VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Unreal2004, We never said this would be an easy UFP map scenario. The Legendary Bandits can be an oppressive force early on in the game. In my game, I was lucky that they offered me a Protection Agreement and left me alone.

Try a different race, you may be luckier with it.

Yeah Unreal2004, I did the same thing with the spies in the past. Once you get the popup saying the spies were successful, you have to look around the main map screen for a flag. I found it doesn't tell you in the Treaty screen that their base is known.

Enjoy, live long & prosper.

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Knickers
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

You misunderstand. When I say "the AI", I mean the AI that automatically makes designs for the Federation if while playing as the federation you set design creation to fully automated. I know that other races do automatically make troop transports.
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

That's awesome! I haven't gone that far with my map but it sounds like great fun haha
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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Sorry Knickers, After I designed a troop transport, my AI asked me to make troop transports. I have my ship build on "advise".

Are you sure the AI has a need to build them? Check you Empire Policy Screen and make sure you're producing a surplus of troops over the garrison size. Adjust Number of troops to be build at each colony and garrison size so you got troops to load. That may be you reason for the AI not bothering to build troop transports.

Yeah sorry again Knickers, you're talking apples and I'm responding with oranges. I'm putting my ship design screen on "automatic" and test to see if it updates my design. If you're waiting to see if "upgrade" produces a new design of a troop transport, let me know if it happens.

Enjoy. Live long & prosper


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Unreal2004
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Unreal2004 »

ORIGINAL: ravincravin

In my game, I was lucky that they offered me a Protection Agreement and left me alone.

Once you get the popup saying the spies were successful, you have to look around the main map screen for a flag. I found it doesn't tell you in the Treaty screen that their base is known.

Enjoy, live long & prosper.


I got the protection agreement too and I accepted it but they still shot me to pieces LOL. As for the second part I will look for their base tomorrow after work. Thanks!!
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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Unreal2004, you may have attacked one of their ship which provoked them to cancel the protection agreement. Some other race might be paying them to attack you. Check the Pirate Missions along the left edge of the screen to see if that is the case. Either way, you might be better off loading an older game while the protection agreement is still in effect.

Take my post about the spies with a grain of salt. I am recalling that from an old game played (not this mod).

Enjoy, live long & prosper.


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sykokurt
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by sykokurt »

Okay, so this issue has been occurring for a little while, and it's really bugging me with both this version and 1.0 of STPE. Whenever I go into the game to select the STPE theme, it loads for a little while, and then says it can't load one of the files, after which it exits to desktop. I am running 1.9.5.10, but I'm not sure what is at fault here. Any help?
Knickers
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

It's all good,

I manually control ship building, the thing that I automate is ship design, and the A.I. doesn't create troop transport designs automatically for the Federation.

In response to this behavior I created my own troop transport designs and now I am able to build them.
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by btd64 »

ORIGINAL: ehsumrell1

I don't know...maybe I don't make things clear enough to all.

The Star Trek The Picard Era mod is a compilation of ideas, logic, and interpretation of
canon, near-canon, and not-so-canon to the extent that the Distant Worlds Universe game
allows us to do. In addition, the many ways that you can play Distant Worlds Universe are
all incorporated so that a happy medium can be made for ALL PLAYERS. Also, remember
that the 'root' game dynamics of Distant Worlds are written within the game's executable file
and 'any' mod has to either work with, or work around those dynamics.

Again, for the nth times 2 occasion, I will state the "canon" Star Trek logic used in our mod.
"The needs of the many, outweigh the needs of the few...or the one!"

The MOST IMPORTANT thing that was sought after in this mod was play balance for ALL 30 races. To
do that, there are what to some may be thought-provoking or "why did they do that" knee-jerk
reactions to certain aspects of the mod. I'm not expecting players to not voice their 'personal'
opinions as to how they feel concerning the way a game aspect was designed. What I do ask though is
to realize the aforementioned fact that we did out best to please as many players as possible. Our
mod entailed many hours, weeks and months of hard, detailed work. All given FOR FREE to help
the mod be enjoyable and add to the value of owning Distant Worlds Universe.

So, in closing, I respectfully request that future posts concerning this mod version be made with
the aforementioned ideology in mind. That way, we can spend more time planning the future mods our
team intends to provide you.

