JSGME

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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RFalvo69
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JSGME

Post by RFalvo69 »

I'm new to the DW:U modding scene. For other games (like "Tigers on the Hunt") I use the JSGME utility to swap mods. Does this utility works with DW:U? I did a search on this forum but it is not mentioned at all. It would be really nice to be able to use it.

Thanks in advance for your help!

P.S. I have the Steam version of the game.
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")
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RFalvo69
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RE: JSGME

Post by RFalvo69 »

ORIGINAL: larrybush

Maybe I don't understand your question. DWU allows you to choose the mod prior to starting a new game. From there it reloads the game with the mod files and folders.

OK, that works, but where I must put the mod(s) so I can choose one? With JSGME I do create a folder named MODS in the main directory and the utility sees them - then allowing me to activate/deactivate the ones I want. I asked about it because it uses a simple and streamlined system.

As I wrote, I don't have any experience with mods for DW:U.
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")
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elvendeathknight
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RE: JSGME

Post by elvendeathknight »

Customization folder. Create a new folder for each different mod.
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RFalvo69
Posts: 1475
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Location: Lamezia Terme (Italy)

RE: JSGME

Post by RFalvo69 »

Understood. Thanks to all [:)]
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")
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