AI vs AI

Based on Slitherine’s popular tabletop wargaming system by the same name, Field of Glory now comes to the PC in a faithful adaptation of this acclaimed miniatures wargame! Without the calculations and measurements required for a tabletop game of Field of Glory, the PC version accurately represents Ancient and Medieval combat where you make the important and fun decisions on the battlefield. This forum also supports the Rise of Rome, Storm of Arrows and Immortal Fire expansions to Field of Glory.
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buttonjock
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Joined: Fri Mar 03, 2006 11:27 pm
Location: Australia

AI vs AI

Post by buttonjock »

I've asked this in another forum, so apologies for the duplication.
Is it possible to set the AI to play against itsel? The reason I ask is that I'm thinking of using this for resolving battles in my own strategic PBEM CAMPAIGN. I am the moderator, with up to 8 players submitting simultaneous moves to me to resolve. Thanks
TheGrayMouser
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RE: AI vs AI

Post by TheGrayMouser »

Yes.
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buttonjock
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RE: AI vs AI

Post by buttonjock »

Great, thank you
TheGrayMouser
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RE: AI vs AI

Post by TheGrayMouser »

Bear in mind though, the Ai is not particularly good in many situations, and cannot be made to "defend". ( all your battles AI vs AI will be "meeting engagements")
It might be difficult to convert your "strategic" strength of a players army to what actually happens on a battlefield AI vs AI.

Good luck!
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buttonjock
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RE: AI vs AI

Post by buttonjock »

Apologies for the delay in replying.

Thanks for advising. That shouldn't be too much of a problem as I'm not aiming at the players having tactical control, with certain exceptions perhaps.

As far as the strategic strength of the armies, I figure I'd work backwards and use the FoG lists and points to build from, in a somewhat modified form. Haven't completely worked that out yet, but the idea seems solid.

Many thanks
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mussey
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RE: AI vs AI

Post by mussey »

this

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Col. Mussbu

The long arm of the law - "The King of Battle"

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