Shadows Compatible Mod List

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Shadows Compatible Mod List

Post by Igard »

Almost forgot to post here! I've released a Shadows version of the Kirk Era mod. It's a simple conversion from the Return of the Shakturi version so it's far from finished, but it is a working Star Trek mod for shadows.

Kirk Era Beta 1 - http://www.matrixgames.com/forums/tm.asp?m=2619128
dostillevi
Posts: 323
Joined: Fri Aug 31, 2012 11:31 am

RE: Shadows Compatible Mod List

Post by dostillevi »

I've been out of touch due to RL stuff for a long time now, but at least for the time being I'm back. Please let me know if you have any mods that should be added to this list!
Hannable
Posts: 94
Joined: Mon Nov 04, 2013 4:37 am

RE: Shadows Compatible Mod List

Post by Hannable »

I have a ship name mod that some might like with at least 10,000 names. Essentially it encompasses every ship name from the present on back to the age of sail and every nation is included. Thus for a human civilization that is global in scope, you'll get names from all the world's navies (at least the navies that actually had larger ships worthy of a name).

Escorts were named after more modern fast attack craft, patrol boats, hydrofoils, missile corvettes and other small vessels.

Frigates have actual frigate names.

Destroyers have actual destroyer names, from the four-stack destroyers of WWI to the guided missile destroyers of the modern era all the way up to the Zumwalt DDG.

Cruisers - this is where it gets a bit muddy. First, all types of cruisers are included here, both heavy and light cruisers as well as guided missile cruisers including the Ticonderoga class and the Kirov class nuclear-powered battlecruisers of the Soviet era. Some cruisers changed ownership after the war so all alternate names are included too. Thus both General Belgrano and Phoenix are included even though they were the same ship. For US ships, WWII cruisers were named after cities - and so are the Los Angeles class submarines, and I decided submarine names would go under capital ships. However, US cruisers named for cities are included in the cruisers section instead of under capital ships.

Capital Ships - this was straight forward until the game included carriers. I used to include carriers under capital ships, but I had to split up the names once dedicated carriers were included. So ... all battleship, battlecruiser, and submarine names went here. The exception is that the Los Angeles class SSN names stayed with the cruisers.

Carriers were named after, well, carriers. This includes every carrier from the Argus and Langley on up to the Gerald R. Ford. (The naming of ships after people makes this list more for a human empire than an alien race).

Troop Transports and Resupply ships are named after various auxilliary ships from the world's navies. This includes LPD, LHA, AOE, LST, LCU, AO, AS, T-AKE, AGF, and other ship types that have a support role.

The rest of the ships, those in the private sector, are all named after civilian ships - container ships, oil tankers, dry and wet cargo vessels, bulk freighters, cable layers, survey ships, dredgers, tugs, icebreakers, you name it.

However, passenger ships are actually named after passenger ships and ocean liners. Sorry, I didn't include the Titanic ... yet. This is still a work in progress.

The only "bug" is that I didn't randomize the names of escorts so you're going to end up with the names of all the small combat ships of the Norwegian fleet first, then all small ships from the next country, and so forth. Fixing this would be a lesson in tedium, a lesson I already learned when I compiled all of these names.

Feel free to add, delete, mix, and match to this list as you see fit. I really don't care about being credited and I certainly can't claim copyrights. I just hope the massive diversity in ship names will lend a bit of flavor to the game.

Attachments
shipNames.txt
(115.31 KiB) Downloaded 35 times
"Only one human captain has survived battle with a Minbari fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else." - Delenn of Minbar
FireLion1983
Posts: 149
Joined: Thu Apr 17, 2014 9:56 pm

RE: Shadows Compatible Mod List

Post by FireLion1983 »

As someone who spent 10 years in the US Navy, I thank you! This is a dream come true!
OldLost
Posts: 6
Joined: Tue Nov 27, 2012 1:30 pm

RE: Shadows Compatible Mod List

Post by OldLost »

Now that Universe is out, is there a similar thread with a Universe compatible mod list?
Old & Lost
dostillevi
Posts: 323
Joined: Fri Aug 31, 2012 11:31 am

RE: Shadows Compatible Mod List

Post by dostillevi »

Probably time for one. I expect our little modding forum here is going to be very busy in the next few months :)
historyis
Posts: 52
Joined: Sat Oct 02, 2004 2:09 am
Contact:

RE: Shadows Compatible Mod List

Post by historyis »

Hannable, I know of an easy way to get that randomization in... it would take maybe 20 minutes to do when you know how. If you want me to give you instructions (it is all web based stuff), I could PM you.
Azurian
Posts: 22
Joined: Tue May 20, 2014 4:08 pm

RE: Shadows Compatible Mod List

Post by Azurian »

Shouldn't there be a Universe Compatible Mod List Thread?
anthonykevinluke
Posts: 235
Joined: Fri Aug 31, 2001 8:00 am

RE: Shadows Compatible Mod List

Post by anthonykevinluke »

I second that call for a thread on Universe compatible mods ... Hoping for a Star Trek and Star Wars mod.

Thanks,

Tony
chaosegg
Posts: 20
Joined: Mon Dec 17, 2012 1:05 pm
Location: The Bitter Hills

RE: Shadows Compatible Mod List

Post by chaosegg »

I still play my Shadows install, having not yet purchased Universe
(i missed the discount-for-buying-all-other-expansions-coupon expiration date by about a month and I am still grumpy about it),
so this list is still relevant to some of us.
I've seen a few other people posting in Shadows-content-related threads recently as well.

But maybe there's a simple way to back-convert, or reverse/down-convert DW:U mods back to Shadows?
If so, maybe someone could teach us how that might be done, in general,
in order to save the time of re-learning what you [&o]expert-modders already know,
and might tell us with a single post, potentially saving us hours, if not days of research/study? [:)]
ORIGINAL: Hannable
I have a ship name mod that some might like with at least 10,000 names. Essentially it encompasses every ship name from the present on back to the age of sail and every nation is included. Thus for a human civilization that is global in scope, you'll get names from all the world's navies (at least the navies that actually had larger ships worthy of a name).
...
The only "bug" is that I didn't randomize the names of escorts so you're going to end up with the names of all the small combat ships of the Norwegian fleet first, then all small ships from the next country, and so forth. Fixing this would be a lesson in tedium, a lesson I already learned when I compiled all of these names.

Feel free to add, delete, mix, and match to this list as you see fit. I really don't care about being credited and I certainly can't claim copyrights. I just hope the massive diversity in ship names will lend a bit of flavor to the game.
Awesome idea/work! Downloading to try now. Thank you very much Hannable!
Modify, upgrade, build, or destroy;
in the end 'what' must follow 'why',
and if you have no answer for 'why',
then "to reduce suffering" is a good start.
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