it seem a very good idea Rjord1 !!!ORIGINAL: rjord1
I am focusing on building the Empire.... specifically how to have the Empire building the Death Star over a long period of time.
I do not want the Death Star to be be completed in the early part of the game and while expanding across the galaxy the Empire needs to create the plans, find the resources and then build the battle-station.
Probably the best way of dragging out the construction of the station is using the research tree to research each part of the battle station.
Example....
Hypermatter reactor
Class 4 Hyperdrive Engines
Mk I Superlaser
Tractor beam
Turbolaser batteries
Laser cannons
Ion cannons
Star Wars - The Evacuation of Yavin (in beta development)
- Hattori Hanzo
- Posts: 741
- Joined: Mon Mar 21, 2011 12:40 pm
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RE: Star Wars
Star Wars (beta 1.0)
Apologies for not posting updates in a while...... to be truthful I have not been very well and needed some time to concentrate on my health.
Below is an example of some of what I have been working on recently....
The ultimate aim is to have a mod with the look and feel of classic Star Wars between Episodes IV and VI.
This is the size that the Death Star will appear in the mod.

Below is an example of some of what I have been working on recently....
The ultimate aim is to have a mod with the look and feel of classic Star Wars between Episodes IV and VI.
This is the size that the Death Star will appear in the mod.

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- screen01.jpg (182.58 KiB) Viewed 405 times
Star Wars (beta 1.0)
Super Star Destroyers were being built just prior to Episode IV and apparently one was in dry dock inside the original Death Star when it was blown up in Episode IV.
This gives a better understanding to how big the Death Star was......

This gives a better understanding to how big the Death Star was......

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- screen 02.jpg (162.79 KiB) Viewed 405 times
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RE: Star Wars (beta 1.0)
ORIGINAL: rjord1
Super Star Destroyers were being built just prior to Episode IV and apparently one was in dry dock inside the original Death Star when it was blown up in Episode IV.
This gives a better understanding to how big the Death Star was......
![]()
Glad to hear you're back with news. It was rather quiet on the forums lately. [:)]
RE: Star Wars (beta 1.0)
ORIGINAL: EliphasTheInheritor
ORIGINAL: rjord1
Super Star Destroyers were being built just prior to Episode IV and apparently one was in dry dock inside the original Death Star when it was blown up in Episode IV.
This gives a better understanding to how big the Death Star was......
Glad to hear you're back with news. It was rather quiet on the forums lately. [:)]
Yes I noticed it got quiet in here.................
Star Wars (beta 1.0)
With 350 new planets in the mod with a plan to eventually have 500 different looking planets, one thing I am looking to do is somehow turn off the automatic generation of rings around planets.
I have already created planets with ring systems around them so I do not want Distant Worlds Universe creating rings.
If I am unable to turn this off I do have options I can follow.

I have already created planets with ring systems around them so I do not want Distant Worlds Universe creating rings.
If I am unable to turn this off I do have options I can follow.

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- screen 03.jpg (249.01 KiB) Viewed 405 times
Star Wars (beta 1.0)
I am trying to capture the essence of Star Wars (1977) and show how powerful Imperial Class Star Destroyers were for the Empire. In the original film the Millennium Falcon left Tatooine and immediately had to try and escape a Star Destroyer which was no mean feat.
In this mod I want to have the same fear of Imperial Star Destroyers so when one shows up in your system you know the Empire has arrived.
In this mod the appearance of Imperial Star Destroyers in a system will mean the Empire is going to establish a presence in that system.They will find a planet with resources the Empire needs and will establish an Imperial base. Once an Imperial base appears then the TIE/LN Fighters will appear as well.
As in Canon the TIE/LN Fighters do not have hyperdrive and they do not have shields and I want to have that being the case in this mod. The Rebel X-Wings do have shields and they do have Hyperdrive so they will destroy the unshielded Tie Fighters..... however the Empire will have a lot more fighters in each system where there is an Imperial Base so the Rebel Alliance will face larger numbers of fighters.
Without Hyperdrive the TIE/LN Fighters, the TIE Interceptor and the TIE/sa Bombers will never travel from one system to the next while this is not the case with the Rebel fighters which do have Hyperdrive.
Once the Empire establishes a base in the system and deploys fighters the Rebel Alliance will need to destroy the Tie Fighters and then the Imperial Base and Star Destroyer if the Destroyer is there. X-wings and Y-Wings will not be able to destroy an Imperial Star Destroyer so the Rebel Alliance will need Capital ships to do so.
Below is concept art of how the Star Destroyers will appear in key imperial locations such as Coruscant. At a cost of 150 million credits the Empire will not want a Star Destroyer based in minor systems.
I am currently testing how to make sure the AI in the game does not build 10 Star Destroyers and leave them in a system like Tatooine. Ideally the AI would build a base there and then the Star Destroyer would leave.

