[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: elliotg, Icemania

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Siddham
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Joined: Sun Mar 18, 2012 3:03 pm

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Siddham »

Same for me... I cannot get Mediafire to download the file
Just some dumb little game about generating a download key
Xilot
Posts: 27
Joined: Fri Jul 28, 2023 10:39 am

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Xilot »

I’m not sure if I should post here or in another post (maybe in Expansion mod?) but I had a bug that prevented me from saving my part

Picked up a autosave and everything went back to normal. Weird...

In any case, this mod is just superb!
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Alvek
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

Xilot wrote: Fri Jul 28, 2023 10:41 am I’m not sure if I should post here or in another post (maybe in Expansion mod?) but I had a bug that prevented me from saving my part
Game bugs and crushes should be in Expansion mod.

This bug probably related to some change done in the BaconMod that Expansion mod inherited.
Error message say that there is error during serializing top level class which contains all other objects, so problem could be anywhere and finding it will be very hard without steps to reproduce.
If you have idea what features of BaconMod or Expansion mod you used then I can check them and see if I have same error, but I can only advise to set autosave to shorter periods of time as I have no idea where to look for this bug.
Maybe other players will get this bug and help to narrow down to certain feature or behavior.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

mikewenzel wrote: Thu Jul 27, 2023 7:47 pm Any chance for a mirror link (different host) to the main mod? I've tried different browsers, adblocks off etc, but mediafire won't actually initiate a download for me. Thanks!
I will definitely take a look at a different host. Thanks for letting me know.

I’m on my porch at the moment while I’m packing up a moving truck…so I will be out of pocket for a couple of days while I move cities. But I’ll get to this as soon as I can :)
Alvek
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

salemonz wrote: Fri Jul 28, 2023 4:33 pm I’m on my porch at the moment while I’m packing up a moving truck…so I will be out of pocket for a couple of days while I move cities. But I’ll get to this as soon as I can :)
Starsector mod artists driven you out of town? :D
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Alvek wrote: Fri Jul 28, 2023 7:13 pm
Starsector mod artists driven you out of town? :D
Ha! They did! And I deserved it. Best for me to just leave the whole community alone.

I’ve been working on some AI generated shipsets. Still a bit wonky…going to delve into a couple of additional generators I’ve been seeing recently…see if they can make a passable base for a 2d sprite.
Xilot
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Xilot »

Alvek wrote: Fri Jul 28, 2023 11:11 am
Game bugs and crushes should be in Expansion mod.

This bug probably related to some change done in the BaconMod that Expansion mod inherited.
Error message say that there is error during serializing top level class which contains all other objects, so problem could be anywhere and finding it will be very hard without steps to reproduce.
If you have idea what features of BaconMod or Expansion mod you used then I can check them and see if I have same error, but I can only advise to set autosave to shorter periods of time as I have no idea where to look for this bug.
Maybe other players will get this bug and help to narrow down to certain feature or behavior.
Okay, I already set the autosaves for 20 minutes anyway.

To come back to this mod I also noticed that terraforming factories can increase the quality of all planets to 100%. Isn’t it a bit of cheating ? I would have rather imagined (if possible) a series of techs to be able to increase the quality of a planet no ?
Alvek
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

Xilot wrote: Sat Jul 29, 2023 7:47 am To come back to this mod I also noticed that terraforming factories can increase the quality of all planets to 100%. Isn’t it a bit of cheating ? I would have rather imagined (if possible) a series of techs to be able to increase the quality of a planet no ?
You can disable quality improvement by settings Value3 to 0 in facilities.txt for terraformer.

Tech series sort of available for facilities but you need to edit lot of files to achieve this and probably remove old buildings on new tech to build new one.
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Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

Using terraforming is a choice. Normally I set my max value to 50, which makes a barely useful planet, but maybe a stepping stone to a better one.
Blueinstinct
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Blueinstinct »

Hi, your mod looks awesome and i'd love to try it, unfortunately i can't download it, mediafire doesn't let me.. any idea why?
Best regards, Blue
Alvek
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

Blueinstinct wrote: Sat Jul 29, 2023 4:04 pm Hi, your mod looks awesome and i'd love to try it, unfortunately i can't download it, mediafire doesn't let me.. any idea why?
Best regards, Blue
salemonz replied higher on this question.

In short he will fix this as soon as he can, he moving to other town now.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Blueinstinct wrote: Sat Jul 29, 2023 4:04 pm Hi, your mod looks awesome and i'd love to try it, unfortunately i can't download it, mediafire doesn't let me.. any idea why?
Best regards, Blue
Yeah, sorry all! I’m in the new city, but my house is still without internet. Signed up with Google Fiber and they’ve had 6 technicians out, trying to figure things out. Apparently it’s a neighborhood-wide weak signal issue. They’re replacing some fiber cables at the central hub for the area. They don’t know ETA. Having to go into my corporate office to do work and (sometimes) casually browse for personal stuff.

The plus side is Google Fiber gives me a lot of storage, so I should be able to repost the mod via a Google Drive link. But I’m at the mercy of the internet gods!
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Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

GL with the move I hope it works out.
Blueinstinct
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Blueinstinct »

salemonz wrote: Tue Aug 01, 2023 2:11 pm Yeah, sorry all! I’m in the new city, but my house is still without internet. Signed up with Google Fiber and they’ve had 6 technicians out, trying to figure things out. Apparently it’s a neighborhood-wide weak signal issue. They’re replacing some fiber cables at the central hub for the area. They don’t know ETA. Having to go into my corporate office to do work and (sometimes) casually browse for personal stuff.

The plus side is Google Fiber gives me a lot of storage, so I should be able to repost the mod via a Google Drive link. But I’m at the mercy of the internet gods!
Thanks for the effort, much appreciated, i do look forward to this and i wish you best of luck with everything!
Xilot
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Xilot »

Tarapin do not have access to weapons of zones (Intimidator Surgewave & Derasian Shockwave) but then, this also prohibits them all other weapons of zones (ion & gravitic) and also prohibits torpedoes/missiles/gravity armor that require the last research of the gravity branch. Isn’t it a little hard for them ? Perhaps create an alternative route just for them so that they at least have access to the gravitic torpedoes, etc. ?
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Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

I'm Unsure if DWUR changed anything from RetreatUE, but if he didn't the Tarapin AI uses missiles exclusively. All RetreatUE races have a preferred tech. To change this two things need to be done. First the research order in the race file must be altered, and second all of the ship designs must be changed as well.
Alvek
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

Sub-Space missiles have too low dps compared to top torpedoes and even less dps than top Paratis hammerhead missile which three tiers lower.
Sub-Space torpedo have 2.0 RoF compared to 4.2 Sub-Space missiles and more damage even at maximum range.
Alvek
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

Paratis hammerhead missile size is too big, with 12 vs 8 of missile I there is not enough of advantage with special race tech to consider it.

I think all missile need some balancing. Not sure how and what though.
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Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

The original RetreatUE is all over the place. I have tried to rectify things on my end with some success, but there's a few issues: I can't playtest everything myself, I'm unsure how much I want to balance things without homogenizing everything, and finally I feel balancing is more for multiplayer than anything. I like the diversity even though it's imperfect.

That being said I have made many changes to my original RetreatUE for better or worse. I can share only the files if anyone's interested (other things I cannot). Attached is a current whiteboard of my weapons tree. Sorry, no damage or range, it was just to visualize placement.
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