Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything

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Tikigit
Posts: 8
Joined: Sat Oct 18, 2014 11:58 am

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Tikigit »

Wondering if it's time to give up on ever seeing this mod.

Currently using the Starfall mod for the time being, but would be great to see a dedicated research tree overhaul mod actually get finished. :(

Any word on other efforts being worked on?
Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unreal2004 »

ORIGINAL: Tikigit

Wondering if it's time to give up on ever seeing this mod.

Currently using the Starfall mod for the time being, but would be great to see a dedicated research tree overhaul mod actually get finished. :(

Any word on other efforts being worked on?

Lurchi has not logged in since October 18th so I really doubt anything has progressed, I hope that nothing has happened in his life to make him suddenly drop of the planet like he has :(

With that said do not expect this mod to be complete at all, it is dead IMO, I think Lurchi was the only one with the mod files since he never uploaded his latest work so no one else could continue the mod.
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Shogouki
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Joined: Sun Aug 11, 2013 7:35 pm

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Shogouki »

ORIGINAL: Unreal2004

Lurchi has not logged in since October 18th so I really doubt anything has progressed, I hope that nothing has happened in his life to make him suddenly drop of the planet like he has :(

With that said do not expect this mod to be complete at all, it is dead IMO, I think Lurchi was the only one with the mod files since he never uploaded his latest work so no one else could continue the mod.

Yeah I've been worried about the guy. I wish there were some way of finding out if he's ok.
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Unforeseen
Posts: 609
Joined: Tue Mar 26, 2013 4:08 am
Location: United States of Disease

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unforeseen »

Hey all, I've been away involuntarily dealing with major issues in my life that have mostly been resolved now.. I was hoping Lurchi would have this done by the time I came back so I could "finish" DWO...has anyone heard from him? Are there any issues with the mod atm?
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Kizucha »

No news on my side.[:(] I hope we come back one day but... i will now use other mods. I feel like i cheat on him.[:D]
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Unforeseen
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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unforeseen »

Are there any good mods that add a large amounts of tech? I made a silly pact with myself back before my life went to pot to not play until I found a good research mod to plug into DWO.
Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unreal2004 »

ORIGINAL: Unforeseen

Are there any good mods that add a large amounts of tech? I made a silly pact with myself back before my life went to pot to not play until I found a good research mod to plug into DWO.


This is what I have been using lately: tm.asp?m=3663923&mpage=1&key=
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Unforeseen
Posts: 609
Joined: Tue Mar 26, 2013 4:08 am
Location: United States of Disease

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unforeseen »

Yeah I was taking a look at that and I'm intrigued, are there many issues? I saw it was at Ver. 0.7 and I asked about it and no one has made a response yet.
Unreal2004
Posts: 28
Joined: Wed Aug 20, 2014 1:59 pm

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unreal2004 »

I have not had any issues with it, it is a decent mod but it can be a bit overwhelming on the amount of resources at times.
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Unforeseen
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Location: United States of Disease

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Unforeseen »

Perhaps if I sacrifice a goat Lurchi will come back. (It's really too bad he's gone, I just read that the last patch actually did what he needed and increased the tech limit to 1500 :\)
Tikigit
Posts: 8
Joined: Sat Oct 18, 2014 11:58 am

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by Tikigit »

ORIGINAL: Unforeseen

Perhaps if I sacrifice a goat Lurchi will come back. (It's really too bad he's gone, I just read that the last patch actually did what he needed and increased the tech limit to 1500 :\)

At which point I think he started thinking of new things to add to the tech tree and expand the scope of the mod yet again. :p
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CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Post by CyclopsSlayer »

ORIGINAL: Tikigit
ORIGINAL: Unforeseen

Perhaps if I sacrifice a goat Lurchi will come back. (It's really too bad he's gone, I just read that the last patch actually did what he needed and increased the tech limit to 1500 :\)

At which point I think he started thinking of new things to add to the tech tree and expand the scope of the mod yet again. :p
Probably he had soo many ideas all at once his brain exploded... :)
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