In this mod I want to have the same fear of Imperial Star Destroyers so when one shows up in your system you know the Empire has arrived.
In this mod the appearance of Imperial Star Destroyers in a system will mean the Empire is going to establish a presence in that system.They will find a planet with resources the Empire needs and will establish an Imperial base. Once an Imperial base appears then the TIE/LN Fighters will appear as well.
As in Canon the TIE/LN Fighters do not have hyperdrive and they do not have shields and I want to have that being the case in this mod. The Rebel X-Wings do have shields and they do have Hyperdrive so they will destroy the unshielded Tie Fighters..... however the Empire will have a lot more fighters in each system where there is an Imperial Base so the Rebel Alliance will face larger numbers of fighters.
Without Hyperdrive the TIE/LN Fighters, the TIE Interceptor and the TIE/sa Bombers will never travel from one system to the next while this is not the case with the Rebel fighters which do have Hyperdrive.
Once the Empire establishes a base in the system and deploys fighters the Rebel Alliance will need to destroy the Tie Fighters and then the Imperial Base and Star Destroyer if the Destroyer is there. X-wings and Y-Wings will not be able to destroy an Imperial Star Destroyer so the Rebel Alliance will need Capital ships to do so.
Below is concept art of how the Star Destroyers will appear in key imperial locations such as Coruscant. At a cost of 150 million credits the Empire will not want a Star Destroyer based in minor systems.
I am currently testing how to make sure the AI in the game does not build 10 Star Destroyers and leave them in a system like Tatooine. Ideally the AI would build a base there and then the Star Destroyer would leave.

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- screen04.jpg (197.09 KiB) Viewed 405 times
Star Wars (beta 1.0)
Tomorrow I am testing new graphics for the X-Wing fighters, the Tie-fighters and the Millennium Falcon.
This is an idea I have been looking at where the ships are not seen directly from the top looking down.
The X-Wing shown below would not work so I am still working on the final image where the top of the X-Wing similar to how the Falcon looks.

This is an idea I have been looking at where the ships are not seen directly from the top looking down.
The X-Wing shown below would not work so I am still working on the final image where the top of the X-Wing similar to how the Falcon looks.

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- screen05.jpg (268.68 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
1977. This was when I saw Star Wars for the first time and literally my life was changed from there on.
My life seemed to revolve around the Star Wars universe and I was always reading novels or comics expanding on the adventures of Luke Skywalker.
Then I saw The Empire Strikes Back in 1980 and then Return of The Jedi in 1983...... what a trilogy that was.
So when creating this mod I always knew it was going to be based somewhere in the period covered by these movies.
The hard part was to work out what was going to be in the mod and how I was going to do it involving months and months of testing.
The one thing this mod had to do was to bring back the magic of Star Wars that I experienced in 1977.
Over the last month I have finalized the look and feel I am looking for in this mod and I have also worked out when this mod occurs.
The mod takes place immediately after Episode IV. The Death Star has been destroyed and the Rebels prepared to evacuate from their base on Yavin but found the Empire had blockaded the system.The blockade continued for six months, angering Imperial fleet commanders, although the Supreme Commander and Sith Lord Darth Vader held off from ordering Yavin base's destruction while construction continued on his flagship, the Super Star Destroyer Executor.
The Rebel Alliance was aware of the Executor being constructed and knew that once the Executor was finished it would be heading to the Yavin system to wipe out the Rebels. Small ships were able to escape the blockade, and the Rebel Alliance sent out several teams on missions to find allies against the Empire as well as to ultimately find a new location for their Rebel Base.
Darth Vader on board the Executor would eventually arrive at Yavin and the Alliance needed to build a fleet in preparation for the battle with the Empire that was going to become known as The Evacuation of Yavin.
(below is a concept art picture showing an Imperial Blockade of Yavin with the Imperial Destroyer and Tie Fighters finalized.)

