Suggestions for future patches
Moderators: Joel Billings, simovitch, harley, warshipbuilder
RE: Suggestions for future patches
Not sure if this stuff was already mentioned:
1. Pilots should suffer a experience drop if you switch airplane types.
2. It should take a few days longer if you change aircraft types (not just 1-2 days).
3. Gruppen with Jets should be "downgradable" again.
4. Make it optional if you wish to use the JG300,301,302 as day- or nightfighters instead to be forced to wait for the autoupgrade (what doesnt work with the current version anyway but will be fixed with the next patch i guess).
5. Remove those hidden axis autoproduction of the 109s if the axis side has a human player.
6. Repairing a aircraft should need parts and engines (not always, but kinda random or somewhat).
7. Beeing able to rename your units.
1. Pilots should suffer a experience drop if you switch airplane types.
2. It should take a few days longer if you change aircraft types (not just 1-2 days).
3. Gruppen with Jets should be "downgradable" again.
4. Make it optional if you wish to use the JG300,301,302 as day- or nightfighters instead to be forced to wait for the autoupgrade (what doesnt work with the current version anyway but will be fixed with the next patch i guess).
5. Remove those hidden axis autoproduction of the 109s if the axis side has a human player.
6. Repairing a aircraft should need parts and engines (not always, but kinda random or somewhat).
7. Beeing able to rename your units.
My Steam Profile: http://steamcommunity.com/profiles/76561198022087017/
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RE: Suggestions for future patches
"4. Make it optional if you wish to use the JG300,301,302 as day- or nightfighters instead to be forced to wait for the autoupgrade (what doesnt work with the current version anyway but will be fixed with the next patch i guess). "
[&:][&:] It doesnt work??? no wonder my JG300's never upgrade! and I have more than 500 of the upgrad path plane! FW190A8/ME109G10/14
[&:][&:] It doesnt work??? no wonder my JG300's never upgrade! and I have more than 500 of the upgrad path plane! FW190A8/ME109G10/14
RE: Suggestions for future patches
ORIGINAL: caslug
"4. Make it optional if you wish to use the JG300,301,302 as day- or nightfighters instead to be forced to wait for the autoupgrade (what doesnt work with the current version anyway but will be fixed with the next patch i guess). "
[&:][&:] It doesnt work??? no wonder my JG300's never upgrade! and I have more than 500 of the upgrad path plane! FW190A8/ME109G10/14
Yepp. Its broken. Seems the required Rüstsatz Version is the problem since you cant get them into the pool. But Harley and HS are working on the problem iirc.
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- wernerpruckner
- Posts: 4138
- Joined: Thu May 05, 2005 1:00 pm
RE: Suggestions for future patches
ORIGINAL: caslug
"4. Make it optional if you wish to use the JG300,301,302 as day- or nightfighters instead to be forced to wait for the autoupgrade (what doesnt work with the current version anyway but will be fixed with the next patch i guess). "
[&:][&:] It doesnt work??? no wonder my JG300's never upgrade! and I have more than 500 of the upgrad path plane! FW190A8/ME109G10/14
They do not upgrade the way you think they should (and as they did in RL).........you may build a trillion Fw190A8 and nothing will happen...the same for the G10/14
RE: Suggestions for future patches
It would be great if you could make the production function more user friendly. Right now the endless scrolling from the top and trying to find that one factory remaining to convert to what you want is really tedious and frustrating. Wouldn't it be possible to just enter a fighter,"ME-109", then have a screen come up showing all the factories in what ever capacity that produce that fighter and its associated components. Then be able to work down the list on that screen to make changes instead of having to go back to the main screen and start all over to search for the next component or assembly line that you want to alter.
RE: Suggestions for future patches
- bug: Two of my divisions in Italy have been at 94 disruption for months. they do not seem to recover, nor do they seem to receive higher disruption.
- bug: sometimes 'red' (allied) groups almost fly back to the launch point, then turn around, fly back into axis airspace and then turn again and land normally. This odd behaviour makes no sense.
