Bacon Mod + RetreatUE + Das Chrome

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Stoptherock
Posts: 2
Joined: Tue Jul 10, 2018 9:27 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Stoptherock »

Hello everyone and thanks for this combination of mods guys. I have one question, if I wanted to revert Das' changes to mining rates what should I do?
BillyStronk
Posts: 2
Joined: Thu May 11, 2017 7:25 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by BillyStronk »

Hey guys. I've been playing distant worlds again with these mods and it's been amazing, so thanks a lot!

I've noticed a bug with the constructors though, when they're building something it shows a move vector to the top left of the galaxy. I've noticed this slowing the game down a lot after having a bunch of them waiting for supplies. You can see it happening in Das' playthrough of this pack on youtube /NisJobuJWss?t=16m29s

It seems to have to do with the hyperdrives in components.txt, as changing the grav well divisor values (values 4 and 5) to zero seems to fix the problem.
RogerBacon
Posts: 724
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Location: Miami, Florida, U.S.A.

RE: Bacon Mod + RetreatUE + Das Chrome

Post by RogerBacon »

ORIGINAL: BillyStronk

Hey guys. I've been playing distant worlds again with these mods and it's been amazing, so thanks a lot!

I've noticed a bug with the constructors though, when they're building something it shows a move vector to the top left of the galaxy. I've noticed this slowing the game down a lot after having a bunch of them waiting for supplies. You can see it happening in Das' playthrough of this pack on youtube /NisJobuJWss?t=16m29s

It seems to have to do with the hyperdrives in components.txt, as changing the grav well divisor values (values 4 and 5) to zero seems to fix the problem.

Its a side-effect of gravity wells I think. It's been in there since before I added mitigation values to hyperdrives. They shouldn't slow down the game in any way though. The ships shouldn't actually MOVE in that direction. I can't imagine that slowing down the game unless you have hundreds of constructors sitting around waiting for supplies and pointing to 0,0. If you do, you can turn off travel vectors.
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BillyStronk
Posts: 2
Joined: Thu May 11, 2017 7:25 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by BillyStronk »

Hm, I thought I had it fixed by changing those values but apparently not.. It doesn't seem to happen in vanilla though, and it's definitely slowing my game down, i notice it as soon as i select a constructor. (I'm playing on a bacon big though..)
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Pocus
Posts: 1318
Joined: Wed Sep 22, 2004 8:17 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Pocus »

ORIGINAL: fenmoorz

Got an error...

"more bias values than races at line 12"

what do I need to do to fix it? Took out all the mods and reinstalled and got the same situation when I am trying to Switch to theme "RETREATUE Bacon"

Thanks in advance for the help... Just need to know where I messed up.

Bill

I would say that you removed some races from the folder and so some others races (or all of them) have an issue because there is a reference to a racial bias that can't be resolved.

Be sure to re-install all files and don't delete any for starter.
AGEOD Team
Stoptherock
Posts: 2
Joined: Tue Jul 10, 2018 9:27 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Stoptherock »

Out of fuel ships' speed is not being reduced, is anyone else experiencing that?
SuperSchokoKeks
Posts: 4
Joined: Wed Jul 11, 2018 1:52 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by SuperSchokoKeks »

It seems like you can't play the story line with this mod - multiple different bugs appear
fenmoorz
Posts: 11
Joined: Tue Jul 10, 2018 2:28 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by fenmoorz »

ORIGINAL: Pocus

ORIGINAL: fenmoorz

Got an error...

"more bias values than races at line 12"

what do I need to do to fix it? Took out all the mods and reinstalled and got the same situation when I am trying to Switch to theme "RETREATUE Bacon"

Thanks in advance for the help... Just need to know where I messed up.

Bill

I would say that you removed some races from the folder and so some others races (or all of them) have an issue because there is a reference to a racial bias that can't be resolved.

Be sure to re-install all files and don't delete any for starter.

Unfortunately I went as far as to uninstall the entire program and start over. Still the same results... Apparently, there was a reference to there being some old updates and that some of the files were residual etc... Did not really understand it, but it said if you have a relatively new install of windows 10 that it would not work on your system. Not sure why.

Bill
SuperSchokoKeks
Posts: 4
Joined: Wed Jul 11, 2018 1:52 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by SuperSchokoKeks »

Without boosting colony devlepoment with money none of those many bugs appear - I can even take control of Ancient Guardians without crashing my game.

It seems this features is literally game breaking x_X (because everything gets ridiculous high)

edit: oh well got a bluescreen - I need a new PC <.< (no wasn't a reply to fenmoorz. I've to figure this forum out .. And I thought I was used to this kind of forum
Ranged
Posts: 4
Joined: Sat Jul 14, 2018 10:21 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Ranged »

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.
RogerBacon
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Location: Miami, Florida, U.S.A.

