
[center]"Forget the promise of progress and understanding, for in the grim dark future there is only war."[/center]
TL;DR: See the bottom of the post for the download link. Download the latest version.
Set in the Warhammer 40k universe, this mod for Distant Worlds is a total conversion, meaning that just about everything is different from the vanilla game. The player takes control of one of 25 different races that were present in one of the Warhammer universes most tumultuous eras: The Great Crusade. The aim of the mod is to introduce more intense battles on both land and in space, more tricky diplomatic situations and more fog of war while minimizing logistical and economic challenges. In general, you will find that races are much less friendly, more powerful and more aggressive. Gameplay is faster and more intense with empires falling in nuclear hellfire and others rising from their ashes. Capital ships the size of small moons bristling with arrays of destructive weaponry clash in orbit as hordes of troops fight their way across scarred wastes below. The cunning avoid overt conflict and strike at you by proxy while the mighty raze your worlds with devastating plasma and viral weaponry. Peace is an unlikely prospect without careful diplomatic maneuvering as in the grimdark of the far future there is only war.

Here is a list of noteworthy changes from vanilla:
Lore: This mod derives all it's lore from the rich, dark, and entertaining lore of the Warhammer:40k universe. I urge anyone who is not familiar with the 40k universe to consult the lexicanum here: http://wh40k.lexicanum.com/wiki/Warhammer_40,000 . The website is a vast storehouse of all WH lore that has been wrought from games, books and other publications.
Components: All vanilla components have been replaced and altered to fit with the technology of the Warhammer 40k universe as well as to ensure that players have a wide variety of meaningful options, especially when it comes to naval combat. Players will find that most components behave very differently from their vanilla counterparts. Due to the elimination of many redundant components the mod has around 160 in total. Every component has a specific role and no two are so similar that a player may question why it exists. In addition to the component changes, maximum ships sizes were also greatly increased, enabling players to build some truly massive capital ships.
Research: The vanilla technology tree has been completely replaced by our own tech tree. Redundant components have been eliminated; gone are the days of constantly outfitting ships with new components that are 10% better and functionally the same. Instead, players will be able to upgrade their favorite components and focus on research that is relevant to their interests. Hundreds of new technologies have been added and the mod currently has over 900 techs with around 120 different tech paths (in addition to a dozen different super techs that represent the convergence of multiple paths). Every component will remain relevant and competitive so long as upgrades are kept up to date.

Races: Races are divided into two main categories: major and minor. Major races are the well known and popular races from WH and include the Eldar, Dark Eldar, Imperial, Necron, Ork, Tyranid and Chaos. Minor races are typically obscure xenos or footnotes of WH history. Minor races include Auretians, Diasporex, Ghassulian, Gykon, Hrud, Interex, Jorgall, Kehletai, Kinebranch, Lacrymole, Laer, Megarachnid, Quietude, Scythian, Stryxis, Tarellian, Tushepta, and Vrakk. All races have been carefully balanced and many include such things as their own ship and troop art, dialogs, behaviors, characters and user interfaces. To learn more about races check this out: http://wh40k.lexicanum.com/wiki/Xenos

Facilities: There are 100 facilities in total. The majority are composed of wonders, which can be research in every other tech line.
Economics & Logistics: Maintenance rates have been reduced, particularly for troops. Many races also specialize in economics and have been granted considerable bonuses. Players are encouraged to build huge fleets, colonize every planet they can and station more troops on their worlds. They are free to invest in huge orbitals and space stations for staking out their territory. Upfront costs for facilities and wonders were inflated in favor of the removal of their maintenance costs. In general, players will be able to expand faster and harder than with vanilla.
Resources: Vanilla resources were replaced by a more broad and rational system. Rather than having strip mined an entire planet and not found any iron ore or Makebelieveium, players will be dealing with the basics like ore, minerals, food, water, gas, hydrogen and uranium. Celestial bodies presumably contain enough of everything a civilization would need if properly exploited. Further, there are usually substitutes or alternative means of constructing things. Unique instances of resources are used only if the resource in question is otherwise sparse enough to warrant special consideration for large, concentrated deposits. Reactors are built with large hydrogen or uranium requirements, but the concept of fuel no longer exists. Instead, ships are simply picking up generic gasses to be used as propellant.
Governments: Vanilla governments have been completely replaced with 10 new basic governments and 2 new special governments which conform to the three basic ways in which political power is organized: authoritarian, totalitarian and liberal.

Characters: The mod contains many custom characters based off Warhammer lore. In addition, I have added named characters in honor of modders, developers, contributors and generally anyone who commented on the thread.

Plagues: Vanilla disease has been replaced by several diseases based off the foul influence of the Chaos gods and their minions.
Text: System names are based off actual systems in the vicinity of Sol. Gametext has been replaced where necessary for the sake of immersion and the establishment of background.
Art: Thanks to the efforts of numerous contributers, fellow modder's and volunteers the mod has accrued a substantial amount of custom artwork. Almost everything was changed; consult the credits section to see a more comprehensive listing.
Music: A custom soundtrack with Warhammer themed music has been included.
Credits:
-The whole WH40k universe and lore is property of Games Workshop and all credit goes to them.
-All artwork is attributed to its authors and I take no credit for any of the art in this.
-All credit for this awesome game and its modding support goes to Matrix.
-Credit for almost the entire soundtrack goes to Phocian.
-Credit for the artwork goes to Japhet, Blackstork, Phocian, Swizzlewizzle, Vargius, and theniceshakturi.
-Credit for our awesome UI's goes to Japhet and Blackstork (check out his mods here: tm.asp?m=3657646 )
-Credit for star/system names goes to Osito for his fantastic work (check out his mod here: tm.asp?m=3656168 )
-Credit for helping to make this mod better goes to all those who provide input, feedback and bug reports.
Copyright notice: There is no copyright, do what you want with this mod and all of its parts not attributed to another author, just give me credit and shoot me a link so I can post it to this thread (if you public it).
TO DO:
-balance races better
-more custom ship and troop artwork
-premade scenario which takes place in Osito's realistic galaxy map and follows the great crusades/heresy storyline
-empire policies and dialog for trader and tech races
-custom predefined characters for major races and notable minor races
-galactopedia entries for new additions
-optimized ship designs and research pathing
The Mod:
v.13: https://www.dropbox.com/s/c541ohcyqqrha ... 3.zip?dl=0
NOTE: v.13 was an experimental version. This package contains all my dev notes a well.
v.10: https://www.dropbox.com/s/oykja20ab6rf3 ... 0.zip?dl=0
Mod Variants:
Swizzle's Fleet battle mod: This variant focuses on shorter games with more intense and prolific fleet battles.
v.1 Fleet Battle: https://www.dropbox.com/sh/q3gw3lnyweys ... 9CbLsqqCUa
Contact info:
Email - mensreamc@gmail.com
steam - foughthelaw&won
Error reports and feedback welcome.