Perfect....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
Knickers
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

Well it's pretty close to cannon then, if Species 8472 were to attack the Federation in the Picard Era then the Federation would be heavily outgunned.
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

Just a big comment with stuff in it about my experiences w/the Prebuilt Map:

Because I wasn't able to build gas mining stations yet, all of my fleets decided to take year long trips all of the way to the Bajorans to refuel themselves. *facepalm* Luckily I recently acquired the technology to do this and set up multiple mining stations with this resource. For some reason if I automate my fleets, when they need to refuel they won't refuel at space ports, (which have caslon, I checked,) and instead decide to venture to gas mining stations on planets with lots of caslon, which works too but means that they take a long trip every time they need to refuel, and I basically can't use them during that time.

I love all of the programmed events that were put into the prebuilt map. I am running into what seems to be the dominion war, with the Breen, Cardassians, and Dominion overpowering us. (It would be perfect if we had the Romulans and Klingons for backup, but I suppose we will have let our Bajoran allies get squashed between the Dominion and Cardassian Empires.) Though we are in a Mutual Defense Pack with the Ktarians, Ferengi, Bajorans, it isn't enough to balance the conflict. Where are the Andorians you may ask?

For some reason even though the Andorians are "Extremely Friendly", and we have +45 Delighted them on the Diplomatic front, and we have shared our rare Zentabia Fluid resource with them, and given them mining and refueling rights, and given them loads of monetary gifts, and established a free trade agreement, and traded technology with them, they STILL have not agreed to a Mutual Defense Pact. At this point I wonder if they CAN even form a MDP with us, because there is little else that I can do to warm up to them.

Due to my experience on the first iteration of the prebuilt map, at the beginning of this new run, I managed to fend off the Dominion and the Ktarians (believe it or not), from trying to colonize Betazed. (Basically by shooting their colony ships until they backed off.) Considering it's a supercolony, I am not surprised they were magnetized toward it. Tellar Prime joined automatically to my surprise as well (Does anybody know how to induce this to happen more often?), and I hurried and successfully took two northern planets before the Romulans could get their hands on them either. At this point I have the maximum amount of colonies that you could attain in the prebuilt map without cheating, so I should be running a Federation more powerful than usual, but this didn't really aid against the Dominion or it's allies. This map reminds me more of the "Sisko Era," if you will, because the Dominion and Cardassians and Bajorans we're all a bigger thing then. When I started this game I thought I would have to deal with the Romulans or Klingons haha

On the first attack in the Dominion War, I sent out a couple of strike forces to their closest colony, the Bajorans and Ktarians also sent two fleets of 14 ships each, all frigates and destroyers. (At this point most races didn't have Cruisers yet, and I only managed to have this because I realized the Dominion was going to declare war soon so I initiated a crash program.) My exploration ship arrived in the system, and found that there were about 50 dominion ships, frigates and destroyers and troop carriers, waiting there for us. The colony was guarded by four orbital batteries and a large space port. I didn't want to let my allies send their forces in to die alone, so before my strike forces sacrificed themselves in vain, I sued for peace with the dominion, which they accepted immediately. (I didn't negotiate, I just asked for an end to the war.) Unfortunately I forgot that this wouldn't end the war between the Dominion and my allies, but the Bajorans at least turned back their fleet. Unfortunately, the Ktarians did not, and I watched the Ktarians 1st fleet, made up of of 14 ships, get chopped up in a matter of seconds. Only two managed to escape the frenzy of Dominion bug-ships.

Right now, the Cardassians and Dominion are closing in on Bajor, and in some sort of feeble feeling of "we have to save the Bajorans because they're our allies!" I sent a couple of fleets to aid them despite the consequences of firing on an empire to whom I haven't declared war. This time we will be able to fend them off, our ships are a good match for Dominion ships, and we have cruisers. I hope that species 8472 doesn't appear and ravage us suddenly, because that would be quite untimely. According to unreal, they should be appearing pretty soon.


I love how much work was put into this map and it being canon, empires are placed in areas that they should be, planets are all named according to canon, the sol system is exact, jupiter looks like jupiter, earth looks like earth, etc., it's all really well-done.


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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Hi Knickers, your post was a very enjoyable read. [X(]

Yeah, I guess some races just don't want to be tied down. In my game playing the Romulans, I have the same problem with the Ferengis. I have defense pact's with the Federation and the Dominions and if I could get the Ferengis, we would have that side of the Galaxy sewed up. That is, except for the Borg who are a pain in the butt.