RE: Bacon Mod + RetreatUE + Das Chrome

Post by RogerBacon »

ORIGINAL: Ranged

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.

Unfortunately no. I never used auto-upgrades so I was not aware of the issue when I made it. Since bomber bays are just another type of fighter bays the computer has no way of knowing the difference between them. It just picks the most recent design and the I believe it will pick the first one in the components list if two are tied for most recent.
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Pocus
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RE: Bacon Mod + RetreatUE + Das Chrome

Post by Pocus »

So how it works if they are the same for it? I mean when you add a bomber bay and a fighter bay, you get an allocation of bombers AND fighters. I'm intrigued!
AGEOD Team
Ranged
Posts: 4
Joined: Sat Jul 14, 2018 10:21 am

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Ranged »

ORIGINAL: RogerBacon

ORIGINAL: Ranged

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.

Unfortunately no. I never used auto-upgrades so I was not aware of the issue when I made it. Since bomber bays are just another type of fighter bays the computer has no way of knowing the difference between them. It just picks the most recent design and the I believe it will pick the first one in the components list if two are tied for most recent.
I mean it like, in the RetreatUE+Das+Your mod package, the bay separation is included. Is it possible to mod it back out? Through manual editing of some files? How would I do that?
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: Bacon Mod + RetreatUE + Das Chrome

Post by RogerBacon »

ORIGINAL: Ranged

ORIGINAL: RogerBacon

ORIGINAL: Ranged

Is it possible to disable having fighter/bomber bays seperate in this mod? I like my autorefits and it really annoys me that it only fits fighter bays and never bombers, and when it upgrades my Carrier/base design again after I modified it it's all gone again.

Unfortunately no. I never used auto-upgrades so I was not aware of the issue when I made it. Since bomber bays are just another type of fighter bays the computer has no way of knowing the difference between them. It just picks the most recent design and the I believe it will pick the first one in the components list if two are tied for most recent.
Just delete the bomber bays from the components.txt file. Note that you will have to start a new game though as any time you change the number of components it breaks saved games.
I mean it like, in the RetreatUE+Das+Your mod package, the bay separation is included. Is it possible to mod it back out? Through manual editing of some files? How would I do that?

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SuperSchokoKeks
Posts: 4
Joined: Wed Jul 11, 2018 1:52 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by SuperSchokoKeks »

kinda confused right now, researched Super Lasers with Gizurean, but every design with this weapon is flagged as "non-buildable", but everything seems fine - Size, resources and such stuff. Technically I should be able to build that stuff, but here comes the funny part: via drop down menu (right click at planet) I can build the defence base or retrofit starports into the one with the Super Laser. Every menu else, nope

edit: It seems there's no issue with a carrier, I guess the game does not want to have bases/ports with Superlasers. Now I have to remove the manually from every automatic design, or to upgraded the designs it myself from now on (because automatic puts the latest tech on it and Super Laser overrides Death ray. Well).
Hanekem
Posts: 92
Joined: Sat May 22, 2010 6:45 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Hanekem »

So, running the mod and noticed that the small icons of ships seem messed up, not a big deal as the big icons are right, but it is annoying (at least for Humans)
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: Bacon Mod + RetreatUE + Das Chrome

Post by RogerBacon »

ORIGINAL: Hanekem

So, running the mod and noticed that the small icons of ships seem messed up, not a big deal as the big icons are right, but it is annoying (at least for Humans)

Can you post a screenshot? What do you mean by "messed up"?
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Hanekem
Posts: 92
Joined: Sat May 22, 2010 6:45 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Hanekem »

Seems it got fixed on a new load. I was seeing the small icons for ships, the ones in the design screen and when clicking on a yard, the small icons from other ships, like an explorer showed the silouethe of a small space station and the small space station showed that of a freighter and so on and so forth
Omatkoicorko
Posts: 5
Joined: Sun Sep 02, 2018 3:24 pm

RE: Bacon Mod + RetreatUE + Das Chrome

Post by Omatkoicorko »

More Ship Images: Each family of ships can have up to four more images for each class of ship. So you can have “destroyer”, “destroyer1”, … “destroyer4”.

this option does not work properly here... indeed i was able to see added image for Battleship, but also it made my carrier to use image for troop transport
RogerBacon
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Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: Bacon Mod + RetreatUE + Das Chrome

Post by RogerBacon »

ORIGINAL: Omatkoicorko

More Ship Images: Each family of ships can have up to four more images for each class of ship. So you can have “destroyer”, “destroyer1”, … “destroyer4”.

this option does not work properly here... indeed i was able to see added image for Battleship, but also it made my carrier to use image for troop transport

You can't add images to an existing game in progress other wise all the previous images will be off by the number of new ones you add as you found out. It only works for new games.
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