Thank you!Retreat1970 wrote: ↑Sun Aug 27, 2023 4:56 pm @salemonz
Attached is all the files needed (I think), to upgrade my RetreatUE within DWUR if you want. It's what I like so just remember it's a relative sort of thing.
[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Sure. I can start to post the incremental updates. That’s a good call.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Thanks, that would be excellent. I'm one of those older technophobes still on Win7 with pay-as-you-go internet (64-bit computer though, I'm not THAT old-fashioned) and 1.2gb DL's failing halfway through is a total bummer. Just the changes (unless of course it's a major re-do) would help a lot.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Ooooh awesome, thank you!Retreat1970 wrote: ↑Sun Aug 27, 2023 4:56 pm @salemonz
Attached is all the files needed (I think), to upgrade my RetreatUE within DWUR if you want. It's what I like so just remember it's a relative sort of thing.
I totally get it on the balance/features thing. Very much appreciate you sharing your settings though...all the same

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Released v0.9.7a of DWUR. Updated original post.
-- Updated files for RetreatUE incorporated mod
Now @Xilot ... Retreat gave me an updated set of files for his RetreatUE mod. I would like to keep using that as my base...so when I put that update in, it undid your balance tweaks.
If you wanted to take a look at Retreat's new stuff and make your changes, please do so. I wasn't sure what was changed vs what was kept with his new files and your tweaks, so I erred on the side of updating the foundation and now will wait for your inputs
Also for @jayman, there's a 3MB update file vs the 1.2GB full download on the main post. Hopefully that works for you. It should bring you up from 0.9.6 to the most current version.
-- Updated files for RetreatUE incorporated mod
Now @Xilot ... Retreat gave me an updated set of files for his RetreatUE mod. I would like to keep using that as my base...so when I put that update in, it undid your balance tweaks.
If you wanted to take a look at Retreat's new stuff and make your changes, please do so. I wasn't sure what was changed vs what was kept with his new files and your tweaks, so I erred on the side of updating the foundation and now will wait for your inputs

Also for @jayman, there's a 3MB update file vs the 1.2GB full download on the main post. Hopefully that works for you. It should bring you up from 0.9.6 to the most current version.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
I’ve already started and made a lot of changes. But, I do not know why but when I want to create new links (PARENTS line) or even create new technologies, it does not appear in game and I see the documentation, I do not understand why...salemonz wrote: ↑Tue Aug 29, 2023 2:28 pm Released v0.9.7a of DWUR. Updated original post.
-- Updated files for RetreatUE incorporated mod
Now @Xilot ... Retreat gave me an updated set of files for his RetreatUE mod. I would like to keep using that as my base...so when I put that update in, it undid your balance tweaks.
If you wanted to take a look at Retreat's new stuff and make your changes, please do so. I wasn't sure what was changed vs what was kept with his new files and your tweaks, so I erred on the side of updating the foundation and now will wait for your inputs![]()
Also for @jayman, there's a 3MB update file vs the 1.2GB full download on the main post. Hopefully that works for you. It should bring you up from 0.9.6 to the most current version.
- Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
I can help if you post an example.
- Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
@salemonz
Two small things: First, I don't know how you feel about the Uranium pic, but it confuses me with the yellow background. I keep thinking it's a super lux. Second, the Hiigaran help file is mussed up. I'll attach my super easy race help template. All you have to do is save as mht. The pic is wherever it is on your pc (C:/whatever/whatever/whatever.png). It's not the greatest template but it's quick and easy.
Two small things: First, I don't know how you feel about the Uranium pic, but it confuses me with the yellow background. I keep thinking it's a super lux. Second, the Hiigaran help file is mussed up. I'll attach my super easy race help template. All you have to do is save as mht. The pic is wherever it is on your pc (C:/whatever/whatever/whatever.png). It's not the greatest template but it's quick and easy.
- Attachments
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- Race_Help_Template.zip
- (555 Bytes) Downloaded 48 times
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Finished the modifications, & like Retreat1970 it’s quite relative even if I tried to be objective. I notably added two technologies (at the end of both files) one of robots (so that normal empires have access to an equivalent of the second technology of ikkuro) and one of Engine Vectoring (with a new component) since it is the only tech path without an ultimate component (sub-space thrust/shield/torpedoes/ECM etc.) and also added prerequisites for some techs (Tachyon Beam & Torpedo, Advanced HyperDrives and, Star Fusion Mastery).
