VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
- ehsumrell1
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hello Mandor;
Unfortunately, the scenario map is locked and not selectable for play as just a
galaxy map in STPE Version 2.0. Due to an update that occurred, certain changes
caused some loading issues.
Although I am a bit behind schedule (business, family vacations, grandkids, etc.)
STPE Version 2.5 is currently in progress and will have a new map that will be selectable.
[:)]
Unfortunately, the scenario map is locked and not selectable for play as just a
galaxy map in STPE Version 2.0. Due to an update that occurred, certain changes
caused some loading issues.
Although I am a bit behind schedule (business, family vacations, grandkids, etc.)
STPE Version 2.5 is currently in progress and will have a new map that will be selectable.
[:)]
Shields are useless in "The Briar Patch"...
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Oh grate!
I will wait.
Thank you very much for the answer and for the great work!
I will wait.

Thank you very much for the answer and for the great work!

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Download link doesn't work.
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never mind it works now...
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never mind it works now...
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Permission to use parts of this mod for my "Sci-Fi Crossover mod?" (I already have, but I am asking permission about uploading.)
- ehsumrell1
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Please PM me on this Maponus and give me more detail. Just want to make certain the parts you planORIGINAL: Maponus
Permission to use parts of this mod for my "Sci-Fi Crossover mod?" (I already have, but I am asking permission about uploading.)
to use doesn't cause any problems with any use agreements we have. Thanks!
Shields are useless in "The Briar Patch"...
-
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hi
Just bought DW:U
Is this mod current? Will it would with the most recent patch?
Thanks!
Just bought DW:U
Is this mod current? Will it would with the most recent patch?
Thanks!
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Yes and yes. [:)]ORIGINAL: AndysonofBob
Hi
Just bought DW:U
Is this mod current? Will it would with the most recent patch?
Thanks!
Shields are useless in "The Briar Patch"...
-
- Posts: 13
- Joined: Fri Aug 21, 2015 12:27 pm
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Awesomeness!
Presumably for your mods default mod, I just click start and then pick a race; I don't click in the higher custom like button yah?
Any race you the are particularly proud of you might want to recommend?
Thanks!
ps
What features are going to be added to 2.5?
Presumably for your mods default mod, I just click start and then pick a race; I don't click in the higher custom like button yah?
Any race you the are particularly proud of you might want to recommend?
Thanks!
ps
What features are going to be added to 2.5?
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
EDIT : The link it working now. Time to make some tactical cubes!
When I try the main download link...
MediaFire
Permission Denied.
"Destruct Mode / Picard Is Back" by Jerry Goldsmith, Ron Jones may be available for download from Amazon.
Any ideas why? Mirrors?
Loved the first version of this mod and cant wait to try the update. Thanks for the hard work.
When I try the main download link...
MediaFire
Permission Denied.
"Destruct Mode / Picard Is Back" by Jerry Goldsmith, Ron Jones may be available for download from Amazon.
Any ideas why? Mirrors?
Loved the first version of this mod and cant wait to try the update. Thanks for the hard work.
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hi,
I loved the 1.0v of this mod, and I am excited to try this version out. I keep running into the "could not load image_16" error, and nothing seems to fix it.
I have got version 1.9.5.10, and I have reinstalled the mod and game multiple times, and overwritten the mod race image files as directed with the ones supplied, but nothing changes. It keeps crashing at image_16.
Any advice would be appreciated.
I loved the 1.0v of this mod, and I am excited to try this version out. I keep running into the "could not load image_16" error, and nothing seems to fix it.
I have got version 1.9.5.10, and I have reinstalled the mod and game multiple times, and overwritten the mod race image files as directed with the ones supplied, but nothing changes. It keeps crashing at image_16.
Any advice would be appreciated.
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hello Chris, sorry you're having difficulty. For some reason, this problem appeared a few times after release. I suspect you may have a corrupted image file.ORIGINAL: crispy01
Hi,
I loved the 1.0v of this mod, and I am excited to try this version out. I keep running into the "could not load image_16" error, and nothing seems to fix it.
I have got version 1.9.5.10, and I have reinstalled the mod and game multiple times, and overwritten the mod race image files as directed with the ones supplied, but nothing changes. It keeps crashing at image_16.
Any advice would be appreciated.
Here is a link to the zipfile that contains the complete STPE Ver 2.0 mod races folder and usually solves the problem.
http://www.mediafire.com/download/00ai8r6r77h5hl3/races.zip
Please download and replace your image\units\races folder files with the files
in the zipped file. Then start the game and change back to the default DW theme.
Make certain that you've removed the Version 1.0 of this mod completely first so that there
are no conflicts in the Customization folder between versions.
Then change again back to the Picard Era version 2.0 and see if you can start the
game without the error. Let me know your results via PM. Hope this solves your issue.
[:)]
Shields are useless in "The Briar Patch"...
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hello! So I finally got around to playing a 2.0 game. Obviously its great and I love the amount of care put into everything. One small comment: this was discussed before I think, but I would have preferred the mod to be modded even more (i.e. replace all the original DW research techs, or at least rename them into something star trek like). There were some arguments against doing this... so perhaps a modmod is an option? I would have done it myself, but I hardly have the time to play the game, let alone mod it 
Cheers!
Benji