Similar issue: I recently screenshotted a German patrol over England in '44.
- bug: sometimes scattered interceptors are suddenly assigned to very, very far away targets for a few minutes (such as fighters over Romania suddenly chasing bombers over Hamburg)
- bug: very often when I click on several stacked boxed in the"intercept" context I get an empty list. Back, click again - full list. This happens almsot always on my machine.
- possible glitch: One time I think I lost all light AAA at a location when I added more than 250 guns of one type there. As if it had begun to count from zero again.
- Bomber Command isn't really active enough and uses few night intruders in combination with its bomber streams
- night intruder-only nights are a waste of time. The AI should only launch NIs if it also launches bombing missions.
- Ta 152C has no drop in performance when I add rockets, which is weird imo
- losses of interceptors to AAA is annoying, but realistic. Losses of interceptors to barrage balloons is nonsense (at least in daylight).
- production planning screens should be maximised if I had last time maximised the screen when I left it
- intercept group lists should always be sorted by default (with closest available unit on top)
- I'd like to choose to see only daylight fighters or only night fighters in intercept lists
- extreme AAA concentrations (such as 200-300 heavy AAA) have too little effect
- set patrol screen: adjustment of altitude after selection unit should have effect on selected units imo
- it shouldn't take that much different time to convert production. It's way too expensive to convert a size 8 facility (88 x 10 days * 8/day production = 640 production loss. size 1: only 10 production loss.)
- I should be able to convert Wilde Sau units (JG 300, JG 301, JG 302) to daylight fighters at will.
- several aircraft thumbnails are terrible (Bf 109 G-5AS, for example). In worst case, maybe developers could simply tell us what size and format they wish and players could offer replacement graphics? Or maybe tell us how to create a mod pack?
- AI is too stupid. I have set up a huge flak concentration at one radar station (Katwijk) and the AI keeps loosing 30-40 aircraft there every 10 days.
- engine requirements for Italian fighters are exaggerated. The G.55 should be able to use regular DB605As.
- the "are diving" message is too uninteresting for message setting "1". I already get the message that they attack beforehand.
- add the Heinkel He 419B-1, finally a definitive nightfighter for the Axis (historical project)!
nightfighter
graphics like He 219, possibly recoloured
2 x DB 603G engines
416 mph max speed
376 mph cruise speed
49,300 service ceiling
1,500 miles range (= at least about 600 miles combat radius)
240 endurance
durability like He219
manoeuvrability similar to He219 (lower wing loading, but much longer span)
4 x 30mm Mk 108 firing forwqard
2 x 20mm MG 151 firing forward
2 x 30mm Mk 108 Schräge Musik
FuG 240
Naxos
Flensburg
appearance mid 1945
(Remark: The speeds could even be increased by 20 mph because the data is for a projected SN-2 radar-equipped version, while the FuG 240 would have been the self-evident choice fo a radar by mid '45 and it was aerodynamically superior).
- bug: sometimes 'red' (allied) groups almost fly back to the launch point, then turn around, fly back into axis airspace and then turn again and land normally. This odd behaviour makes no sense.
Similar issue: I recently screenshotted a German patrol over England in '44.
- bug: sometimes scattered interceptors are suddenly assigned to very, very far away targets for a few minutes (such as fighters over Romania suddenly chasing bombers over Hamburg)
- bug: very often when I click on several stacked boxed in the"intercept" context I get an empty list. Back, click again - full list. This happens almsot always on my machine.
- possible glitch: One time I think I lost all light AAA at a location when I added more than 250 guns of one type there. As if it had begun to count from zero again.
- Bomber Command isn't really active enough and uses few night intruders in combination with its bomber streams
- night intruder-only nights are a waste of time. The AI should only launch NIs if it also launches bombing missions.
- Ta 152C has no drop in performance when I add rockets, which is weird imo
- losses of interceptors to AAA is annoying, but realistic. Losses of interceptors to barrage balloons is nonsense (at least in daylight).
