Destroyed vehicle traffic

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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GeorgeCostanza
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Destroyed vehicle traffic

Post by GeorgeCostanza »

Does this game have a hidden stat for debris blocking pathways or something?

A lot of unit paths seem to constantly avoid areas with large amounts of 'shell hole' or 'dead enemies' graphics... I didnt read anything about this in the manual. Did I miss something?
'I'm the opposite of every man you've ever met' - George Costanza, 1994
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CapnDarwin
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Re: Destroyed vehicle traffic

Post by CapnDarwin »

Yes, the AI will repath to avoid getting caught up in very slow-going terrain with wrecks and shell holes and will also look to avoid the areas where a good number of friendly losses have occurred.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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