My life seemed to revolve around the Star Wars universe and I was always reading novels or comics expanding on the adventures of Luke Skywalker.
Then I saw The Empire Strikes Back in 1980 and then Return of The Jedi in 1983...... what a trilogy that was.
So when creating this mod I always knew it was going to be based somewhere in the period covered by these movies.
The hard part was to work out what was going to be in the mod and how I was going to do it involving months and months of testing.
The one thing this mod had to do was to bring back the magic of Star Wars that I experienced in 1977.
Over the last month I have finalized the look and feel I am looking for in this mod and I have also worked out when this mod occurs.
The mod takes place immediately after Episode IV. The Death Star has been destroyed and the Rebels prepared to evacuate from their base on Yavin but found the Empire had blockaded the system.The blockade continued for six months, angering Imperial fleet commanders, although the Supreme Commander and Sith Lord Darth Vader held off from ordering Yavin base's destruction while construction continued on his flagship, the Super Star Destroyer Executor.
The Rebel Alliance was aware of the Executor being constructed and knew that once the Executor was finished it would be heading to the Yavin system to wipe out the Rebels. Small ships were able to escape the blockade, and the Rebel Alliance sent out several teams on missions to find allies against the Empire as well as to ultimately find a new location for their Rebel Base.
Darth Vader on board the Executor would eventually arrive at Yavin and the Alliance needed to build a fleet in preparation for the battle with the Empire that was going to become known as The Evacuation of Yavin.
(below is a concept art picture showing an Imperial Blockade of Yavin with the Imperial Destroyer and Tie Fighters finalized.)

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- TheEmpire.jpg (218.87 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
Star Destroyers
When playing the Rebel Alliance the last thing you want to see is an Imperial Star Destroyer arrive in the system you plan to establish a rebel base.
Since Tie Fighters do not have hyperdrive the Empire will send a Star Destroyer to the new system and move to the planets of interest and begin building the new Imperial base. Once the base has been completed the Star Destroyer will leave the system.
When the Destroyer leaves you need to send rebel forces into that system before they can build a defensive fleet of Tie Fighters. Destroy the base and setup the rebel base. With luck you will have a large enough fleet before Imperial forces arrive back in the system.
When playing the Rebel Alliance the last thing you want to see is an Imperial Star Destroyer arrive in the system you plan to establish a rebel base.
Since Tie Fighters do not have hyperdrive the Empire will send a Star Destroyer to the new system and move to the planets of interest and begin building the new Imperial base. Once the base has been completed the Star Destroyer will leave the system.
When the Destroyer leaves you need to send rebel forces into that system before they can build a defensive fleet of Tie Fighters. Destroy the base and setup the rebel base. With luck you will have a large enough fleet before Imperial forces arrive back in the system.
Star Wars - The Evacuation of Yavin (in beta development)
I had mentioned before that this mod took place directly after Episode IV at which stage the Death Star had been destroyed...... but then I don't get to use what is shown below in the mod.
Maybe a rethink is needed for the mod where I can use the battle station after all.
I am zoomed out in the picture below and the Death Star and Star Destroyer are much larger when you zoom all the way in.
You will also see in the picture below the new graphic for the Sun.

Maybe a rethink is needed for the mod where I can use the battle station after all.
I am zoomed out in the picture below and the Death Star and Star Destroyer are much larger when you zoom all the way in.
You will also see in the picture below the new graphic for the Sun.

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- NewSun.jpg (282.14 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
The Imperial Star Destroyer has been upgraded in the mod to a new model which is more detailed.