- production planning screens should be maximised if I had last time maximised the screen when I left it
- intercept group lists should always be sorted by default (with closest available unit on top)
- I'd like to choose to see only daylight fighters or only night fighters in intercept lists
- extreme AAA concentrations (such as 200-300 heavy AAA) have too little effect
- set patrol screen: adjustment of altitude after selection unit should have effect on selected units imo
- it shouldn't take that much different time to convert production. It's way too expensive to convert a size 8 facility (88 x 10 days * 8/day production = 640 production loss. size 1: only 10 production loss.)
- I should be able to convert Wilde Sau units (JG 300, JG 301, JG 302) to daylight fighters at will.
- several aircraft thumbnails are terrible (Bf 109 G-5AS, for example). In worst case, maybe developers could simply tell us what size and format they wish and players could offer replacement graphics? Or maybe tell us how to create a mod pack?
- AI is too stupid. I have set up a huge flak concentration at one radar station (Katwijk) and the AI keeps loosing 30-40 aircraft there every 10 days.
- engine requirements for Italian fighters are exaggerated. The G.55 should be able to use regular DB605As.
- the "are diving" message is too uninteresting for message setting "1". I already get the message that they attack beforehand.
- add the Heinkel He 419B-1, finally a definitive nightfighter for the Axis (historical project)!
nightfighter
graphics like He 219, possibly recoloured
2 x DB 603G engines
416 mph max speed
376 mph cruise speed
49,300 service ceiling
1,500 miles range (= at least about 600 miles combat radius)
240 endurance
durability like He219
manoeuvrability similar to He219 (lower wing loading, but much longer span)
4 x 30mm Mk 108 firing forwqard
2 x 20mm MG 151 firing forward
2 x 30mm Mk 108 Schräge Musik
FuG 240
Naxos
Flensburg
appearance mid 1945
(Remark: The speeds could even be increased by 20 mph because the data is for a projected SN-2 radar-equipped version, while the FuG 240 would have been the self-evident choice fo a radar by mid '45 and it was aerodynamically superior).
RE: Suggestions for future patches
Weather predictions for 3-4 days in advance. Not too many accurate (a bit random here)... but something you can work with for you to plan in advance your strategies (something very useful for the attacker and defender side, IMO).
RE: Suggestions for future patches
One suggestion I would love to see is to include the arrival dates of new models along with its production rate in the weapon's display.
RE: Suggestions for future patches
To expand on and support some of Dixie's comments
ORIGINAL: Dixie
In no particular order
1) Combat reports, or flash the messages on the turn replay if my raids are delayed/cancelled/whatever.
2) A toggle to allow/prevent my fighters strafing enemy airfields and railyards. Going further, an option to allow a single pass against a target and go home. I would be happy if the fighters only attacked the base if bombs were selected as the loadout.
3) The ability to turn auto upgrades on/off. Ditto
4) An indication when a unit is due to upgrade.
5) Info on when new types will arrive on the aircraft pool before they arrive. Ditto
6) Info on an aircraft's optimum altitude. I know that a Spit LFV works best below 15k, but not everyone knows that, and I've got only a sketchy idea of Axis aircraft (especially Italian types). Something like the info in WitP. Ditto, a good look at various games will always help.
7) Different route and bombing altitudes/waypoints.
8) Make it harder to bounce fighters at 48k+ altitude. 48kft, my P39Q only dreams of such things!
9) Allow BC to fly daylight raids, with escorts from either FC or 2TAF. Particularly during the Overlord phase.
10) Add the ability to move squadrons between seperate commands. (Allies in BTR) Within reason, no moving Lancasters to Fighter Command for example, maybe restrict it to certain types etc. Great Idea, allows you to optimize your force to your ideas, not the computers. Maybe "Command points per Sqn to stop massing of all day bombers and escorts into 8AF.
11) Stop auto-plotted recce missions from going in at 500 feet. Ditto
12) Something to make tactical fighters more useful, LF Spits etc.
13) FB/Jabos feel a little to vulnerable. They're far better than they used to be, but it's still a slaughter more often than not when they're attacked. I also find they get mauled by AAA.