Cheers!
Benji
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hi ehsumrell1! Mind if I ask, is there any progress with the mod on the horizon? Is the new version to be released or is the game already forgotten? Busy in RL I guess? Good luck! Ciao!
Kidnapper: "God and heaven help us..."
The doctor: "Divine intervention is... unlikely."
The doctor: "Divine intervention is... unlikely."
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hello patapata;ORIGINAL: patapata
Hi ehsumrell1! Mind if I ask, is there any progress with the mod on the horizon? Is the new version to be released or is the game already forgotten? Busy in RL I guess? Good luck! Ciao!
I am just getting back to the finishing touches on the last update to Version 2.5 of
the Picard Era. Had a few deaths in the family which completely threw me off track.
However, the other Trek Team members are also close to finalizing our Kirk Era mod
for DW.
I'm going to do my best to get these 2 projects finished before long. Soon I'm sure
I'll get the notice from Elliot or Erik that it's time to go to work on the DW2 alpha
development build. Keep checking back soon, and thanks for the continued interest!
[:)]
Shields are useless in "The Briar Patch"...
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
ehsumrell1 sorry for your losses its a terrible thing to loose 1 family member but few i could not imagine
thanks for the information what aspect pf the Picard Era were you changing or tweaking ?
I have played trough quite a few times now and find it quite enjoyable
this was good work from you guys very polished
i look forward to the Kirk Era
thanks for the information what aspect pf the Picard Era were you changing or tweaking ?
I have played trough quite a few times now and find it quite enjoyable
this was good work from you guys very polished
i look forward to the Kirk Era
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
I'm really sorry to hear that and wish you and your family well.ORIGINAL: ehsumrell1
Had a few deaths in the family which completely threw me off track.
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Ugh, sorry to hear that! I know too well how something like that throws your life upside down. One only has to wait until the pain is bearable, it is never gone completely. Please accept my condolences. I am very glad that the 2.5 version will be out. I will defintely need something to swap to, alternating between fallout4 and DW:U... 

Kidnapper: "God and heaven help us..."
The doctor: "Divine intervention is... unlikely."
The doctor: "Divine intervention is... unlikely."
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
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RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
@martyran
@Icemania
@patapata
Thanks for the very kind words! Real life throws monkey wrenches into plans often, but usually one
can overcome it and prevail, as I will.
On a good note though, during these times I also became a Great-Grandfather! So life goes full circle!
[:)]
Now back to working on my projects!

"Trek Team"
@Icemania
@patapata
Thanks for the very kind words! Real life throws monkey wrenches into plans often, but usually one
can overcome it and prevail, as I will.
On a good note though, during these times I also became a Great-Grandfather! So life goes full circle!
[:)]
Now back to working on my projects!