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- NewDestroyer.jpg (255.01 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
In this mod I have replaced the sounds heard when constructing ships and bases....sometimes the sound was getting too loud for me.
You can download the 3.7 MB file below.
Backup your sounds folder in case you wish to go back to the original sound.
Extract the zip file into the main mod folder and override the existing files in the sound folder.
New Construction Sounds
You can download the 3.7 MB file below.
Backup your sounds folder in case you wish to go back to the original sound.
Extract the zip file into the main mod folder and override the existing files in the sound folder.
New Construction Sounds
Star Wars - The Evacuation of Yavin (in beta development)
Imperial Transports are away.........
A line of Imperial Freighters leave Coruscant accompanied by Tie Fighter escorts.

A line of Imperial Freighters leave Coruscant accompanied by Tie Fighter escorts.

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- Imperialt..areaway.jpg (209.04 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
I was not happy with V1 of the Lambda Shuttle so here is V2.....
With these ships I then do a test to check how they look when moving across the screen.

With these ships I then do a test to check how they look when moving across the screen.

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- ImperialShuttle.jpg (184.14 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
Ships sizes in this mod are larger because they just look so much better when large and full of detail....something you do not get when the ship is small scale.
So when you play this mod you need to look at the screen as is it was a Star Wars film at the cinema/theater. Ships up close will be larger while larger ships may be of the same size but only because they are (three dimensional) further away from the camera.
In order to get this effect working you will see various ships such as the Tie-Fighters and Destroyers being of different size and appearance to show that ship is at a closer or further distance from the camera.
With the smaller ships such as the Tie-Fighters, X-Wings, Y-Wings and A-Wings I make sure they are roughly in the same size range and not too much smaller or bigger. Same things with Capital ships, Destroyers and Frigates so when they chase each other the one being chased is not hugely bigger or smaller than the one chasing it.
I think I mentioned it before that the mod will have a lot of battles with X-Wings and Tie-Fighters to start with and the bigger capital ships appearing later in the mod.
Research costs in this mod should be set at the highest level..... very expensive. This is because the mod is been designed so that you can't build 10 Star Destroyers in the first 10 minutes no matter what tech level you are in.
The Empire has an advantage over other races so to defeat the Empire will be challenging. However Tie-Fighters are produced cheaply but without shields they are fairly east to destroy...... but the challenge occurs when moire than one Tie-Fighter is attacking you.
So when you play this mod you need to look at the screen as is it was a Star Wars film at the cinema/theater. Ships up close will be larger while larger ships may be of the same size but only because they are (three dimensional) further away from the camera.
In order to get this effect working you will see various ships such as the Tie-Fighters and Destroyers being of different size and appearance to show that ship is at a closer or further distance from the camera.
With the smaller ships such as the Tie-Fighters, X-Wings, Y-Wings and A-Wings I make sure they are roughly in the same size range and not too much smaller or bigger. Same things with Capital ships, Destroyers and Frigates so when they chase each other the one being chased is not hugely bigger or smaller than the one chasing it.
I think I mentioned it before that the mod will have a lot of battles with X-Wings and Tie-Fighters to start with and the bigger capital ships appearing later in the mod.
Research costs in this mod should be set at the highest level..... very expensive. This is because the mod is been designed so that you can't build 10 Star Destroyers in the first 10 minutes no matter what tech level you are in.
The Empire has an advantage over other races so to defeat the Empire will be challenging. However Tie-Fighters are produced cheaply but without shields they are fairly east to destroy...... but the challenge occurs when moire than one Tie-Fighter is attacking you.
Star Wars - The Evacuation of Yavin (in beta development)
Getting the X-Wing and Tie-Fighter's new look and movement in the mod has definitely been the most challenging.


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- Testing X-Wing.jpg (190.94 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
Added the new star system which will be added with the new map


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- New Star System.jpg (177.35 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
That's no moon.......
The Death Star is now even bigger.....

The Death Star is now even bigger.....

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- LargerDeathStar.jpg (354.26 KiB) Viewed 405 times
Star Wars - The Evacuation of Yavin (in beta development)
This afternoon I am working on the new graphics which will be seen when your Rebel Alliance or Imperial ships are damaged. The current method of showing a spider web type effect on damaged ships can be improved with an updated effect.