Not really an AAR but it fits this category better than the others. I am playing as the Pact against a NATO AI in the 'Hell's Crossroad' scenario. My plan was to hold the center and flank north and south. The BAORs Warriors and Scimitars were faster than my T-64's up north. They were able to capture the northern VP located in the town of Drievarden before I could get there. I continued to advance on all three fronts and captured the center VP worth 3000 points without a shot fired. The next turn the British units left Drievarden and headed southeast towards the 3000 point VP. I rolled my T-64's and BTRs into the undefended town and captured it. Now it seems the AI doesn't know if it should go back north or continue towards the center. I'm digging my units in and will steamroll south to block the AI's escape when the time seems appropriate.
Its really interesting to watch the turn unfold. I can almost see the AIs gears turning as it tries to figure out what to do. The biggest problem now is holding off the entire British Army in the center. Good game.