"Trek Team"
Shields are useless in "The Briar Patch"...
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Firstly I want to thank all concerned for all their effort into this mod.
There's one problem with this mod. It doesn't work.
Ok so I like playing a custom game so that I can place all the factions where I want them to be, I have no interest in playing the scenario as the map is too small for my tastes. So I selected the largest map (15 x 15) I think, and the largest amount of systems (1400). I played as the federation on hard, my tech level is at pre-warp and my expansion level is 'starting'. I selected 16 different factions and placed their starting positions myself then set their tech and expansion levels the same as mine. I then deselected the return to shakturi events off but I kept the shadows event on? Is that wrong? Anyways I start the game and everythings going fine. I played for 20 hours and built up an empire of around 30 systems. Then I started meeting otherfactions. To my dissappointmnt none of them have expanded at all. Every single faction still has one colony after 20 hours of play! Not a single one have expanded even one planet. Discouraged I started a new custom game with the exact same setting, factions etc. but this time playing as the dominion. Played about 15 hours and expanded to many systems, went into the editor and looked at the other factions and again, none of them have expanded beyond their original planet. Poor show, Is there a reason why the ai doesn't expand beyond their starting planet? Or am I missing something? The only thing I can think of is that im supposed to turn off the shadows story events in the final setup screen but it wasn't stated that this was necessary only the return to shakturi events needed to be deselected. Please help.
There's one problem with this mod. It doesn't work.
Ok so I like playing a custom game so that I can place all the factions where I want them to be, I have no interest in playing the scenario as the map is too small for my tastes. So I selected the largest map (15 x 15) I think, and the largest amount of systems (1400). I played as the federation on hard, my tech level is at pre-warp and my expansion level is 'starting'. I selected 16 different factions and placed their starting positions myself then set their tech and expansion levels the same as mine. I then deselected the return to shakturi events off but I kept the shadows event on? Is that wrong? Anyways I start the game and everythings going fine. I played for 20 hours and built up an empire of around 30 systems. Then I started meeting otherfactions. To my dissappointmnt none of them have expanded at all. Every single faction still has one colony after 20 hours of play! Not a single one have expanded even one planet. Discouraged I started a new custom game with the exact same setting, factions etc. but this time playing as the dominion. Played about 15 hours and expanded to many systems, went into the editor and looked at the other factions and again, none of them have expanded beyond their original planet. Poor show, Is there a reason why the ai doesn't expand beyond their starting planet? Or am I missing something? The only thing I can think of is that im supposed to turn off the shadows story events in the final setup screen but it wasn't stated that this was necessary only the return to shakturi events needed to be deselected. Please help.
RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Hi maxo! I believe your problem most definitely lies within the game setup. I think I have started the most games of all people on planet earth (the real one) and I never had the problem with other factions not expanding. I can only advise you as to the initial setup I prefer, as this is somewhat specific to one's preferences. Anyhow, mine only includes "disasters and other events" and "race specific events" on. Everything else is off. Victory conditions off, research is expensive (I like to have to earn my techs). But that is what I like. You should also pay special attention to "enforce colonization range limits" and set this in a way you feel comfortable with. Again, I prefer 1,0 sectors (which may seem a bit like torture), but you may feel ok with slightly more like 1,50 sectors. It all comes down to what do you want your game to look like. If you wanna go for stretched out, vast empires (and all the pesky stuff that comes with it), aim for 2 sectors or more. Alas, your problem seems a little puzzling to me as you can expand normally but your opponents are sleeping. I play on hard myself as well and I never had any problem like this. Happy troubleshooting![;)]
EDIT: I can assure you that this mod DOES work and the game is absolutely amazing with it. I would never go back to vanilla ever. I love to role play in-game and I don't even use the population cheat where you set the taxes low early to get max population growth. Live long and prosper!
EDIT: I can assure you that this mod DOES work and the game is absolutely amazing with it. I would never go back to vanilla ever. I love to role play in-game and I don't even use the population cheat where you set the taxes low early to get max population growth. Live long and prosper!
Kidnapper: "God and heaven help us..."
The doctor: "Divine intervention is... unlikely."
The doctor: "Divine intervention is... unlikely."