae, Boolean showFleetPostures)
at DistantWorlds.Controls.GalaxyMap.Ignite(Main parentForm, Galaxy galaxy, Bitmap systemInfluenceImage, Int32 starViewMode, Int32 positionalViewMode, Boolean showNebulae)
at DistantWorlds.Main.method_83()
at DistantWorlds.Main.Ignite(Game game, String currentFileName)
at DistantWorlds.Main.Ignite()
at DistantWorlds.Start.method_23()
at DistantWorlds.Start.menuLoadGame_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at DistantWorlds.Controls.HoverMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.9.5.12
Win32 Version: 1.9.5.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DistantWorlds.exe
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.9.5.12
Win32 Version: 1.9.5.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DistantWorlds.Controls.DLL
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.9.5.12
Win32 Version: 1.9.5.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DistantWorlds.Types.DLL
----------------------------------------
BaconDistantWorlds
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/BaconDistantWorlds.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/Interop.WMPLib.DLL
----------------------------------------
Microsoft.Xna.Framework.Graphics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
System.Deployment
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4240.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
DW_Steam
Assembly Version: 1.0.5257.18237
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DW_Steam.DLL
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
Ionic.Zip
Assembly Version: 1.9.1.5
Win32 Version: 1.9.1.5
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/Ionic.Zip.DLL
----------------------------------------
SMDiagnostics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.ServiceModel.Internals
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

Good work.

Two things:

If you have a CTD sometime after starting a game try disabling controlled folder access in Windows Defender. Worked for me.

Is anyone else experiencing a "flickering" in the research panels? I'm going to have a seizure.

Edit: I too received the OoM error Don listed above but only when I went to save. I'm running 2004.
DonH58
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RE: Bacon Mod

Post by DonH58 »

Tried new game WD totally disabled this time no OoM message, but just a straight crash to the desk top.
AMD Ryzen 5 5600X
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Radeon Rx 6900 XT Graphics Card
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EVGA 1300W PSU
Win 11
DW2 Beta Tester
RogerBacon
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RE: Bacon Mod

Post by RogerBacon »

I did not use Large Address Aware on the 1.81r build. I wanted to eliminated as many variables as possible that might have been contributing factors. You can run LAA and see if it fixes memory issues.

I had flickering on the research screen years ago with Windows 7 both vanilla and Bacon mod. It always forshadowed a crash when I would try to save the game. My new computer didn't have the issue but I never did figure out what caused it. Retreat, does the game crash when saving after you have the flickering research screen?
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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

Flickering is constant as is the save issue... investigating. Otherwise the game runs fine, but I'd like to save ;)
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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

I did a complete reinstall as a last resort

The game runs and switches themes normally but with bacon it will run but I can't switch themes.

Image

The jpg is there so idk.

Large address aware is the problem for loading RetreatUE and saving games. I haven't added the DasBlue part yet so fingers crossed...
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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

It's still broke. I don't want to put any effort into it anymore.
RogerBacon
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RE: Bacon Mod

Post by RogerBacon »

ORIGINAL: Retreat1970

It's still broke. I don't want to put any effort into it anymore.

Running the exe through LAA didn't fix the flickering and save game issue?


Is anyone else having this problem?
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Retreat1970
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RE: Bacon Mod

Post by Retreat1970 »

I apologize Roger... frustrations you know. They get the better of me.

I should have explained better before. LAA fixed the flicker and save issue. Good, but I was still getting an intermittent crash that I thought I took a screenshot of but I didn't.

So I guess I have to play after all to check it out.
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rjord2021
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RE: Bacon Mod

Post by rjord2021 »

ORIGINAL: RogerBacon

ORIGINAL: Retreat1970

It's still broke. I don't want to put any effort into it anymore.

Running the exe through LAA didn't fix the flickering and save game issue?


Is anyone else having this problem?


Will test it when I get back home in a few hours time




https://www.youtube.com/channel/UCi7sHS ... p0xu0WQdQ/


Image
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