14) It's maybe too easy to find and attack low level raids. More FOW, its too easy to know what the other side is up to, their deployments etc.
Some of those are probably harder than I think, because programming is always easy unless you're doing it [:D] Maybe some stuff for BoB/BTR2 [;)]
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Suggestions for future patches
I'd like to see:
i. The ability to plan a series of Night Intruder raids at the click of a single button (ditto fighter sweeos)
ii. Night Intruders to be able to bomb LW airfields
iii. Notification when new units come onto the OOB e.g. "214 Sqn forms at RAF Oulton with Fortress RCM" or similar
i. The ability to plan a series of Night Intruder raids at the click of a single button (ditto fighter sweeos)
ii. Night Intruders to be able to bomb LW airfields
iii. Notification when new units come onto the OOB e.g. "214 Sqn forms at RAF Oulton with Fortress RCM" or similar
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: Suggestions for future patches
iv. Bomber Command to be able to carry out daylight raids (at least in the post D-Day phases)
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: Suggestions for future patches
v. The ability to be able to plan more than 200 missions
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: Suggestions for future patches
vi. Fighter Command to be able to plan fighter sweeps or bombing raids as a Wing - say one squadron as Top Cover and two at lower level etc.
vii. Bomber Command being able to plan a Group raid against a target, rather than having to nominate each participating squadron
vii. Bomber Command being able to plan a Group raid against a target, rather than having to nominate each participating squadron
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: Suggestions for future patches
I am not sure if this has been mentioned before. In the assign additional bomber screen could you please place a column to show HQ? This would be particularly used for night bombing missions to make it easy to avoid placing pathfinder squadrons in the general bomber stream.
- PizzaDeOveja
- Posts: 52
- Joined: Thu Oct 20, 2011 1:12 pm
RE: Suggestions for future patches
[font="tahoma"]Wouldn't it be great to mod the game to do either the first or the second gulf war?? With a few tweaks here and there it could be done using the same core as this game. I mean that got to be second best only to command SAC and nuke Moscow[&o]..oh! a man can dream...[:D][/font]

The Rules of War? I'll give you a lesson, sir, about the Rules of War...
RE: Suggestions for future patches
I've not had the patience to read the whole of this thread so apologize if this has been brought up before. But is there not a possibility to hide intercepting fighters from the attacker until they are sighted by the raid(s)? It kindof sucks to have your bases in use given away to the attacker without him having to spend recon assets and time on searching for them.
"There are no desperate situations, only desperate people." - Heinz Guderian
Trippin' with Jagdgeschwader 11
Trippin' with Jagdgeschwader 11
- otisabuser2
- Posts: 1097
- Joined: Fri Aug 13, 2004 6:56 pm
RE: Suggestions for future patches
ORIGINAL: Turner
I've not had the patience to read the whole of this thread so apologize if this has been brought up before. But is there not a possibility to hide intercepting fighters from the attacker until they are sighted by the raid(s)? It kindof sucks to have your bases in use given away to the attacker without him having to spend recon assets and time on searching for them.
I am liking this one very much. One easy step going part way towards this would be to remove the message that notifys you that enemy aircraft taking off. Not only draws your attention to every base, so you miss none of them, but also tells you exactly what is taking off.
RE: Suggestions for future patches
ORIGINAL: john_txic
vi. Fighter Command to be able to plan fighter sweeps or bombing raids as a Wing - say one squadron as Top Cover and two at lower level etc.
vii. Bomber Command being able to plan a Group raid against a target, rather than having to nominate each participating squadron
???
Just assign escorts to your sweep.
RE: Suggestions for future patches
Doh! You're right, Dingo.
However, vii. still stands......
John
However, vii. still stands......
John
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: Suggestions for future patches
ORIGINAL: john_txic
Doh! You're right, Dingo.
However, vii. still stands......
John
vii is quite close to the auto mission planning function, though. You can tell the AI to plan an attack on a target for you and it will allocate aircraft. Works nicely at night.