The tech does not appear in 1 and in 2, the PARENT modified of N a Y does not work curiously either, while I followed the little guide in both documents.
(+ salemonz the game start screen is not correct)
I have this for example :
Code: Select all
PROJECT ;638, Optimized Robotic Repairs, 7, 32, 1, 3, 0, 18.5,
COMPONENT IMPROVEMENTS ;96, 6, 750, 2, 0, 0, 0, 0, 0,
PARENTS ;117, N
Code: Select all
PROJECT ;169, Advanced HyperDrives, 9, 16, 1, 10, 0, 27.0,
COMPONENTS ;51
PARENTS ;396, Y, 398, Y, 400, Y, 502, N
(+ salemonz the game start screen is not correct)
- Attachments
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- research.txt
- (93.78 KiB) Downloaded 49 times
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- components.txt
- (31.05 KiB) Downloaded 50 times
- Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Something else is wrong. Both items loaded fine as far as I could tell unless I'm misunderstanding.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
In fact I made a small mistake a bit silly, instead of starting a new game, I had loaded an old backup of the blow, the technological tree had remained the same as at the beginning.Retreat1970 wrote: ↑Thu Aug 31, 2023 1:04 pm Something else is wrong. Both items loaded fine as far as I could tell unless I'm misunderstanding.
Forgot to say it too but, some tech of hyperdrive in your mod have values (really) not good, like phenixdrive which instead of decreasing the jump time, increased it (it ended at 60 sec at the last tech arg) or calista-dal which ended at 30-35 in gravity well. Take my values if you want.
+ salemonz I took an image of DW vanilla for the component I created lack of better, (Component_185) waiting for you to probably make one on your side.
- Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
There are three differing values for hyperdrives of importance: Speed, Jump initialization, and energy/grav well.
Phoenix is speed, but the faster you go the longer it takes to jump.
Quick jump is slow, but obviously quicker to jump the higher tech you go.
Calista is a middle with the effect of lowering energy and gravity well effects.
This setup creates diversity, choice, and a real tangible difference between the three. I believe it is good.
Phoenix is speed, but the faster you go the longer it takes to jump.
Quick jump is slow, but obviously quicker to jump the higher tech you go.
Calista is a middle with the effect of lowering energy and gravity well effects.
This setup creates diversity, choice, and a real tangible difference between the three. I believe it is good.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Sorry I was wrong.Retreat1970 wrote: ↑Fri Sep 01, 2023 11:38 am There are three differing values for hyperdrives of importance: Speed, Jump initialization, and energy/grav well.
Phoenix is speed, but the faster you go the longer it takes to jump.
Quick jump is slow, but obviously quicker to jump the higher tech you go.
Calista is a middle with the effect of lowering energy and gravity well effects.
This setup creates diversity, choice, and a real tangible difference between the three. I believe it is good.
- Retreat1970
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- Location: Wisconsin
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
No you're not wrong at all. I have problems communicating. My ideas for the game are my ideas and not better or worse than anybody else. Keep working on what you have I would love to play it.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
I thought I made a mistake bearing. In any case, about your mod, there are still some oblivion that I found as for example some missiles (caslon, etc) that go up to 1200 in range at the first component then 625 to the next tech then again 1200 with a new component. If it’s not an oversight to modify the components.txt file, I don’t see what else it can be.Retreat1970 wrote: ↑Sun Sep 03, 2023 1:37 pm No you're not wrong at all. I have problems communicating. My ideas for the game are my ideas and not better or worse than anybody else. Keep working on what you have I would love to play it.
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
My ship sizes aren't halved like described. Playing Armonkrie.
"The goddess of victory is waving her underwear in your faces!" - Fritz Josef Bittenfeld
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
so the mod with bacon still doesn't work? Boskarans and other nations still using multiple different nation ship/base pngs.
"The goddess of victory is waving her underwear in your faces!" - Fritz Josef Bittenfeld