There's a million stories going on it the UFP map. You can thank ehsumrell1 for that. He packed it tight and conflicts are unavoidable.

You're lucky so far the Species 8472 hasn't found you! Unless you can get some research under your belt, they can be devastating.

Anyways, thanks for the kind words and keep posting your memorable game moments for us to enjoy.

Live long & prosper


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Unreal2004
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Unreal2004 »

ORIGINAL: ravincravin

You're lucky so far the Species 8472 hasn't found you! Unless you can get some research under your belt, they can be devastating.

Speaking of, I found their base of operations and was able to slowly build up a fleet of 80 ships from my homeworlds shipyard, apparently 8472 doesn't travel too far from their base so it left 2 of my colonies alone albeit severely crippled my economy. I started to steal their VERY advanced research with my 3 exceptional spies, I was able to get better shields and weapons just by doing that. After about 2 years of building up and getting my trade network moved "south" (8472 was camped right at my northern border) I was in a position of making money again and building ships and not being in the low tens of thousands on credits. I sent my fleet of 80 ships, armed with graviton weapons (to bypass the ridiculous shields they had on their bases, yes baseS)and rail guns to wipe them out, I lost 10 ships in the initial furball while they all died :D

In the end though this cost me MANY stations (some as decoys, 8472 seems they have VERY good sensors, would build a station to lure their fleet away from a colony so it could get supplied), freighters, construction ships, warships, time and LOTS of money. Just be glad they dont wipe out colonies a la what happened to the Borg. Good luck to all of you if you encounter them on your doorstep and a big thanks to you Ravincravin, I went back and did my best and prevailed! :)

EDIT:Spelling is hard.
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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Bravo Unreal2004, another story of the million in the UFP map. I couldn't have done it better myself.

They may rebuild so watch out and if they offer you another protection arrangement, take it.


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Knickers
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

I have a problem! The Kazon have more advanced ships than us. The Kazon of all races. Also, how big does construction size need to be to make Carriers and Capital Ships?
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

EUREKA! I believe I have found the problem that the Federation ships are so weak compared to the other ships, and the fault lies in the design screen!

Behold! The developers turned upgrade on manual for each and every ship design, so if you are not playing the prebuilt map with your own ship designs, then your ships will not automatically upgrade! To fix this, simply go to the design screen and change your ships to automatic! Designs for Capital Ships and Carriers should appear if you look in the latest designs tab, and set those to automatic as well, then you will be able to build all ships that you are capable of!

*Facepalm* I can't believe I didn't notice this....

No more Kazon bossing me around! Time to destroy the hell out of them.

Also screw the Dominion, looks like the Tholians are about to take them out :D
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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Knickers, from my previous post:

Troop Transport - Transport Systems (high tech research screen)
Carriers - Star Fighters (weapons research screen)
Resupply Ships - Accelerated Construction (energy research screen)

I think ehsumrell1 tweaked some of the races whereas the hull size is greater than what the research says. In my game (Romulan), I can build capital ships after I researched Large scale construction in the energy section of research. I am allowed to build a hull size of 700. I may be wrong, but in a normal game hull size is fixed at 650 at rapid assembly. Select all designs and see if there is a capital ship there. Modify the design and see if you can get a decent capital ship in the allowed hull space. Then see if the game lets you build one.

I was screwing around and found that if you play the Cardassians, you have troop transports at the beginning of the game (F/Y/I).

Enjoy and again, live long & prosper.


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ravincravin
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ravincravin »

Good eye Knickers. I just checked my design screen and all are set to automatic, both build and upgrade. Hum, interesting.

Anyways, I'm glad you ship designs are getting upgraded now.


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Knickers
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by Knickers »

Weird, perhaps it took my design settings from another game save or theme. Because of the little amount it caused to maintain a bunch of cheap ships, I ended up having 8 fleets of 17 ships each, now I've had to cut out two fleets just because of the equipment upgrades haha
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Post by ehsumrell1 »

ORIGINAL: ravincravin

You're lucky so far the Species 8472 hasn't found you! Unless you can get some research under your belt, they can be devastating.

Awww CRAP! [:(]

About to get my butt handed to me on a fluidic platter! Damn...



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Shields are useless in "The Briar Patch"...
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